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How to apply Texture mapping Explain? |
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Answer» To apply a texture to an object, you map the texture to an attribute on the object's material. The attribute to which the texture is connected determines how the texture is used and how it affects the final output. To map a texture to a material using the Attribute Editor 1. Select your material in the Hyper shade. In the material Attribute Editor, click the map button beside the attribute that you want to connect a texture to. The Create Render Node window appears. 2. Select a texture from the Create Render Node window. If you are selecting a 2D texture, right-click the texture and select a mapping method (Create texture (create normally), Create as projection, Create as stencil). If you do not select a mapping method, the default method (Create texture) is used. If you are selecting the File texture, map to the image file by clicking the browse icon beside the Image Name attribute. |
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