InterviewSolution
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How To Save Screen From An Xna App? |
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Answer» Texture2D has a SaveAsJpeg method and a SaveAsPng method. Be aware that Zune does not SYNC pngs, so saveasjpeg is recommended In April's CTP, you could TRY: MediaLibrary library = new MediaLibrary(); library.SavePicture(“My Picture”, streamToJpegData); // You can USE this from inside a Silverlight app provided you have the ID_CAP_MEDIALIB capability. // You do have to make sure the Stream you pass in CONTAINS JPEG file DATA, but otherwise it should work for you. Texture2D has a SaveAsJpeg method and a SaveAsPng method. Be aware that Zune does not sync pngs, so saveasjpeg is recommended In April's CTP, you could try: MediaLibrary library = new MediaLibrary(); library.SavePicture(“My Picture”, streamToJpegData); // You can use this from inside a Silverlight app provided you have the ID_CAP_MEDIALIB capability. // You do have to make sure the Stream you pass in contains JPEG file data, but otherwise it should work for you. |
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