1.

While in Rastapopolous’s Island, Tintin notices many corrupt practices being held there, one of them being gambling. He decides to bring an end to it and walks up to The Trick- ler, the self-proclaimed biggest gambler of the island. After an angry conversation with him, they decide if Tintin beats him, he would stop gambling forever. They decide to play a game. The Trickler controls three ‘rat’ pieces, while Tintin controls a single ‘snake’ piece. Initially, all four pieces are placed somewhere on a two-dimen- sional plane. They take turns making moves, with The Trickler going first. Each move, a player is allowed to move one of her pieces a distance of at most one unit along the straight line. Tintin wins if his ‘snake’ piece can catch one of the rabbit pieces.A. YesB. NoC. Depends on PositionD. None of these

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