InterviewSolution
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Explain Rigging? |
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Answer» Creating a skeleton with joints that acts as a framework for the 3D character model. You SET limits on the joints so they rotate in a convincing manner. When you animate the character, you will be posing the character via its joints using EITHER forward or inverse kinematic TECHNIQUES is called rigging. Creating a skeleton with joints that acts as a framework for the 3D character model. You set limits on the joints so they rotate in a convincing manner. When you animate the character, you will be posing the character via its joints using either forward or inverse kinematic techniques is called rigging. |
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