Explore topic-wise InterviewSolutions in .

This section includes InterviewSolutions, each offering curated multiple-choice questions to sharpen your knowledge and support exam preparation. Choose a topic below to get started.

51.

‘Vatti’ clipping algorithm is used in _________________(a) curve clipping(b) point clipping(c) polygon clipping(d) line clippingI have been asked this question in quiz.My doubt is from Clipping Operations topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

Correct option is (a) CURVE CLIPPING

Easiest explanation: VATTI is USED in polygon clipping. It allows clipping of any number of arbitrarily shaped subject polygons. It can also be used to CLIP any number of arbitrarily shaped polygons.

52.

Cohen-Sutherland clipping is an example of _________________(a) polygon clipping(b) text clipping(c) line clipping(d) curve clippingThe question was asked during an online interview.Origin of the question is Cohen-Sutherland Line Clipping in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

Right choice is (C) line clipping

Easiest explanation: It is a TYPE of ALGORITHM which is used for line clipping or in other WORDS it is line clipping algorithm. Other EXAMPLES of line clipping algorithms are a Liang-Barsky algorithm and Cyrus-Beck algorithm.

53.

‘Skala’ is an example of which type of clipping?(a) curve clipping(b) point clipping(c) polygon clipping(d) line clippingThis question was posed to me during a job interview.Question is from Clipping Operations topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

The correct choice is (d) line CLIPPING

The best explanation: SKALA is a type of clipping OPERATION which can be used for a line or line-segment clipping against a RECTANGULAR window, as well as against a convex polygon. Its algorithm is based on homogenous co-ordinates and duality.

54.

A bitmap is collection of ___________________ that describes an image.(a) bits(b) colors(c) algorithms(d) pixelsThis question was posed to me during a job interview.I'm obligated to ask this question of Clipping Operations in portion 2D Transformation and Viewing of Computer Graphics

Answer» RIGHT ANSWER is (d) pixels

To elaborate: A bitmap is a collection of pixels that describe an IMAGE. It is a type of computer graphics that the computer uses to store and display PICTURES.
55.

In line clipping, the portion of line which is _____________ of window is cut and the portion that is _____________ the window is kept.(a) outside, inside(b) inside, outside(c) exact copy, different(d) different, an exact copyI had been asked this question in quiz.My question comes from Clipping Operations in section 2D Transformation and Viewing of Computer Graphics

Answer»

Right option is (a) outside, inside

The EXPLANATION: Line clipping FOLLOWS the same algorithm that is in the case of point clipping. So, in line clipping also, we will CUT the PORTION of the line which is outside of the window and keep only the portion that is inside the window.

56.

We can change the size or resize the bitmap image.(a) True(b) FalseThe question was asked in unit test.My doubt is from Clipping Operations topic in portion 2D Transformation and Viewing of Computer Graphics

Answer»

The CORRECT OPTION is (b) False

Easiest explanation: We can’t resize the bitmap IMAGE. When the bitmap image is RESIZED, the image pixels GET distorted. It is one of the main disadvantages of the bitmap.

57.

How many methods of text clipping are there?(a) 5(b) 4(c) 3(d) 2I have been asked this question during an interview.This question is from Clipping Operations in section 2D Transformation and Viewing of Computer Graphics

Answer»

Correct CHOICE is (C) 3

Easy explanation: There are THREE methods for text clipping which are −

1) All or none string clipping2) All or none CHARACTER clipping3) Text clipping.

58.

Which vertex of the polygon is clipped first in polygon clipping?(a) top right(b) bottom right(c) bottom left(d) top leftI got this question during an online interview.This interesting question is from Clipping Operations in division 2D Transformation and Viewing of Computer Graphics

Answer» CORRECT choice is (d) top left

The best EXPLANATION: In polygon clipping, first the polygon is clipped against the left EDGE of the polygon window to GET new vertices of the polygon. So, it is the top left which is clipped first.
59.

A polygon can be clipped using clipping operations.(a) True(b) FalseThis question was addressed to me by my college director while I was bunking the class.The doubt is from Clipping Operations in portion 2D Transformation and Viewing of Computer Graphics

Answer»

Correct choice is (a) True

Explanation: A POLYGON can also be CLIPPED by SPECIFYING the CLIPPING window. Sutherland Hodgeman polygon clipping algorithm is used for polygon clipping.

60.

By changing the dimensions of the viewport, the _________ and ___________ of the objects being displayed can be manipulated.(a) Number of pixels and image quality(b) X co-ordinate and Y co-ordinate(c) Size and proportions(d) All of theseThe question was asked by my college director while I was bunking the class.My doubt is from Window to Viewport Coordinate Transformation topic in section 2D Transformation and Viewing of Computer Graphics

Answer»

Right option is (C) Size and proportions

For explanation: By changing the DIMENSIONS of the VIEWPORT, the size and proportions of the objects being displayed can be manipulated, this leads to the zooming effect of the image by SUCCESSIVELY mapping different dimensioned clipping windows on a fixed SIZED viewport.

61.

What is the primary use of clipping in computer graphics?(a) adding graphics(b) removing objects and lines(c) zooming(d) copyingI got this question in unit test.I would like to ask this question from Clipping Operations in section 2D Transformation and Viewing of Computer Graphics

Answer»

The correct choice is (B) REMOVING OBJECTS and lines

Easiest explanation: The primary use of CLIPPING in computer graphics is to remove objects, lines, or LINE segments that are outside the viewing pane.

62.

Drawing of number of copies of the same image in rows and columns across the interface window so that they cover the entire window is called ____________(a) Roaming(b) Panning(c) Zooming(d) TilingI have been asked this question in a job interview.Question is taken from Window to Viewport Coordinate Transformation in portion 2D Transformation and Viewing of Computer Graphics

Answer» CORRECT choice is (d) Tiling

To explain I would say: Drawing of NUMBER of copies of the same IMAGE in ROWS and columns across the interface window so that they cover the entire window is called ‘tilling’. To achieve tiling in computer graphics, the window remains STATIC and the viewport is changed many times.
63.

Panning is a technique in which users can change the size of the area to be viewed in order to see more detail or less detail.(a) True(b) FalseThe question was posed to me in an international level competition.My question is taken from Window to Viewport Coordinate Transformation topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

The correct OPTION is (b) False

To explain: The technique in which users can change the SIZE of the AREA to be viewed in order to see more detail or less detail is called ‘Zooming’. Panning MEANS sliding the camera.

64.

The scale factor of viewport transformation for x co-ordinate is ________(a) Sy = (svmax + svmin)/ (swmax + swmin)(b) Sy = (svmax – svmin)/ (swmax + swmin)(c) Sy = (svmax – svmin)/ (swmax – swmin)(d) Sy = (svmax + svmin)/ (swmax – swmin)The question was asked in an international level competition.This is a very interesting question from Window to Viewport Coordinate Transformation in division 2D Transformation and Viewing of Computer Graphics

Answer»
65.

The scale factor of viewport transformation for x co-ordinate is ________(a) Sx = (svmax – svmin)/ (swmax – swmin)(b) Sx = (svmax – svmin)/ (swmax + swmin)(c) Sx = (svmin – svmax)/ (swmax – swmin)(d) Sx = (svmax + svmin)/ (swmax – swmin)This question was posed to me in final exam.I would like to ask this question from Window to Viewport Coordinate Transformation topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

The correct answer is (a) Sx = (svmax – svmin)/ (swmax – swmin)

For explanation: The mapping or transformation involves DEVELOPING formulas that start with a POINT in the world window, say (xw, yw). The formula is used to produce a CORRESPONDING point in viewport COORDINATES, say (XV, yv). So after keeping it proportional in ‘x’ co-ordinate, we get, (svmax– svmin)/ (swmax – swmin).

66.

The process of mapping a world window in World Coordinates to the Viewport is called Viewing transformation.(a) True(b) FalseThis question was addressed to me during an online exam.The origin of the question is Window to Viewport Coordinate Transformation topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer» CORRECT CHOICE is (a) True

Easiest EXPLANATION: The VIEWING transformation is the operation of computer graphics in which the maps are the perspective view of an object in WORLD coordinates into a physical device’s display space.
67.

The window opened on the raster graphics screen in which the image will be displayed is called _____________(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowThe question was asked in quiz.My doubt stems from Window to Viewport Coordinate Transformation in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

The correct choice is (d) INTERFACE window

Explanation: In common words, it is termed as a GRAPHIC user interface. It allows users to interact with electronic DEVICES through graphical icons and visual indicators such as SECONDARY notation.

68.

What is the rectangle in the world defining the region that is to be displayed?(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowI have been asked this question in final exam.Enquiry is from Window to Viewport Coordinate Transformation topic in portion 2D Transformation and Viewing of Computer Graphics

Answer»

Correct ANSWER is (c) World window

Explanation: The world window SPECIFIES which part of the window needs to be drawn. It ALSO defines which part of the window should be drawn and which part OUTSIDE the window should not be drawn and should be clipped away.

69.

What is the name of the space in which the image is displayed?(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowI had been asked this question during an online exam.My question is based upon Window to Viewport Coordinate Transformation topic in section 2D Transformation and Viewing of Computer Graphics

Answer»

The correct option is (b) Screen co-ordinate system

For explanation: The coordinate system of the screen is a CARTESIAN coordinate system. The ORIGIN (0,0) is at the top left of the screen. Point is denoted by (X,y), where x is x co-ordinate and y is y co-ordinate.

70.

Which type of clipping is used to clip character strings?(a) text clipping(b) line clipping(c) sentence clipping(d) word clippingI have been asked this question by my school principal while I was bunking the class.The origin of the question is Two Dimensional Viewing topic in portion 2D Transformation and Viewing of Computer Graphics

Answer» CORRECT choice is (a) TEXT clipping

Best explanation: Text clipping is the algorithm which is used to CLIP character strings. It depends on the METHODS which are used to generate original characters.
71.

The object space or the space in which the application model is defined is called ____________(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowI have been asked this question in a job interview.I would like to ask this question from Window to Viewport Coordinate Transformation topic in section 2D Transformation and Viewing of Computer Graphics

Answer»

The correct option is (a) World co-ordinate system

For explanation: World Coordinate System ALSO called as WCS is any coordinate systems that describe the PHYSICAL coordinates associated with a data ARRAY. They also used for an astronomical image, or for determining the WAVELENGTH scale for a spectrum.

72.

For a point to be clipped, which of the following conditions must be satisfied by the point?(a) ywmin < y < ywmax(b) ywmin > y > ywmax(c) ywmin = y = ywmax(d) xwmin < x < xwmaxI got this question during an online interview.This question is from Two Dimensional Viewing topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

The correct option is (B) YWMIN > y > ywmax

To elaborate: A point P(X,y) is NOT clipped if y is more than the MINIMUM value of y and less than the maximum value of y. Mathematically, it can be written as“ywmin ≤ y ≤ ywmax“.

73.

For a point to be clipped, which of the following conditions must be satisfied by the point?(a) xwmin < x < xwmax(b) xwmin = x = xwmax(c) xwmin > x > xwmax(d) ywmin = y = ywmaxI had been asked this question in unit test.This key question is from Two Dimensional Viewing in portion 2D Transformation and Viewing of Computer Graphics

Answer»
74.

Which of the following is NOT a type of clipping algorithm used on the raster system?(a) line clipping(b) point clipping(c) area clipping(d) solid clippingThis question was posed to me in an internship interview.The origin of the question is Two Dimensional Viewing in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

Correct OPTION is (d) solid clipping

For EXPLANATION I WOULD say: Since clipping is done in 2 dimensional viewing and solid is a 3 dimensional object so clipping algorithm can’t be applied on a solid object. Instead of solid clipping, there is another TYPE of clipping algorithm KNOWN as curve clipping.

75.

The process of elimination of parts of a scene outside a window or a viewport is called _____________(a) cutting(b) plucking(c) clipping(d) editingThe question was posed to me by my school principal while I was bunking the class.Enquiry is from Two Dimensional Viewing topic in section 2D Transformation and Viewing of Computer Graphics

Answer»

The correct choice is (c) clipping

The best I can explain: Clipping is the PROCESS of CUTTING out extra material. In the context of computer graphics, clipping is a METHOD to selectively enable or disable rendering operations WITHIN a defined region of INTEREST.

76.

For a 2d transformation viewing, in how many ways a clipping algorithm can be applied?(a) 3(b) 2(c) 1(d) 5This question was posed to me in an online quiz.This interesting question is from Two Dimensional Viewing topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

Right answer is (B) 2

The EXPLANATION is: CLIPPING algorithm can be applied in two ways for 2d transformation VIEWING. Two ways in which clipping algorithms can be applied are- 1) world co-ordinate clipping.2) VIEWPORT clipping.

77.

Which of the following co-ordinates are NOT used in 2d viewing transformation?(a) modelling co-ordinates(b) viewing co-ordinates(c) vector co-ordinates(d) device co-ordinatesThis question was posed to me at a job interview.My query is from Two Dimensional Viewing topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

The CORRECT ANSWER is (C) vector co-ordinates

To explain I would say: Vector co-ordinates are used to denote VECTORS which are physical quantities having magnitude as well as direction. In 2d viewing transformations- MODELLING co-ordinates, viewing co-ordinates, Normalised co-ordinates and Device co-ordinates are used.

78.

Any convenient co-ordinate system or Cartesian co-ordinates which can be used to define the picture is called ___________(a) spherical co-ordinates(b) vector co-ordinates(c) viewport co-ordinates(d) world co-ordinatesThe question was asked in quiz.This question is from Two Dimensional Viewing in division 2D Transformation and Viewing of Computer Graphics

Answer»

The correct CHOICE is (d) WORLD co-ordinates

To explain I would say: World Coordinate Systems (WCS) are the type of coordinate systems which describe the physical coordinates associated with a DATA array, such as sky coordinates. It is also used to denote wavelengths of a SPECTRUM and to draw astronomical images.

79.

Co-ordinates are ranging according to the screen resolution.(a) True(b) FalseThis question was posed to me in an interview.My doubt is from Two Dimensional Viewing topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

The CORRECT ANSWER is (a) True

To explain I would say: When we display a scene, only those objects which have a particular window are displayed. So for that mechanism to work, co-ordinates are made to range themselves according to the SCREEN resolution.

80.

A view is selected by specifying a sub-area of the __________ picture area.(a) half(b) total(c) full(d) quarterI have been asked this question in exam.My doubt is from Two Dimensional Viewing topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

The CORRECT choice is (B) TOTAL

The explanation: We CONSIDER a formal mechanism of view, that is, which part of the picture is to be displayed. That’s why we select a view by specifying a sub-area of the total picture area.

81.

For orthonormal basis, which of these is correct?(a) M^-1 = M^t(b) M^-1 = M^t(c) M = M(d) M^t = II have been asked this question in an interview for job.Question is from Transformations between Coordinate Systems and Affine Transformations topic in section 2D Transformation and Viewing of Computer Graphics

Answer»

The CORRECT option is (a) M^-1 = M^t

The best I can EXPLAIN: Due to the effect of similitude and similarity TRANSFORM, the inverse is equal to the TRANSPOSE. So, we can say that M^-1 = M^t.

82.

Which co-ordinates allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied.(a) vector co-ordinates(b) 3d co-ordinates(c) affine co-ordinates(d) homogenous co-ordinatesI got this question by my school teacher while I was bunking the class.This question is from Transformations between Coordinate Systems and Affine Transformations in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

Correct answer is (d) homogenous co-ordinates

The explanation is: The FUNCTION of homogenous co-ordinates is to allow common vector OPERATIONS such as translation, rotation, scaling and PERSPECTIVE projection to be REPRESENTED as a matrix by which the vector is multiplied.

83.

Ratio of length along a line is preserved in affine transformations.(a) True(b) FalseThe question was asked in examination.This question is from Transformations between Coordinate Systems and Affine Transformations topic in portion 2D Transformation and Viewing of Computer Graphics

Answer»

Right ANSWER is (a) True

For EXPLANATION I would say: The ratio of length GETS preserved, for example, distinct collinear points x1,x2,x3. The ratio of X1X2 and x2x3 is same as that of F(x1)f(x2) and f(x2)f(x3).

84.

Which of the following properties are preserved in affine transformation?(a) co-linearity(b) convexity(c) concavity(d) parallelismI had been asked this question in semester exam.My enquiry is from Transformations between Coordinate Systems and Affine Transformations in division 2D Transformation and Viewing of Computer Graphics

Answer»

The correct answer is (c) concavity

For explanation I would say: The col-linearity, convexity and PARALLELISM of bunch of points are conserved in AFFINE transformations but any 3 or more points which are CONCAVE can TURN parallel, so we can say concavity is not conserved.

85.

Adding points to a vector give a vector.(a) True(b) FalseI had been asked this question in an interview.The origin of the question is Transformations between Coordinate Systems and Affine Transformations topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer» RIGHT CHOICE is (b) False

The explanation is: Adding a vector to a POINT GIVES a point, but SUBTRACTING points gives a vector.
86.

_______________ and ___________ are two types of transformations.(a) quadratic, cubic(b) variable, affine(c) linear, quadratic(d) linear, affineThis question was posed to me during an online interview.This interesting question is from Transformations between Coordinate Systems and Affine Transformations topic in division 2D Transformation and Viewing of Computer Graphics

Answer»

Right choice is (d) LINEAR, affine

The BEST I can explain: Linear and affine transformations are two different types of transformations of matrices. In linear, POINTS are in vector space but in affine, points are in affine space.

87.

Which of the co-ordinate represents Z co-ordinate in (6,8,9)?(a) 6(b) 8(c) 9(d) 0The question was asked during an interview.My query is from Transformations between Coordinate Systems and Affine Transformations in portion 2D Transformation and Viewing of Computer Graphics

Answer»

Correct answer is (c) 9

For explanation I WOULD say: In a co-ordinate system, any position of a point is denoted as (X,y,z). Where z DENOTES the perpendicular distance of the point from the z-axis. Hence z is the Z co-ordinate.

88.

Which of the co-ordinate represents X co-ordinate in (6,8,9)?(a) 6(b) 8(c) 9(d) 0This question was addressed to me in a national level competition.Asked question is from Transformations between Coordinate Systems and Affine Transformations topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer» RIGHT choice is (a) 6

The best explanation: In a co-ordinate SYSTEM, any position of a point is denoted as (x,y,Z). Where x denotes the perpendicular distance of the point from the x-axis. HENCE x is the X co-ordinate.
89.

Which of the co-ordinate represents Y co-ordinate in (6,8,9)?(a) 6(b) 8(c) 9(d) 0This question was addressed to me in an interview for job.My enquiry is from Transformations between Coordinate Systems and Affine Transformations in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

Correct OPTION is (b) 8

Easiest explanation: In a co-ordinate system, any POSITION of a point is denoted as (x,y,z). Where y denotes the PERPENDICULAR DISTANCE of the point from the y-axis. HENCE y is the Y co-ordinate.

90.

A ___________ is a system which uses one or more numbers, or coordinates, to uniquely determine the position of a point.(a) co-ordinate system(b) binary-system(c) vector-system(d) euclid geometryI got this question in a national level competition.This is a very interesting question from Transformations between Coordinate Systems and Affine Transformations topic in section 2D Transformation and Viewing of Computer Graphics

Answer»

The correct choice is (a) co-ordinate system

Explanation: A coordinate system is a system which uses one or more numbers, or COORDINATES, to uniquely determine the position of a POINT. It also DETERMINES the other GEOMETRIC elements on a MANIFOLD on Euclid space.

91.

If a ‘3 x 3’ matrix shears in Y direction, how many elements of it are ‘0’?(a) 2(b) 3(c) 6(d) 5This question was posed to me in an interview for internship.Question is from 2D Reflection and Shear in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

Correct CHOICE is (d) 5

The best explanation: The ‘3 x 3’ matrix which shears in ‘y’ direction will have TOTAL 9 elements, 3 of which are ‘1’, 5 zeroes and 1 VARIABLE in a lower TRIANGLE which is the scaling factor.

92.

Which of this is compulsory for 2D reflection.(a) Reflection plane.(b) Origin(c) Reflection axis(d) Co-ordinate axis.The question was asked in an online interview.I want to ask this question from 2D Reflection and Shear topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer» CORRECT OPTION is (C) Reflection axis

Best explanation: Reflection axis is the axis with respect to which reflection is done. In 3D, it is reflection plane RATHER than reflection axis.
93.

Shearing is also termed as ________________(a) Selecting(b) Sorting(c) Scaling(d) SkewingThe question was asked in an interview for internship.The doubt is from 2D Reflection and Shear in section 2D Transformation and Viewing of Computer Graphics

Answer»

Right choice is (d) Skewing

Explanation: In the case of SHEAR only ONE coordinate CHANGES its COORDINATES and other preserves its values, that’s why it is ALSO called skewing.

94.

Shearing and reflection are types of translation.(a) True(b) FalseI have been asked this question during an online interview.This interesting question is from 2D Reflection and Shear in portion 2D Transformation and Viewing of Computer Graphics

Answer»

Right option is (b) False

For explanation I WOULD say: Shearing and reflection are not TYPES of translation. They are types of transformation. Even translation is ALSO a TYPE of transformation.

95.

If a ‘3 x 3’ matrix shears in X direction, how many elements of it are ‘1’?(a) 2(b) 3(c) 6(d) 5I got this question in class test.The doubt is from 2D Reflection and Shear topic in portion 2D Transformation and Viewing of Computer Graphics

Answer» RIGHT option is (b) 3

The explanation is: The ‘3 x 3’ matrix which shears in ‘x’ direction will have total 9 elements, 3 of which are ‘1’, 5 zeroes and 1 VARIABLE in an upper triangle which is the scaling FACTOR.
96.

Which of the following represents shearing?(a) (x, y) → (x+a, y+b)(b) (x, y) → (ax, by)(c) (x, y) → (x cos(θ)+y sin(θ), -x sin(θ)+y cos(θ))(d) (x, y) → (x+ay, y+bx)I have been asked this question in an interview for internship.Enquiry is from 2D Reflection and Shear in division 2D Transformation and Viewing of Computer Graphics

Answer»

Right answer is (d) (x, y) → (x+ay, y+bx)

Easy explanation: The first one REPRESENT TRANSLATION, the SECOND one represents SCALING, THIRD one rotation and the last one is representing shearing.

97.

What is the determinant of the pure reflection matrix?(a) 1(b) 0(c) -1(d) 2The question was asked in an internship interview.Question is taken from 2D Reflection and Shear in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

The CORRECT choice is (c) -1

Best explanation: The pure reflection matrix is:

[T] =| 10 |

| 0-1|

So, the determinant will be = (1) (-1) – (0) (0) = 0.

98.

Reflection is a special case of rotation.(a) True(b) FalseI have been asked this question during an interview.This question is from 2D Reflection and Shear topic in division 2D Transformation and Viewing of Computer Graphics

Answer» RIGHT option is (b) False

Best explanation: Reflection is a special CASE of rotation of 180° about a line in XY PLANE passing through the origin.
99.

If two pure reflections about a line passing through the origin are applied successively the result is ___________________(a) Pure rotation(b) Quarter rotation(c) Half rotation(d) True reflectionI have been asked this question by my college director while I was bunking the class.Question is from 2D Reflection and Shear in division 2D Transformation and Viewing of Computer Graphics

Answer»

Correct ANSWER is (a) Pure rotation

The best explanation: When we apply reflection ONE time, it rotates the image by 180 DEGREES. So, if we REPEAT it 2 times the total reflection will be of 360 degrees.

100.

In a rotation, by how much angle is the object rotated?(a) 45 degree(b) 90 degree(c) 180 degree(d) 360 degreeThe question was asked in quiz.Enquiry is from 2D Reflection and Shear topic in chapter 2D Transformation and Viewing of Computer Graphics

Answer»

The correct OPTION is (c) 180 degree

Easy explanation: Reflection is the mirror image of the original OBJECT. It ROTATES the object 1890 degrees. The left SIDE image is formed into right side and VICE versa.