1.

How Can We Create A Dialog?

Answer»

Use the BREW Resource Editor to create a dialog. You can also construct the dialog manually by creating data structures in your application to define the contents of the dialog.

Note: If a bmp FILE is being USED, make SURE that the bmp format is supported and that the bmp file is a valid full path, all in lowercase. 

Once the dialog has been created, it will have a resource ID and a resource file (.bar file). Use ISHELL_CreateDialog() to create the dialog:

ISHELL_CreateDialog(pMe->a.pIShell, SAMPLEAPP_RES_FILE,

RESOURCE_ID, NULL);

// SAMPLEAPP_RES_FILE is the resource file (.bar file) and
// RESOURCE_ID is the resource ID specified in the resource
// editor

Process the following events (return TRUE at the very least) in the app handler function:

case EVT_DIALOG_START:
return TRUE;
case EVT_DIALOG_INIT:
return TRUE;
case EVT_DIALOG_END:
return TRUE;

Call ISHELL_EndDialog when the dialog object is no longer needed. ISHELL_EndDialog(pMe->a.pIShell);

Use the BREW Resource Editor to create a dialog. You can also construct the dialog manually by creating data structures in your application to define the contents of the dialog.

Note: If a bmp file is being used, make sure that the bmp format is supported and that the bmp file is a valid full path, all in lowercase. 

Once the dialog has been created, it will have a resource ID and a resource file (.bar file). Use ISHELL_CreateDialog() to create the dialog:

ISHELL_CreateDialog(pMe->a.pIShell, SAMPLEAPP_RES_FILE,

RESOURCE_ID, NULL);

// SAMPLEAPP_RES_FILE is the resource file (.bar file) and
// RESOURCE_ID is the resource ID specified in the resource
// editor

Process the following events (return TRUE at the very least) in the app handler function:

case EVT_DIALOG_START:
return TRUE;
case EVT_DIALOG_INIT:
return TRUE;
case EVT_DIALOG_END:
return TRUE;

Call ISHELL_EndDialog when the dialog object is no longer needed. ISHELL_EndDialog(pMe->a.pIShell);



Discussion

No Comment Found