Saved Bookmarks
| 1. |
Solve : D.E.A.D V2 , Batch File Game? |
|
Answer» hey i got banned so i havent been here in a long TIME, but im assuming its lifted because i was alloud to register again, if it hasnt been can it please be? I wanted to advertise my new batch game, since ive gotten banned its improved greatly, Im going to post it here in a few minutes , this version has many improvements compared to 6 months ago and the last one i posted here, What it includes, -In Game Help Database -Game Items, Game Item Creator and inventory -New Functions, Get/Use/Inventory/Drop items -Sacrifice now works, your god will give you money for your sacrifice -8 New Temples, 3 Of them hide keys to access the main temple "gemini" -The temple of gemini, it includes two thrones one to allow CHANGES to all variables And the other to allow changes to all Variables in all open instances of the game at the same time. -Map, Area Directions -Many Bugs Fixed, -New Game Titles -Vastly Improved interface offering multiple display options and added information -Added ways to access hidden areas built in the beginning of the game -Added a "forge" where any item of any kind may be created to an area. -All Open Instances now communicate variables to eachother, further improving networking -Added new classes/choices of faith -Fixed the options bugs,back bugs, I have a running website for D.E.A.D , you can find it at odn.t35.com/dead The new version (the one with working items, will be released here first) and is currently not available on the webpage.Here are the files dead.cmd < -- the game deadinst.cmd < -- The game installer icreator.cmd < -- Item creator [attachment deleted by admin]Im also offering a source for the 7th version of realms of *censored*, realms of *censored* is the second era of my batch game(created prior to D.E.A.D), please contact me by email for this source Since i added interactive items to the game, item packs have become possible to write an item, use this tutorial: Using icreator.cmd Variable ITN, is the Name of the Item for example , ITN=Egg Variable ITV, is the Worth of the item, ITV=400 Variable ITA, is the Area the item should appear, ITA=RBB0001 copy con %v1%\i%itn% , Adds the commands to the item file, The item file is named i%ITN% CLS&echo +%itn%>>%v1%\v%ita% ,Adds the item to the Room file, Items are identified from this file by whatever has a + sign NEXT to them, if it doesnt contain the + sign the item wont be listed. echo %itn% %itv%>>%v1%\sacl , This adds the Item name and worth to the sacrifice value list , EG: egg 400 i%itn% is the commands to be processed by usage of the item in question, and can include anything so the above, will create an "egg thats worth $400 in area RBB0001 (The front entrance" Avoid two named items for the time being, Not exatly those that had the ban on got removed. But were did you find that game? Also, in aid of helping if I can. I created the game from scratch, well this version is built off other versions the first one was diablos batch game, the second was R.O.H and now its D.E.A.D if you want to help you can take the source, try to eliminate all the bugs and add as many new features as possible, dont worry about adding new areas yet i want to get the game features working first in a small area then expand on them, so there is less work updating the code , you can make your own version or help with MINE and if you need to know anything just ask thanksI cant say exatly if I would be able to or not. Not used to working with bat too much k , well if you want to i can help you I can explain a little right now, It works by setting a bunch of variables, like your name faith ect then travelling to an "area" and that is just a section of the batch file the area the continues to process a few types of files from the game folder, these files provide items/possible movements/users in the area/save file information/Current time information/chat files/ and any number of other files, so that the information in one instance of the game isnt contained to a single instance but instead all running instances of the game, for example opening dead.cmd twice, you can see and interact with both players, in order to save many lines of code all the areas loop through a master area, sectioned as :XILE , :Xile works as the BRAIN behind the game, and all the calculations/lines of code are placed there except a few that are placed in the "area", xile processes a number of variables and creates a number of files, every move you make to another "area" you are first sent to :XILE without knowing it, Moving is all done by file, in all areas you will see a line similar to these for /f "tokens=1*" %%a in (%v1%\v%rmid%) do if "%%a"=="%choice%" %%b for /f "tokens=1*" %%a in (%v1%\v) do if "%%a"=="%choice%" %%b the first line checks for Room options, the file v%rmid% is vROOMID, rmid is the area id for example, RBB0001 is the "main entrance" Inside the V%rmid% file, you will see something similar to this N goto 404040 n goto 404040 S Goto 4039030 s Goto 4039030 so in the area, when you type N or n it will be checked in this file, and the result will be sending you to a section called 404040, The second line is similar, except its only called v, the v file contains all the room commands, like sleep,say,load,save,quit,main ect and works in the same way. if you need to know anything else just ask, This is supposed to be fun ? ? ? lol you mean the game? I agree the game sucks right now, but creating it has been fun for me atleast expecially since its almost at the point now where i can use itself to create itself. It seems really cheazy, I could do one and java and it be better but I dont have a complier. Heres another update, With working enemys This is just the first step in adding game enemys, but i wanted to show you First of all the new enemys arnt yet added into the game, to use an enemy please follow these instructions 1)install the game 2)open a new instance of the game 3)in NT Command prompt open the folder with the ded3.cmd file in it 4)create a file in the game folder root:\ded , that looks like this: exit goto RBB0008 goto RBB0002 goto RBB0006 goto RBB0005 goto RBB0007 goto RBB0003 goto RBB0010 goto RBB0009 goto RBB0008 goto RBB0002 goto RBB0006 goto RBB0005 goto RBB0007 goto RBB0003 goto RBB0010 goto RBB0009 goto RBB0008 goto RBB0002 goto RBB0006 goto RBB0005 goto RBB0007 goto RBB0003 goto RBB0010 goto RBB0009 goto RBB0008 goto RBB0002 goto RBB0006 goto RBB0005 goto RBB0007 goto RBB0003 goto RBB0010 goto RBB0009 goto RBB0008 goto RBB0002 goto RBB0006 goto RBB0005 goto RBB0007 goto RBB0003 goto RBB0010 goto RBB0009 goto RBB0008 goto RBB0002 goto RBB0006 goto RBB0005 goto RBB0007 goto RBB0003 goto RBB0010 goto RBB0009 5)save the file -palace_security.eaf 6)type ded3.cmd ENA -palace_security 42 ded3.cmd is the program name ENA is the variable that switches it to enemy mode -palace_security is the enemy name 42 is the number of lines in the enemy file, enemys are identified in the game as someone with a - in the start in their name, so for this reason ALL enemy files must start with a - the above enemy will walk around the main area patrolling it [attachment deleted by admin]When I get the chance I'll look at it.How Do I actually Get the Game there is no download link herefourm is a good bit old. Its not a download, its code to make one. |
|