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How Do I Make A Background Spectrum For Levit8r?

Answer»

First create a 1D projection from the cube using pro3d. Then, in gf3, divide the projection with the "compression SPECTRUM" width.spe from lufwhm, and create a background spectrum using BG or SC in gf3, as DESCRIBED above for escl8r. Finally, multiply this background spectrum with width.spe, which gives the FINAL background spectrum that should be used as input to LEVIT8R. Save this spectrum with the WS command.

First create a 1D projection from the cube using pro3d. Then, in gf3, divide the projection with the "compression spectrum" width.spe from lufwhm, and create a background spectrum using BG or SC in gf3, as described above for escl8r. Finally, multiply this background spectrum with width.spe, which gives the final background spectrum that should be used as input to levit8r. Save this spectrum with the WS command.



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