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Which algorithm is a faster method for calculating pixel positions?(a) Bresenham’s line algorithm(b) Parallel line algorithm(c) Mid-point algorithm(d) DDA line algorithmThis question was posed to me in quiz.Origin of the question is Line Filling Algorithms topic in chapter Graphics Primitives of Computer Graphics

Answer»

Correct choice is (d) DDA LINE algorithm

To EXPLAIN I would say: The DDA is a faster method for calculating pixel POSITIONS.



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