1.

Explain Rigging?

Answer»

Creating a skeleton with joints that acts as a framework for the 3D character model. You SET limits on the joints so they rotate in a convincing manner. When you animate the character, you will be posing the character via its joints using EITHER forward or inverse kinematic TECHNIQUES is called rigging.

Creating a skeleton with joints that acts as a framework for the 3D character model. You set limits on the joints so they rotate in a convincing manner. When you animate the character, you will be posing the character via its joints using either forward or inverse kinematic techniques is called rigging.



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