InterviewSolution
This section includes InterviewSolutions, each offering curated multiple-choice questions to sharpen your knowledge and support exam preparation. Choose a topic below to get started.
| 101. |
How many minimum numbers of zeros are there in ‘3 x 3’ triangular matrix?(a) 4(b) 3(c) 5(d) 6The question was asked in class test.The doubt is from Composite 2D Transformations topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct option is (B) 3 |
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| 102. |
Which one of the following is the correct notation of a matrix with ‘m’ rows and ’n’ columns?(a) m + n(b) m – n(c) m x n(d) m/nThe question was asked in a national level competition.The question is from Composite 2D Transformations in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Right choice is (c) m X n |
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| 103. |
Which transformation distorts the shape of an object such that the transformed shape appears as if the object were composed of internal layers that had been caused to slide over each other?(a) Rotation(b) Scaling up(c) Scaling down(d) ShearingThis question was addressed to me in an interview for job.My question comes from Composite 2D Transformations topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (d) Shearing |
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| 104. |
Transpose of a column matrix is________________(a) Zero matrix(b) Identity matrix(c) Row matrix(d) Diagonal matrixI had been asked this question in an interview.My doubt stems from Composite 2D Transformations in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Right CHOICE is (c) Row MATRIX |
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| 105. |
Reversing the order in which a sequence of transformations is performed may affect the transformed position of an object.(a) True(b) FalseI had been asked this question in quiz.The query is from Composite 2D Transformations in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct OPTION is (a) True |
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| 106. |
Which of the following is NOT correct? (A, B and C are matrices)(a) A.B = B.A(b) A.B.C = (A.B).C = A.(B.C)(c) C(A+B) = C.A + C.B(d) 1 A = A 1I have been asked this question in examination.The doubt is from Composite 2D Transformations topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct CHOICE is (a) A.B = B.A |
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| 107. |
Reflection about the line y=0, the axis, is accomplished with the transformation matrix with how many elements as ‘0’?(a) 8(b) 9(c) 4(d) 6I had been asked this question in homework.My question is based upon Composite 2D Transformations in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT answer is (d) 6 Explanation: The MATRIX used for reflection about y=0 is an identity matrix with 6 ‘0’s and TWO ‘1’s and one ELEMENT as ‘-1’. |
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| 108. |
General pivot point rotation can be expressed as _____________________(a) T(zr,yr).R(θ).T(-zr,-yr) = R(xr,yr,θ)(b) T(xr,yr).R(θ).T(-xr,-yr) = R(xr,yr,θ)(c) T(xr,yr).R(θ).T(-xr,-yr) = R(zr,yr,θ)(d) T(xr,yr).R(θ).T(-xr,-yr) = R(xr,yr,Q)I have been asked this question in a job interview.I would like to ask this question from Composite 2D Transformations in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT answer is (b) T(xr,yr).R(θ).T(-xr,-yr) = R(xr,yr,θ) |
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| 109. |
Two successive translations are not commutative.(a) True(b) FalseI had been asked this question by my school teacher while I was bunking the class.My question is from Composite 2D Transformations in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct choice is (B) False |
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| 110. |
We can combine the multiplicative and translational terms for 2D into a single matrix representation by expanding(a) 2 by 2 matrix into 4*4 matrix(b) 2 by 2 matrix into 3*3(c) 3 by 3 matrix into 2 by 2(d) Only cI had been asked this question by my school principal while I was bunking the class.The origin of the question is Matrix Representations and Homogeneous Coordinates topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT answer is (b) 2 by 2 matrix into 3*3 For explanation I would say: We can combine the multiplicative and translational terms for 2D into a SINGLE matrix representation by expanding 2 by 2 matrix representation into 3 by 3. |
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| 111. |
The general homogeneous coordinate representation can also be written as(a) (h.x, h.y, h.z)(b) (h.x, h.y, h)(c) (x, y, h.z)(d) (x,y,z)I have been asked this question in my homework.I need to ask this question from Matrix Representations and Homogeneous Coordinates in section 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT CHOICE is (B) (h.x, h.y, h) Explanation: The general HOMOGENEOUS coordinate representation can ALSO be written as (h.x, h.y, h). |
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| 112. |
Two successive translations are___________________(a) Multiplicative(b) Inverse(c) Subtractive(d) AdditiveThis question was addressed to me during an interview for a job.The query is from Composite 2D Transformations topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct CHOICE is (d) Additive |
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| 113. |
If point are expressed inhomogeneous coordinates then the pair of (x, y) is represented as(a) (x’, y’, z’)(b) (x, y, z)(c) (x’, y’, w)(d) (x’, y’, w)I had been asked this question during a job interview.My enquiry is from Matrix Representations and Homogeneous Coordinates in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT OPTION is (d) (x’, y’, W) |
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| 114. |
For 2D transformation the value of third coordinate i.e. w=?(a) 1(b) 0(c) -1(d) Any valueThe question was asked in quiz.I want to ask this question from Matrix Representations and Homogeneous Coordinates in section 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT OPTION is (a) 1 Explanation: For 2D we have (X, y, 1) i.e. w=1. |
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| 115. |
The matrix representation for rotation in homogeneous coordinates is(a) P’=T+P(b) P’=S*P(c) P’=R*P(d) P’=dx+dyThis question was posed to me in an internship interview.My doubt stems from Matrix Representations and Homogeneous Coordinates topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (C) P’=R*P |
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| 116. |
What is the use of homogeneous coordinates and matrix representation?(a) To treat all 3 transformations in a consistent way(b) To scale(c) To rotate(d) To shear the objectThis question was addressed to me in final exam.This intriguing question originated from Matrix Representations and Homogeneous Coordinates topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct option is (a) To treat all 3 transformations in a consistent WAY |
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| 117. |
The matrix representation for scaling in homogeneous coordinates is(a) P’=S*P(b) P’=R*P(c) P’=dx+dy(d) P’=S*SThe question was asked by my college director while I was bunking the class.I want to ask this question from Matrix Representations and Homogeneous Coordinates topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct answer is (a) P’=S*P |
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| 118. |
We control the location of a scaled object by choosing the position is known as(a) Pivot point(b) Fixed point(c) Differential scaling(d) Uniform scalingThis question was posed to me in examination.My question is taken from 2D Scaling topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct ANSWER is (B) Fixed point |
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| 119. |
The objects transformed using the equationP’=S*P should be(a) Scaled(b) Repositioned(c) Both a and b(d) Neither a nor bThe question was posed to me in a job interview.This interesting question is from 2D Scaling in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT option is (c) Both a and b |
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| 120. |
If the value of sx=1and sy=1 then(a) Reduce the size of object(b) Distort the picture(c) Produce an enlargement(d) No change in the size of an objectI have been asked this question in an interview for job.My doubt stems from 2D Scaling topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT answer is (d) No CHANGE in the size of an OBJECT |
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| 121. |
The polygons are scaled by applying the following transformation.(a) X’=x * Sx + Xf(1-Sx) and Y’=y * Sy + Yf(1-Sy)(b) X’=x * Sx + Xf(1+Sx) and Y’=y * Sy + Yf(1+Sy)(c) X’=x * Sx + Xf(1-Sx) and Y’=y * Sy – Yf(1-Sy)(d) X’=x * Sx * Xf(1-Sx) and Y’=y * Sy * Yf(1-Sy)The question was asked in exam.My question is from 2D Scaling topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct choice is (a) X’=x * Sx + Xf(1-Sx) and Y’=y * SY + YF(1-Sy) |
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| 122. |
If the scaling factors values sx and sy are assigned to unequal values then(a) Uniform rotation is produced(b) Uniform scaling is produced(c) Differential scaling is produced(d) Scaling cannot be doneI had been asked this question during an online exam.My question is taken from 2D Scaling topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct answer is (c) Differential SCALING is produced |
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| 123. |
Scaling of a polygon is done by computing(a) The product of (x, y) of each vertex(b) (x, y) of end points(c) Center coordinates(d) Only aThe question was asked in an interview for internship.My question comes from 2D Scaling in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (d) Only a |
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| 124. |
The two-dimensional scaling equation in the matrix form is(a) P’=P+T(b) P’=S*P(c) P’=P*R(d) P’=R+SI had been asked this question during an interview.Question is from 2D Scaling topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT OPTION is (b) P’=S*P Explanation: The 2D SCALING equation is P’=S*P. |
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| 125. |
If the scaling factors values sx and sy < 1 then(a) It reduces the size of object(b) It increases the size of object(c) It stunts the shape of an object(d) NoneThe question was posed to me in an interview for internship.This interesting question is from 2D Scaling topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct ANSWER is (a) It reduces the size of object |
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| 126. |
An ellipse can also be rotated about its center coordinates by rotating(a) End points(b) Major and minor axes(c) Only a(d) NoneI have been asked this question in a job interview.This intriguing question originated from 2D Rotation in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct OPTION is (b) MAJOR and MINOR axes |
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| 127. |
If the scaling factors values sx and sy are assigned to the same value then(a) Uniform rotation is produced(b) Uniform scaling is produced(c) Scaling cannot be done(d) Scaling can be done or cannot be doneThe question was posed to me during an online interview.Asked question is from 2D Scaling topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT choice is (b) Uniform scaling is produced |
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| 128. |
The original coordinates of the point in polor coordinates are(a) X’=r cos (Ф +ϴ) and Y’=r cos (Ф +ϴ)(b) X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ)(c) X’=r cos (Ф -ϴ) and Y’=r cos (Ф -ϴ)(d) X’=r cos (Ф +ϴ) and Y’=r sin (Ф -ϴ)This question was addressed to me during an online exam.I would like to ask this question from 2D Rotation in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT ANSWER is (b) X’=r COS (Ф +ϴ) and Y’=r SIN (Ф +ϴ) To EXPLAIN: The original coordinates of the point in polor coordinates are X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ). |
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| 129. |
________ is the rigid body transformation that moves object without deformation.(a) Translation(b) Scaling(c) Rotation(d) ShearingI have been asked this question in my homework.I'd like to ask this question from 2D Rotation topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct option is (c) Rotation |
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| 130. |
The two-dimensional rotation equation in the matrix form is(a) P’=P+T(b) P’=R*P(c) P’=P*P(d) P’=R+PI got this question in a national level competition.This intriguing question comes from 2D Rotation topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT CHOICE is (B) P’=R*P Easy explanation: The 2D TRANSLATION equation is P’=R*P. |
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| 131. |
The rotation axis that is perpendicular to the xy plane and passes through the pivot point is known as(a) Rotation(b) Translation(c) Scaling(d) ShearingThe question was asked in final exam.This intriguing question comes from 2D Rotation in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct OPTION is (a) Rotation |
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| 132. |
Positive values for the rotation angle ϴ defines(a) Counterclockwise rotations about the end points(b) Counterclockwise translation about the pivot point(c) Counterclockwise rotations about the pivot point(d) Negative directionI got this question during an internship interview.My query is from 2D Rotation in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct ANSWER is (C) Counterclockwise rotations about the PIVOT point |
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| 133. |
To generate a rotation , we must specify(a) Rotation angle ϴ(b) Distances dx and dy(c) Rotation distance(d) All of the mentionedThe question was asked by my college director while I was bunking the class.The above asked question is from 2D Rotation in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (a) ROTATION angle ϴ |
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| 134. |
The basic geometric transformations are(a) Translation(b) Rotation(c) Scaling(d) All of the mentionedThe question was asked in final exam.The doubt is from 2D Translation topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT OPTION is (d) All of the mentioned To elaborate: These are the BASIC GEOMETRIC transformations and other transformations are REFLECTION and shear. |
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| 135. |
To change the position of a circle or ellipse we translate(a) Center coordinates(b) Center coordinates and redraw the figure in new location(c) Outline coordinates(d) All of the mentionedThis question was addressed to me in quiz.The above asked question is from 2D Translation in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct option is (b) CENTER coordinates and REDRAW the figure in new location |
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| 136. |
Polygons are translated by adding __________ to the coordinate position of each vertex and the current attribute setting.(a) Straight line path(b) Translation vector(c) Differences(d) Only bThe question was posed to me in an international level competition.My doubt stems from 2D Translation in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT CHOICE is (d) Only b |
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| 137. |
A straight line segment is translated by applying the transformation equation(a) P’=P+T(b) Dx and Dy(c) P’=P+P(d) Only cI had been asked this question by my college professor while I was bunking the class.The question is from 2D Translation in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (a) P’=P+T |
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| 138. |
In 2D-translation, a point (x, y) canmove to the new position (x’, y’) by using the equation(a) x’=x+dx and y’=y+dx(b) x’=x+dx and y’=y+dy(c) X’=x+dy and Y’=y+dx(d) X’=x-dx and y’=y-dyThis question was posed to me during an internship interview.Asked question is from 2D Translation topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (b) x’=x+DX and y’=y+DY |
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| 139. |
_________ is a rigid body transformation that moves objects without deformation.(a) Rotation(b) Scaling(c) Translation(d) All of the mentionedI got this question in quiz.Enquiry is from 2D Translation topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct choice is (c) Translation |
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| 140. |
The two-dimensional translation equation in the matrix form is(a) P’=P+T(b) P’=P-T(c) P’=P*T(d) P’=pI got this question in an interview for internship.I would like to ask this question from 2D Translation in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT CHOICE is (a) P’=P+T |
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| 141. |
The translation distances (dx, dy) is called as(a) Translation vector(b) Shift vector(c) Both a and b(d) Neither a nor bThis question was posed to me during a job interview.My question is based upon 2D Translation in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (C) Both a and b |
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| 142. |
We translate a two-dimensional point by adding(a) Translation distances(b) Translation difference(c) X and Y(d) Only aThe question was posed to me in exam.The above asked question is from 2D Translation in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Right choice is (d) Only a |
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