InterviewSolution
This section includes InterviewSolutions, each offering curated multiple-choice questions to sharpen your knowledge and support exam preparation. Choose a topic below to get started.
| 1. |
What are the benefits and drawbacks of using a star topology in a computer network? |
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Answer» The SPOKE hub distribution concept is used in the STAR topology in a computer network. Each host in a star network is linked to a CENTRAL hub. In its most basic form, a single hub serves as a message ROUTE. One of the most frequent computer network topologies is the star network. Some of the benefits of star topology are as follows:
Some of the drawbacks of star topology are as follows:
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| 2. |
Write down a C++ function to display all the nodes in a circular linked list. |
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Answer» A C++ function to display all the nodes in a circular LINKED list is GIVEN below: // A C++ Method for displaying all the nodes in a Circular linked list void displayCircularList(NODE* root){ Node* a = root;/* Provided circular linked list has at least one node, traverse the list*/ if (root) { // Display all the nodes until the FIRST node appears again do { cout << a -> val << " "; a = a -> next; } while (a != root); }} |
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| 3. |
Give a few features of Hadoop. |
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Answer» A few features of Hadoop are as follows:
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| 4. |
How can one differentiate between local variables and global variables? |
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Answer» Global variables and Local variables can be DISTINGUISHED based on their features. Global variables possess the FOLLOWING features:
Local Variables possess the following features:
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| 5. |
Can you please briefly describe the singleton design pattern in brief? |
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Answer» The singleton pattern is a software engineering design pattern that RESTRICTS a class's instantiation to one "single" instance. When only one object is NECESSARY to COORDINATE system-wide actions, this is advantageous. The singleton is one of the most fundamental design patterns. Because creating a separate DB connection for each object could be expensive, we sometimes just REQUIRE one instance of our class, such as a single DB connection shared by multiple instances. Similarly, RATHER than building several managers, an application may have a single configuration or error manager that handles all issues. |
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| 6. |
What do you understand about namespaces in Python? |
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Answer» The namespace is a fundamental idea for organising and structuring code that is particularly useful in large projects. However, if you're new to programming, this MAY be a difficult concept to grasp. As a result, we made an effort to MAKE namespaces more comprehensible. A namespace is a simple WAY to manage the names in a programme. It ensures that the names are DIFFERENT and won't be misunderstood. Python likewise EMPLOYS dictionaries to manage namespaces and keeps track of a name-to-object mapping, with names serving as keys and objects as values. |
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| 7. |
What do you understand about functional programming in JavaScript? |
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Answer» The term "functional PROGRAMMING" refers to a programming paradigm for dealing with PURE mathematical functions. Writing increasingly sophisticated and pure functions is the focus here. We may integrate a number of paradigms within a SINGLE PIECE of JavaScript code since JavaScript is a multi-paradigm language. Object-oriented, procedural, and functional programming paradigms can all be used with JavaScript at the same time. The fact that JavaScript is multi-paradigm and can interact with a range of programming languages is what MAKES it so appealing and powerful. |
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| 8. |
Explain callback functions in JavaScript with the help of an example. |
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Answer» A callback function is a function that receives an input from another function and is then called from within the OUTER function to COMPLETE a routine or operation. Here's an illustration of a callback function in JavaScript: function cityCallout(city) { alert('WELCOME to' + city + '!');}function FOO(callback) { var cityName = prompt('Please input the name of the city here:'); callback(cityName);}foo(cityCallout);Therefore, if we pass "New York" in the prompt, the output of this piece of code snippet will be "Welcome to New York!". |
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| 9. |
What do you understand about system calls? |
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Answer» A system call is a way for a computer programme to REQUEST a service from the kernel of the operating system it is EXECUTING on. A system call is a program's way of interacting with the operating system. A system call is when a piece of software makes a request to the operating system's kernel. The Application Program Interface (API) is USED to provide services from the operating system to user programmes (API). It serves as a link between a process and the operating system, allowing user-level programmes to request services from the operating system. System calls are the sole way to GET into the kernel system. Any software that consumes resources must make USE of system calls. |
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| 10. |
What is the definition of marshalling? |
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Answer» Marshalling is the conversion of a memory representation of an object into a format that can be saved or transferred to other software applications. Marshalling is the process of converting an object into a serialised form that allows faraway objects to communicate with one other. The phrases SERIALISATION and marshalling are frequently USED interchangeably. The GOAL of marshalling is to have the same object that is present in one operating programme be present in another, i.e. a CLIENT object to be transferred to and present on the server. Serialization, for example, does not necessarily have this goal in mind because it is only concerned with converting DATA into a stream of bytes. |
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| 11. |
In C, define Storage Classes. List the several storage classes available in C. |
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Answer» Storage Classes are used to define a variable's or function's properties. The scope, visibility, and durability of a variable are all characteristics that allow us to track its presence during the execution of a program. In the C programming language, there are four storage classes:
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| 12. |
Describe the Unix kernel in detail. |
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Answer» The UNIX kernel is the heart of the OPERATING system. It connects to the processor, memory, and I/O management, as WELL as the hardware DEVICES. The kernel manages user requests using system calls that shift the PROCESS from user to kernel space. Every TIME a user process makes a system call, such as read(), fork(), exec(), open(), and so on, a context switch happens. A context switch is a mechanism for changing the state of a process. The process can be stopped until the system call is finished, or it can continue and be notified when the system call is finished through a signal (nonblocking). |
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| 13. |
What do you understand about the concept of Virtual memory? |
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Answer» Virtual memory is a type of memory that is created on the storage device for a brief period of time. When a computer's RAM is drained as a result of numerous processes running at the same time, this happens. The operating system makes a portion of the storage disc available for use as RAM. Virtual memory is significantly slower than main memory because processing power is used by moving data around rather than performing instructions. The operating systems guide explains how memory is managed by the operating system. Latency increases when the computer must use virtual memory. To move data between RAM and virtual memory, the operating system uses SWAPPING. The operating system moves data from processes that aren't in use RIGHT now out of RAM and into virtual memory. When the PROCESS is required again, the data is copied BACK into RAM. Using virtual memory SLOWS down the machine since transferring to a hard disc takes much longer than reading and writing RAM. |
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| 14. |
In C/C++, define macros. Give an example to illustrate your point. |
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Answer» In C/C++, macros are preprocessor directives that are replaced at COMPILE time. As a result, a macro in a program is a named section of code. The compiler substitutes this name with the actual piece of code when it recognises it. The DRAWBACK of macros is that they are code changes rather than function calls. They also offer the ADVANTAGE of saving time when substituting IDENTICAL values. All instances of the terms TEXT, EVEN, and SUMMATION in the sample code snippet below will be replaced with whatever is in their body. #include <bits/stdc++.h>// Macros can be defined as shown below#define ADD (2 + 1)#define SUB (2 - 1)#define MUL (2 * 1)#define DIV (2 / 1)// Main function of the C++ Programint main(){ cout << "The value of the sum of the given numbers is: " << ADD << "\n"; cout << "The value of the difference of the given numbers is: " << SUB << "\n"; cout << "The value of the product of the given numbers is: " << MUL << "\n"; cout << "The value of the division of the given numbers is: " << DIV << "\n"; return 0;} |
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| 15. |
Explain the various layers in the OSI model in context to computer networking. |
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Answer» OSI is an acronym for Open Systems Interconnection. The International Organization for Standardization (ISO) founded it in 1984 and It is a seven-layer architecture with separate functions for each tier. These seven layers work together to transport data across the globe from one person to another.
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| 16. |
How well do you know Socket Programming? List the benefits and drawbacks of Sockets in Java. |
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Answer» Socket programming is a method for allowing two network nodes to communicate with one ANOTHER. One socket (node) monitors traffic on a specific port at a GIVEN IP address, while the other socket connects to it. The server creates the listener socket while the client is connected to it. The following are some of the benefits of Java Sockets:
The following are some of the drawbacks of Java Sockets:
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| 17. |
What do you understand about the Bug Life Cycle. |
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Answer» The bug life cycle, also CALLED the defect life cycle, is the PROCESS through which a defect advances through MULTIPLE phases over the course of its existence. This lifetime begins when a tester REPORTS an issue and ends when the problem has been fixed and will not recur. The following fault states can occur in a defect workflow.
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| 18. |
What do you understand about web applications? |
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Answer» A WEB application (or web app) is application SOFTWARE that runs on a web server, as OPPOSED to computer-based software APPLICATIONS that run locally on the device's operating system (OS). To ACCESS web applications, the user must utilise a web browser with an active network connection. The user ("client") accesses services from an off-site server hosted by a third party in these applications, which are designed on a client and server architecture. Regularly used web applications include webmail, online retail shopping, and online banking. |
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| 19. |
What are schedulers and how do they work in operating systems? List and demonstrate the various types of schedulers found in operating systems. |
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Answer» Schedulers are specialised computer programs that govern how processes are scheduled in various ways. Their primary responsibility is to determine which jobs should be entered into the system and which processes should be carried out. The following are the three types of schedulers:
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| 20. |
What does DHCP stand for? State some of the benefits and drawbacks of DHCP. |
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Answer» DHCP is an acronym for Dynamic Host Configuration Protocol. It has a client and server architecture. Given below are some of DHCP's perks or benefits:
Given below are some of the disadvantages or drawbacks of DHCP:
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