1.

Solve : Batch game save and load codes.?

Answer»

Hey guys!
I have created this game which is turning out to have amazing mechanics!
That is, except the saving and loading codes. Saving is easy, but the loading is the part that puts me off.
here they are, can any one tell me why they don't work? Besides the third one. I didn't change that yet.


:menu
cls
echo 1. start new game
echo 2. load
echo 3. exit

set /p start=%enter%

if %start% equ 1 GOTO preset
if %start% equ 2 goto whichload
if %start% equ 3 goto exit
goto menu


:exit
exit


:preset
cls
set /a playerhealth =100
set /a wholehealth =100
set /a attack =20
set /a Magicattack =15
set /a gold =10
set /a weapon =none
set /a wand =none
set /a defense =20
set /a exptill =300
set /a exp =0
set /a level =1
set /a HPpotions =0
set /a ordswo =0
set /a logswo =0
set /a firswo =0
set /a deadswo =0
set /a woodwand =0
set /a majwand =0
set /a maswand =0
set /a la =0
set /a ia =0
set /a ea =0
set /a da =0
set /a wizexp =5
set /a wizkn =0
set /a mana =50
set /a wholemana =50
set /a batexp =0
set /a accuracy =15
set /a evasion =15
set /a ordsworde =0
set /a longsworde =0
set /a firesworde =0
set /a deathsworde =0
set /a woodenwande =0
set /a majesticwande =0
set /a masterwande =0
cls
echo.
echo What is your name?

set /p name=%enter%

goto welcome


:whichsave
cls
echo.
echo Would you like to save in file 1,2 or 3?
echo.
echo (Type 1 or 2 or 3 or EXIT)
echo.
echo.
if EXIST LoBGameSave1.BAT echo File 1. Has data.
if NOT EXIST LoBGameSave1.bat echo File 1. Has no data.
if EXIST LoBGameSave2.bat echo File 2. Has data.
if NOT EXIST LoBGameSave2.bat echo File 2. Has no data.
if EXIST LoBGameSave3.bat echo File 3. Has data.
if NOT EXIST LoBGameSave3.bat echo File 3. Has no data.
echo.
echo.

set /p savean=%enter%

if %savean% equ 1 goto overwritestate1
if %savean% equ 2 goto overwritestate2
if %savean% equ 3 goto overwritestate3
if %savean% equ EXIT goto beginning
goto whichsave


:overwritestate1
cls
echo.
if EXIST LoBGameSave1.bat echo There is ALREADY save data.
if NOT EXIST LoBGameSave1.bat echo There is no save data.
echo.
echo Would you still like to save? Y/N/EXIT

set /p savean2=%enter%

if %savean2% equ Y goto save1
if %savean2% equ N goto whichsave
if %savean2% equ EXIT goto beginning
goto overwritestate1


:overwritestate2
cls
echo.
if EXIST LoBGameSave2.bat echo There is already save data.
if NOT EXIST LoBGameSave2.bat echo There is no save data.
echo.
echo Would you still like to save? Y/N/EXIT

set /p savean3=%enter%

if %savean3% equ Y goto save2
if %savean3% equ N goto whichsave
if %savean3% equ EXIT goto beginning
goto overwritestate2


:overwritestate3
cls
echo.
if EXIST LoBGameSave2.bat echo There is already save data.
if NOT EXIST LoBGameSave2.bat echo There is no save data.
echo.
echo Would you still like to save? Y/N/EXIT

set /p savean3=%enter%

if %savean3% equ Y goto save3
if %savean3% equ N goto whichsave
if %savean3% equ EXIT goto beginning
goto overwritestate3


:save1
(echo set /a name =%name%) >> LoBGameSave1.bat
(echo set /a playerhealth =%playerhealth%) >> LoBGameSave1.bat
(echo set /a wholehealth =%wholehealth) >> LoBGameSave1.bat
(echo set /a attack =%attack%) >> LoBGameSave1.bat
(echo set /a Magicattack =%Magicattack%) >> LoBGameSave1.bat
(echo set /a gold =%gold%) >> LoBGameSave1.bat
(echo set /a weapon =%weapon%) >> LoBGameSave1.bat
(echo set /a wand =%wand%) >> LoBGameSave1.bat
(echo set /a defense =%defense%) >> LoBGameSave1.bat
(echo set /a exptill =%exptill%) >> LoBGameSave1.bat
(echo set /a exp =%exp%) >> LoBGameSave1.bat
(echo set /a level =%level%) >> LoBGameSave1.bat
(echo set /a HPpotions =%HPpotions%) >> LoBGameSave1.bat
(echo set /a ordswo =%ordswo%) >> LoBGameSave1.bat
(echo set /a logswo =%logswo%) >> LoBGameSave1.bat
(echo set /a firswo =%firswo%) >> LoBGameSave1.bat
(echo set /a deadswo =%deadswo%) >> LoBGameSave1.bat
(echo set /a woodwand =%woodwand%) >> LoBGameSave1.bat
(echo set /a majwand =%majwand%) >> LoBGameSave1.bat
(echo set /a maswand =%maswand%) >> LoBGameSave1.bat
(echo set /a la =%la%) >> LoBGameSave1.bat
(echo set /a ia =%ia%) >> LoBGameSave1.bat
(echo set /a ea =%ea%) >> LoBGameSave1.bat
(echo set /a da =%da%) >> LoBGameSave1.bat
(echo set /a wizexp =%wizexp%) >> LoBGameSave1.bat
(echo set /a wizkn =%wizkn%) >> LoBGameSave1.bat
(echo set /a mana =%mana%) >> LoBGameSave1.bat
(echo set /a wholemana =%wholemana%) >> LoBGameSave1.bat
(echo set /a batexp =%batexp%) >> LoBGameSave1.bat
(echo set /a evasion =%evasion%) >> LoBGameSave1.bat
(echo set /a ordsworde =%ordsworde%) >> LoBGameSave1.bat
(echo set /a longsworde =%longsworde%) >> LoBGameSave1.bat
(echo set /a firesworde =%firesworde%) >> LoBGameSave1.bat
(echo set /a deathsworde =%ordsworde%) >> LoBGameSave1.bat
(echo set /a woodenwande =%woodenwande%) >> LoBGameSave1.bat
(echo set /a majesticwande =%majesticwande%) >> LoBGameSave1.bat
(echo set /a masterwande =%masterwande%) >> LoBGameSave1.bat
echo.
echo Game Saved!
pause
goto menu


:save2
(echo set /a name =%name%) >> LoBGameSave2.bat
(echo set /a playerhealth =%playerhealth%) >> LoBGameSave2.bat
(echo set /a wholehealth =%wholehealth) >> LoBGameSave2.bat
(echo set /a attack =%attack%) >> LoBGameSave2.bat
(echo set /a Magicattack =%Magicattack%) >> LoBGameSave2.bat
(echo set /a gold =%gold%) >> LoBGameSave2.bat
(echo set /a weapon =%weapon%) >> LoBGameSave2.bat
(echo set /a wand =%wand%) >> LoBGameSave2.bat
(echo set /a defense =%defense%) >> LoBGameSave2.bat
(echo set /a exptill =%exptill%) >> LoBGameSave2.bat
(echo set /a exp =%exp%) >> LoBGameSave2.bat
(echo set /a level =%level%) >> LoBGameSave2.bat
(echo set /a HPpotions =%HPpotions%) >> LoBGameSave2.bat
(echo set /a ordswo =%ordswo%) >> LoBGameSave2.bat
(echo set /a logswo =%logswo%) >> LoBGameSave2.bat
(echo set /a firswo =%firswo%) >> LoBGameSave2.bat
(echo set /a deadswo =%deadswo%) >> LoBGameSave2.bat
(echo set /a woodwand =%woodwand%) >> LoBGameSave2.bat
(echo set /a majwand =%majwand%) >> LoBGameSave2.bat
(echo set /a maswand =%maswand%) >> LoBGameSave2.bat
(echo set /a la =%la%) >> LoBGameSave2.bat
(echo set /a ia =%ia%) >> LoBGameSave2.bat
(echo set /a ea =%ea%) >> LoBGameSave2.bat
(echo set /a da =%da%) >> LoBGameSave2.bat
(echo set /a wizexp =%wizexp%) >> LoBGameSave2.bat
(echo set /a wizkn =%wizkn%) >> LoBGameSave2.bat
(echo set /a mana =%mana%) >> LoBGameSave2.bat
(echo set /a wholemana =%wholemana%) >> LoBGameSave2.bat
(echo set /a batexp =%batexp%) >> LoBGameSave2.bat
(echo set /a evasion =%evasion%) >> LoBGameSave2.bat
(echo set /a ordsworde =%ordsworde%) >> LoBGameSave2.bat
(echo set /a longsworde =%longsworde%) >> LoBGameSave2.bat
(echo set /a firesworde =%firesworde%) >> LoBGameSave2.bat
(echo set /a deathsworde =%ordsworde%) >> LoBGameSave2.bat
(echo set /a woodenwande =%woodenwande%) >> LoBGameSave2.bat
(echo set /a majesticwande =%majesticwande%) >> LoBGameSave2.bat
(echo set /a masterwande =%masterwande%) >> LoBGameSave2.bat
echo.
echo Game Saved!
pause
goto menu


:save3
(echo name =%name%) >> LoBGameSave3.bat
(echo playerhealth =%playerhealth%) >> LoBGameSave3.bat
(echo wholehealth =%wholehealth) >> LoBGameSave3.bat
(echo attack =%attack%) >> LoBGameSave3.bat
(echo Magicattack =%Magicattack%) >> LoBGameSave3.bat
(echo gold =%gold%) >> LoBGameSave3.bat
(echo weapon =%weapon%) >> LoBGameSave3.bat
(echo wand =%wand%) >> LoBGameSave3.bat
(echo defense =%defense%) >> LoBGameSave3.bat
(echo exptill =%exptill%) >> LoBGameSave3.bat
(echo exp =%exp%) >> LoBGameSave3.bat
(echo level =%level%) >> LoBGameSave3.bat
(echo HPpotions =%HPpotions%) >> LoBGameSave3.bat
(echo ordswo =%ordswo%) >> LoBGameSave3.bat
(echo logswo =%logswo%) >> LoBGameSave3.bat
(echo firswo =%firswo%) >> LoBGameSave3.bat
(echo deadswo =%deadswo%) >> LoBGameSave3.bat
(echo woodwand =%woodwand%) >> LoBGameSave3.bat
(echo majwand =%majwand%) >> LoBGameSave3.bat
(echo maswand =%maswand%) >> LoBGameSave3.bat
(echo la =%la%) >> LoBGameSave3.bat
(echo ia =%ia%) >> LoBGameSave3.bat
(echo ea =%ea%) >> LoBGameSave3.bat
(echo da =%da%) >> LoBGameSave3.bat
(echo wizexp =%wizexp%) >> LoBGameSave3.bat
(echo wizkn =%wizkn%) >> LoBGameSave3.bat
(echo mana =%mana%) >> LoBGameSave3.bat
(echo wholemana =%wholemana%) >> LoBGameSave3.bat
(echo batexp =%batexp%) >> LoBGameSave3.bat
(echo evasion =%evasion%) >> LoBGameSave3.bat
(echo ordsworde =%ordsworde%) >> LoBGameSave3.bat
(echo longsworde =%longsworde%) >> LoBGameSave3.bat
(echo firesworde =%firesworde%) >> LoBGameSave3.bat
(echo deathsworde =%ordsworde%) >> LoBGameSave3.bat
(echo woodenwande =%woodenwande%) >> LoBGameSave3.bat
(echo majesticwande =%majesticwande%) >> LoBGameSave3.bat
(echo masterwande =%masterwande%) >> LoBGameSave3.bat
echo.
echo Game Saved!
pause
goto menu


:whichload
cls
echo.
echo Would you like to load in file 1,2 or 3?
echo.
echo (Type 1 or 2 or 3 or EXIT)
echo.
echo.
if EXIST LoBGameSave1.bat echo File 1. Has data.
if NOT EXIST LoBGameSave1.bat echo File 1. Has no data.
if EXIST LoBGameSave2.bat echo File 2. Has data.
if NOT EXIST LoBGameSave2.bat echo File 2. Has no data.
if EXIST LoBGameSave3.bat echo File 3. Has data.
if NOT EXIST LoBGameSave3.bat echo File 3. Has no data.
echo.
echo.

set /p loadans1=%enter%

if %loadans1% equ 1 goto sureload1
if %loadans1% equ 2 goto sureload2
if %loadans1% equ 3 goto sureload3
goto whichload


:sureload1
if NOT EXIST LoBGameSave1.bat goto Nodata
cls
echo.
if EXIST LoBGameSave1.bat echo Load File 1? Y/N/EXIT
echo

set /p loadans2=%enter%

if %loadans2% Y goto load1
if %loadans2% N goto whichload
if %loadans2% EXIT goto menu
goto sureload1


:sureload2
if NOT EXIST LoBGameSave2.bat goto Nodata
cls
echo.
if EXIST LoBGameSave2.bat echo Load File 2? Y/N/EXIT
echo

set /p loadans3=%enter%

if %loadans3% Y goto load2
if %loadans3% N goto whichload
if %loadans3% EXIT goto menu
goto sureload2


:sureload3
if NOT EXIST LoBGameSave1.bat goto Nodata
cls
echo.
if EXIST LoBGameSave3.bat echo Load File 3? Y/N/EXIT
echo

set /p loadans4=%enter%

if %loadans4% Y goto load3
if %loadans4% N goto whichload
if %loadans4% EXIT goto menu
goto sureload1


:Nodata
cls
echo.
echo There is not data in that file!
echo.
pause
goto whichload


:load1
cls
for /f %%a in (LoBGameSave1.bat) do set %%a
echo.
echo Game Loaded!
pause
goto beginning


:load2
cls
for /f %%a in (LoBGameSave2.bat) do set %%a
echo.
echo Game Loaded!
pause
goto beginning


:load3
cls
for /f %%a in (LoBGameSave3.bat) do set %%a
echo.
echo Game Loaded!
pause
goto beginningNo need to Double Post...

I've removed your other one.1.) when you defined your VARIABLES, you use this: set /a Magicattack =15 which defines the variable %Magicattack % not %Magicattack%.  This could be causing some of your issues.  Oh, and you don't need the /a, that is used for arithmetic.

2.) Not sure how you are saving your game, but I usually use set >save1.txt. Then to load, you just go for /f "delims=" %%A in (save1.txt) do set %%A.  This will redefine all of your variables to what they were when you saved.  Be careful though, if you change an environment variable such as path between loads It will override those changes.

3.) I would RECOMMEND setting a variable for the save you are going to load from, and reduce the number of functions you have.
Code: (Example) [Select]:load
cls
for /f %%a in (LoBGameSave%Load_Num%.bat) do set %%a
echo.
echo Game Loaded!
pause
goto beginning
Quote from: Lemonilla on June 22, 2014, 07:41:36 AM

1.) when you defined your variables, you use this: set /a Magicattack =15 which defines the variable %Magicattack % not %Magicattack%.

Lemonilla, you will be surprised to find that set /a var =15 doesn't behave the same as set var =15
The code you've shown will work just fine and not introduce a space.

Thanks guys, but I found a different method which works consistently. \\m// (-_-) Quote from: Batch_gamer on June 23, 2014, 03:33:54 PM
Thanks guys, but I found a different method which works consistently. \\m// (-_-)


Pray tell us what it was... Quote from: patio on June 23, 2014, 04:18:26 PM

Pray tell us what it was...
You dont like passive aggressive responses.  Batch_gamer I have been writing a game and was wandering what was the way you figured out how to save the game?
Quote from: shiverbob on June 29, 2014, 09:41:57 AM
Batch_gamer I have been writing a game and was wandering what was the way you figured out how to save the game?

If you are holding all of your information in variables, I use:
set >save1.txt
and then to load I use:
For /f "delims=" %%A in (save1.txt) do set %%A

Also, next time either read through the whole thread, or make a new one. Quote from: Lemonilla on June 22, 2014, 07:41:36 AM
2.) Not sure how you are saving your game, but I usually use set >save1.txt. Then to load, you just go for /f "delims=" %%A in (save1.txt) do set %%A.  This will redefine all of your variables to what they were when you saved.  Be careful though, if you change an environment variable such as path between loads It will override those changes.

I did and that method didn't work and I was wandering what the way he found...

How are you holding the data? And what type of stuff do you want to carry over?  Seems to work fine for me.
Code: [Select]
C:\windows\system32>t:

T:\>set a=7

T:\>set b=17

T:\>set >log

T:\>
Code: [Select]
C:\windows\system32>set
AGSDESKTOPJAVA=C:\Program Files (x86)\ArcGIS\Desktop10.2\
ALLUSERSPROFILE=C:\ProgramData
APPDATA=C:\Users\Lemonilla\AppData\Roaming
asl.log=Destination=file
CommonProgramFiles=C:\Program Files (x86)\Common Files
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
CommonProgramW6432=C:\Program Files\Common Files
COMPUTERNAME=LEMON
ComSpec=C:\Windows\system32\cmd.exe
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\Users\Lemonilla
LOCALAPPDATA=C:\Users\Lemonilla\AppData\Local
LOGONSERVER=\\LEMON
LUA_DEV=C:\Program Files (x86)\Lua\5.1
LUA_PATH=;;C:\Program Files (x86)\Lua\5.1\lua\?.luac
NUMBER_OF_PROCESSORS=4
OS=Windows_NT
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.wlua;.lexe
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_ARCHITEW6432=AMD64
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
PROCESSOR_LEVEL=6
PROCESSOR_REVISION=3a09
ProgramData=C:\ProgramData
ProgramFiles=C:\Program Files (x86)
ProgramFiles(x86)=C:\Program Files (x86)
ProgramW6432=C:\Program Files
PROMPT=$P$G
PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\
PUBLIC=C:\Users\Public
SESSIONNAME=Console
SystemDrive=C:
SystemRoot=C:\Windows
TEMP=C:\Users\LEMONI~1\AppData\Local\Temp
TMP=C:\Users\LEMONI~1\AppData\Local\Temp
USERDOMAIN=Lemon
USERNAME=Lemonilla
USERPROFILE=C:\Users\Lemonilla
VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
\
windir=C:\Windows
windows_tracing_flags=3
windows_tracing_logfile=C:\BVTBin\Tests\installpackage\csilogfile.log

C:\windows\system32>t:

T:\>for /f "delims=" %A in (log) do set %A

T:\>set a=7

T:\>set AGSDESKTOPJAVA=C:\Program Files (x86)\ArcGIS\Desktop10.2\

T:\>set ALLUSERSPROFILE=C:\ProgramData

T:\>set APPDATA=C:\Users\Lemonilla\AppData\Roaming

T:\>set asl.log=Destination=file

T:\>set b=17

T:\>set CommonProgramFiles=C:\Program Files (x86)\Common Files

T:\>set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files

T:\>set CommonProgramW6432=C:\Program Files\Common Files

T:\>set COMPUTERNAME=LEMON

T:\>set ComSpec=C:\Windows\system32\cmd.exe

T:\>set FP_NO_HOST_CHECK=NO

T:\>set HOMEDRIVE=C:

T:\>set HOMEPATH=\Users\Lemonilla

T:\>set LOCALAPPDATA=C:\Users\Lemonilla\AppData\Local

T:\>set LOGONSERVER=\\LEMON

T:\>set LUA_DEV=C:\Program Files (x86)\Lua\5.1

T:\>set LUA_PATH=;;C:\Program Files (x86)\Lua\5.1\lua\?.luac

T:\>set NUMBER_OF_PROCESSORS=4

T:\>set OS=Windows_NT

T:\>set PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.wlua;.lex
e

T:\>set PROCESSOR_ARCHITECTURE=x86

T:\>set PROCESSOR_ARCHITEW6432=AMD64

T:\>set PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel


T:\>set PROCESSOR_LEVEL=6

T:\>set PROCESSOR_REVISION=3a09

T:\>set ProgramData=C:\ProgramData

T:\>set ProgramFiles=C:\Program Files (x86)

T:\>set ProgramFiles(x86)=C:\Program Files (x86)

T:\>set ProgramW6432=C:\Program Files

T:\>set PROMPT=$P$G

T:\>set PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\

T:\>set PUBLIC=C:\Users\Public

T:\>set SESSIONNAME=Console

T:\>set SystemDrive=C:

T:\>set SystemRoot=C:\Windows

T:\>set TEMP=C:\Users\LEMONI~1\AppData\Local\Temp

T:\>set TMP=C:\Users\LEMONI~1\AppData\Local\Temp

T:\>set USERDOMAIN=Lemon

T:\>set USERNAME=Lemonilla

T:\>set USERPROFILE=C:\Users\Lemonilla

T:\>set VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Commo
n7\Tools\

T:\>set windir=C:\Windows

T:\>set windows_tracing_flags=3

T:\>set windows_tracing_logfile=C:\BVTBin\Tests\installpackage\csilogfile.log

T:\>set
a=7
AGSDESKTOPJAVA=C:\Program Files (x86)\ArcGIS\Desktop10.2\
ALLUSERSPROFILE=C:\ProgramData
APPDATA=C:\Users\Lemonilla\AppData\Roaming
asl.log=Destination=file
b=17
CommonProgramFiles=C:\Program Files (x86)\Common Files
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
CommonProgramW6432=C:\Program Files\Common Files
COMPUTERNAME=LEMON
ComSpec=C:\Windows\system32\cmd.exe
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\Users\Lemonilla
LOCALAPPDATA=C:\Users\Lemonilla\AppData\Local
LOGONSERVER=\\LEMON
LUA_DEV=C:\Program Files (x86)\Lua\5.1
LUA_PATH=;;C:\Program Files (x86)\Lua\5.1\lua\?.luac
NUMBER_OF_PROCESSORS=4
OS=Windows_NT
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.wlua;.lexe
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_ARCHITEW6432=AMD64
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
PROCESSOR_LEVEL=6
PROCESSOR_REVISION=3a09
ProgramData=C:\ProgramData
ProgramFiles=C:\Program Files (x86)
ProgramFiles(x86)=C:\Program Files (x86)
ProgramW6432=C:\Program Files
PROMPT=$P$G
PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\
PUBLIC=C:\Users\Public
SESSIONNAME=Console
SystemDrive=C:
SystemRoot=C:\Windows
TEMP=C:\Users\LEMONI~1\AppData\Local\Temp
TMP=C:\Users\LEMONI~1\AppData\Local\Temp
USERDOMAIN=Lemon
USERNAME=Lemonilla
USERPROFILE=C:\Users\Lemonilla
VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
\
windir=C:\Windows
windows_tracing_flags=3
windows_tracing_logfile=C:\BVTBin\Tests\installpackage\csilogfile.log

T:\>

I have try a txt a dat a bat and it is about 6 virables that will be changed by buying stuff in game
But there is some words and that number will change
And the issue is not saving it loading
(I have know idea what dat is)
Fine you want a new thread you will get one

Can we see the files? It could be that it isn't writing it properly, or in the wrong place.

Try surrounding %%A in quotes like this: for /f "delims=" %%A in (save1.txt) do set "%%A"
That should help if there are spaces.Yea if you can figure a way to do that with a computer without internet
I am using a tablet
Quote from: shiverbob on June 30, 2014, 01:30:55 PM
Yea if you can figure a way to do that with a computer without internet
I am using a tablet
You are still able to connect here...run the above on a connected PC and see if it works.


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