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Which co-ordinates allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied.(a) vector co-ordinates(b) 3d co-ordinates(c) affine co-ordinates(d) homogenous co-ordinatesI got this question by my school teacher while I was bunking the class.This question is from Transformations between Coordinate Systems and Affine Transformations in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct answer is (d) homogenous co-ordinates |
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