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By the use of graph derive kinematics equation |
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Answer» x = total area covered by object =>x=area of rectangle + area of triangle=> x=v0t+ 1/2 (v-v0)t=>x=v0t+1/2(at)t ....from 1...=> x=v0t +1/2 at^2 =>delta a =delta v/t=>da=dv/dt=> da=v-v0/t=> at=v-v0=>v=v0+at |
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