InterviewSolution
This section includes InterviewSolutions, each offering curated multiple-choice questions to sharpen your knowledge and support exam preparation. Choose a topic below to get started.
| 51. |
‘Vatti’ clipping algorithm is used in _________________(a) curve clipping(b) point clipping(c) polygon clipping(d) line clippingI have been asked this question in quiz.My doubt is from Clipping Operations topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct option is (a) CURVE CLIPPING |
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| 52. |
Cohen-Sutherland clipping is an example of _________________(a) polygon clipping(b) text clipping(c) line clipping(d) curve clippingThe question was asked during an online interview.Origin of the question is Cohen-Sutherland Line Clipping in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Right choice is (C) line clipping |
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| 53. |
‘Skala’ is an example of which type of clipping?(a) curve clipping(b) point clipping(c) polygon clipping(d) line clippingThis question was posed to me during a job interview.Question is from Clipping Operations topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (d) line CLIPPING |
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| 54. |
A bitmap is collection of ___________________ that describes an image.(a) bits(b) colors(c) algorithms(d) pixelsThis question was posed to me during a job interview.I'm obligated to ask this question of Clipping Operations in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT ANSWER is (d) pixels To elaborate: A bitmap is a collection of pixels that describe an IMAGE. It is a type of computer graphics that the computer uses to store and display PICTURES. |
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| 55. |
In line clipping, the portion of line which is _____________ of window is cut and the portion that is _____________ the window is kept.(a) outside, inside(b) inside, outside(c) exact copy, different(d) different, an exact copyI had been asked this question in quiz.My question comes from Clipping Operations in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Right option is (a) outside, inside |
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| 56. |
We can change the size or resize the bitmap image.(a) True(b) FalseThe question was asked in unit test.My doubt is from Clipping Operations topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT OPTION is (b) False |
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| 57. |
How many methods of text clipping are there?(a) 5(b) 4(c) 3(d) 2I have been asked this question during an interview.This question is from Clipping Operations in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct CHOICE is (C) 3 |
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| 58. |
Which vertex of the polygon is clipped first in polygon clipping?(a) top right(b) bottom right(c) bottom left(d) top leftI got this question during an online interview.This interesting question is from Clipping Operations in division 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT choice is (d) top left The best EXPLANATION: In polygon clipping, first the polygon is clipped against the left EDGE of the polygon window to GET new vertices of the polygon. So, it is the top left which is clipped first. |
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| 59. |
A polygon can be clipped using clipping operations.(a) True(b) FalseThis question was addressed to me by my college director while I was bunking the class.The doubt is from Clipping Operations in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct choice is (a) True |
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| 60. |
By changing the dimensions of the viewport, the _________ and ___________ of the objects being displayed can be manipulated.(a) Number of pixels and image quality(b) X co-ordinate and Y co-ordinate(c) Size and proportions(d) All of theseThe question was asked by my college director while I was bunking the class.My doubt is from Window to Viewport Coordinate Transformation topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Right option is (C) Size and proportions |
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| 61. |
What is the primary use of clipping in computer graphics?(a) adding graphics(b) removing objects and lines(c) zooming(d) copyingI got this question in unit test.I would like to ask this question from Clipping Operations in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (B) REMOVING OBJECTS and lines |
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| 62. |
Drawing of number of copies of the same image in rows and columns across the interface window so that they cover the entire window is called ____________(a) Roaming(b) Panning(c) Zooming(d) TilingI have been asked this question in a job interview.Question is taken from Window to Viewport Coordinate Transformation in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT choice is (d) Tiling To explain I would say: Drawing of NUMBER of copies of the same IMAGE in ROWS and columns across the interface window so that they cover the entire window is called ‘tilling’. To achieve tiling in computer graphics, the window remains STATIC and the viewport is changed many times. |
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| 63. |
Panning is a technique in which users can change the size of the area to be viewed in order to see more detail or less detail.(a) True(b) FalseThe question was posed to me in an international level competition.My question is taken from Window to Viewport Coordinate Transformation topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct OPTION is (b) False |
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| 64. |
The scale factor of viewport transformation for x co-ordinate is ________(a) Sy = (svmax + svmin)/ (swmax + swmin)(b) Sy = (svmax – svmin)/ (swmax + swmin)(c) Sy = (svmax – svmin)/ (swmax – swmin)(d) Sy = (svmax + svmin)/ (swmax – swmin)The question was asked in an international level competition.This is a very interesting question from Window to Viewport Coordinate Transformation in division 2D Transformation and Viewing of Computer Graphics |
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| 65. |
The scale factor of viewport transformation for x co-ordinate is ________(a) Sx = (svmax – svmin)/ (swmax – swmin)(b) Sx = (svmax – svmin)/ (swmax + swmin)(c) Sx = (svmin – svmax)/ (swmax – swmin)(d) Sx = (svmax + svmin)/ (swmax – swmin)This question was posed to me in final exam.I would like to ask this question from Window to Viewport Coordinate Transformation topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct answer is (a) Sx = (svmax – svmin)/ (swmax – swmin) |
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| 66. |
The process of mapping a world window in World Coordinates to the Viewport is called Viewing transformation.(a) True(b) FalseThis question was addressed to me during an online exam.The origin of the question is Window to Viewport Coordinate Transformation topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT CHOICE is (a) True Easiest EXPLANATION: The VIEWING transformation is the operation of computer graphics in which the maps are the perspective view of an object in WORLD coordinates into a physical device’s display space. |
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| 67. |
The window opened on the raster graphics screen in which the image will be displayed is called _____________(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowThe question was asked in quiz.My doubt stems from Window to Viewport Coordinate Transformation in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (d) INTERFACE window |
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| 68. |
What is the rectangle in the world defining the region that is to be displayed?(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowI have been asked this question in final exam.Enquiry is from Window to Viewport Coordinate Transformation topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct ANSWER is (c) World window |
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| 69. |
What is the name of the space in which the image is displayed?(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowI had been asked this question during an online exam.My question is based upon Window to Viewport Coordinate Transformation topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct option is (b) Screen co-ordinate system |
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| 70. |
Which type of clipping is used to clip character strings?(a) text clipping(b) line clipping(c) sentence clipping(d) word clippingI have been asked this question by my school principal while I was bunking the class.The origin of the question is Two Dimensional Viewing topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT choice is (a) TEXT clipping Best explanation: Text clipping is the algorithm which is used to CLIP character strings. It depends on the METHODS which are used to generate original characters. |
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| 71. |
The object space or the space in which the application model is defined is called ____________(a) World co-ordinate system(b) Screen co-ordinate system(c) World window(d) Interface windowI have been asked this question in a job interview.I would like to ask this question from Window to Viewport Coordinate Transformation topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct option is (a) World co-ordinate system |
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| 72. |
For a point to be clipped, which of the following conditions must be satisfied by the point?(a) ywmin < y < ywmax(b) ywmin > y > ywmax(c) ywmin = y = ywmax(d) xwmin < x < xwmaxI got this question during an online interview.This question is from Two Dimensional Viewing topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct option is (B) YWMIN > y > ywmax |
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| 73. |
For a point to be clipped, which of the following conditions must be satisfied by the point?(a) xwmin < x < xwmax(b) xwmin = x = xwmax(c) xwmin > x > xwmax(d) ywmin = y = ywmaxI had been asked this question in unit test.This key question is from Two Dimensional Viewing in portion 2D Transformation and Viewing of Computer Graphics |
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| 74. |
Which of the following is NOT a type of clipping algorithm used on the raster system?(a) line clipping(b) point clipping(c) area clipping(d) solid clippingThis question was posed to me in an internship interview.The origin of the question is Two Dimensional Viewing in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct OPTION is (d) solid clipping |
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| 75. |
The process of elimination of parts of a scene outside a window or a viewport is called _____________(a) cutting(b) plucking(c) clipping(d) editingThe question was posed to me by my school principal while I was bunking the class.Enquiry is from Two Dimensional Viewing topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (c) clipping |
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| 76. |
For a 2d transformation viewing, in how many ways a clipping algorithm can be applied?(a) 3(b) 2(c) 1(d) 5This question was posed to me in an online quiz.This interesting question is from Two Dimensional Viewing topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (B) 2 |
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| 77. |
Which of the following co-ordinates are NOT used in 2d viewing transformation?(a) modelling co-ordinates(b) viewing co-ordinates(c) vector co-ordinates(d) device co-ordinatesThis question was posed to me at a job interview.My query is from Two Dimensional Viewing topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT ANSWER is (C) vector co-ordinates |
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| 78. |
Any convenient co-ordinate system or Cartesian co-ordinates which can be used to define the picture is called ___________(a) spherical co-ordinates(b) vector co-ordinates(c) viewport co-ordinates(d) world co-ordinatesThe question was asked in quiz.This question is from Two Dimensional Viewing in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct CHOICE is (d) WORLD co-ordinates |
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| 79. |
Co-ordinates are ranging according to the screen resolution.(a) True(b) FalseThis question was posed to me in an interview.My doubt is from Two Dimensional Viewing topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT ANSWER is (a) True |
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| 80. |
A view is selected by specifying a sub-area of the __________ picture area.(a) half(b) total(c) full(d) quarterI have been asked this question in exam.My doubt is from Two Dimensional Viewing topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT choice is (B) TOTAL |
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| 81. |
For orthonormal basis, which of these is correct?(a) M^-1 = M^t(b) M^-1 = M^t(c) M = M(d) M^t = II have been asked this question in an interview for job.Question is from Transformations between Coordinate Systems and Affine Transformations topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT option is (a) M^-1 = M^t |
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| 82. |
Which co-ordinates allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied.(a) vector co-ordinates(b) 3d co-ordinates(c) affine co-ordinates(d) homogenous co-ordinatesI got this question by my school teacher while I was bunking the class.This question is from Transformations between Coordinate Systems and Affine Transformations in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct answer is (d) homogenous co-ordinates |
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| 83. |
Ratio of length along a line is preserved in affine transformations.(a) True(b) FalseThe question was asked in examination.This question is from Transformations between Coordinate Systems and Affine Transformations topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Right ANSWER is (a) True |
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| 84. |
Which of the following properties are preserved in affine transformation?(a) co-linearity(b) convexity(c) concavity(d) parallelismI had been asked this question in semester exam.My enquiry is from Transformations between Coordinate Systems and Affine Transformations in division 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct answer is (c) concavity |
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| 85. |
Adding points to a vector give a vector.(a) True(b) FalseI had been asked this question in an interview.The origin of the question is Transformations between Coordinate Systems and Affine Transformations topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT CHOICE is (b) False The explanation is: Adding a vector to a POINT GIVES a point, but SUBTRACTING points gives a vector. |
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| 86. |
_______________ and ___________ are two types of transformations.(a) quadratic, cubic(b) variable, affine(c) linear, quadratic(d) linear, affineThis question was posed to me during an online interview.This interesting question is from Transformations between Coordinate Systems and Affine Transformations topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Right choice is (d) LINEAR, affine |
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| 87. |
Which of the co-ordinate represents Z co-ordinate in (6,8,9)?(a) 6(b) 8(c) 9(d) 0The question was asked during an interview.My query is from Transformations between Coordinate Systems and Affine Transformations in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct answer is (c) 9 |
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| 88. |
Which of the co-ordinate represents X co-ordinate in (6,8,9)?(a) 6(b) 8(c) 9(d) 0This question was addressed to me in a national level competition.Asked question is from Transformations between Coordinate Systems and Affine Transformations topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT choice is (a) 6 The best explanation: In a co-ordinate SYSTEM, any position of a point is denoted as (x,y,Z). Where x denotes the perpendicular distance of the point from the x-axis. HENCE x is the X co-ordinate. |
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| 89. |
Which of the co-ordinate represents Y co-ordinate in (6,8,9)?(a) 6(b) 8(c) 9(d) 0This question was addressed to me in an interview for job.My enquiry is from Transformations between Coordinate Systems and Affine Transformations in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct OPTION is (b) 8 |
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| 90. |
A ___________ is a system which uses one or more numbers, or coordinates, to uniquely determine the position of a point.(a) co-ordinate system(b) binary-system(c) vector-system(d) euclid geometryI got this question in a national level competition.This is a very interesting question from Transformations between Coordinate Systems and Affine Transformations topic in section 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct choice is (a) co-ordinate system |
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| 91. |
If a ‘3 x 3’ matrix shears in Y direction, how many elements of it are ‘0’?(a) 2(b) 3(c) 6(d) 5This question was posed to me in an interview for internship.Question is from 2D Reflection and Shear in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct CHOICE is (d) 5 |
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| 92. |
Which of this is compulsory for 2D reflection.(a) Reflection plane.(b) Origin(c) Reflection axis(d) Co-ordinate axis.The question was asked in an online interview.I want to ask this question from 2D Reflection and Shear topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» CORRECT OPTION is (C) Reflection axis Best explanation: Reflection axis is the axis with respect to which reflection is done. In 3D, it is reflection plane RATHER than reflection axis. |
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| 93. |
Shearing is also termed as ________________(a) Selecting(b) Sorting(c) Scaling(d) SkewingThe question was asked in an interview for internship.The doubt is from 2D Reflection and Shear in section 2D Transformation and Viewing of Computer Graphics |
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Answer» Right choice is (d) Skewing |
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| 94. |
Shearing and reflection are types of translation.(a) True(b) FalseI have been asked this question during an online interview.This interesting question is from 2D Reflection and Shear in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» Right option is (b) False |
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| 95. |
If a ‘3 x 3’ matrix shears in X direction, how many elements of it are ‘1’?(a) 2(b) 3(c) 6(d) 5I got this question in class test.The doubt is from 2D Reflection and Shear topic in portion 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT option is (b) 3 The explanation is: The ‘3 x 3’ matrix which shears in ‘x’ direction will have total 9 elements, 3 of which are ‘1’, 5 zeroes and 1 VARIABLE in an upper triangle which is the scaling FACTOR. |
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| 96. |
Which of the following represents shearing?(a) (x, y) → (x+a, y+b)(b) (x, y) → (ax, by)(c) (x, y) → (x cos(θ)+y sin(θ), -x sin(θ)+y cos(θ))(d) (x, y) → (x+ay, y+bx)I have been asked this question in an interview for internship.Enquiry is from 2D Reflection and Shear in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Right answer is (d) (x, y) → (x+ay, y+bx) |
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| 97. |
What is the determinant of the pure reflection matrix?(a) 1(b) 0(c) -1(d) 2The question was asked in an internship interview.Question is taken from 2D Reflection and Shear in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The CORRECT choice is (c) -1 |
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| 98. |
Reflection is a special case of rotation.(a) True(b) FalseI have been asked this question during an interview.This question is from 2D Reflection and Shear topic in division 2D Transformation and Viewing of Computer Graphics |
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Answer» RIGHT option is (b) False Best explanation: Reflection is a special CASE of rotation of 180° about a line in XY PLANE passing through the origin. |
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| 99. |
If two pure reflections about a line passing through the origin are applied successively the result is ___________________(a) Pure rotation(b) Quarter rotation(c) Half rotation(d) True reflectionI have been asked this question by my college director while I was bunking the class.Question is from 2D Reflection and Shear in division 2D Transformation and Viewing of Computer Graphics |
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Answer» Correct ANSWER is (a) Pure rotation |
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| 100. |
In a rotation, by how much angle is the object rotated?(a) 45 degree(b) 90 degree(c) 180 degree(d) 360 degreeThe question was asked in quiz.Enquiry is from 2D Reflection and Shear topic in chapter 2D Transformation and Viewing of Computer Graphics |
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Answer» The correct OPTION is (c) 180 degree |
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