Answer» I am TRYING to figure out how to CREATE a character, map, and mask and be able to use them in a game. Can anyone help me?Code: [Select] restore for j=1 to whatever read a$ for q=1 to len(a$) if mid$(a$,q,1)="x" then it's a 1 else it's a 0 ENDIF next q next j
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Find the surce code tto this game. It was written in QBAISC http://www.youtube.com/watch?v=UDc3ZEKl-Wc
EDIT: Source code in TEXT http://library.thinkquest.org/19436/downld.htm
Go down the page and find Gorilla.basI found this a useful TUTORIAL for bitmaps:
http://www.geocities.com/mister_jack_dawson/tutorial5.txtThanks guys but im familiar with both creation and movement. What im looking for is how to integrate backgrounds and masks into my programBLOADExplain please.i remember to use 2 bitmaps to create transparancy: 1 bitmap containing the character, and another bitmap is a mask for character bmp which only contain 2-color.
when bitblt-ing to screen, first bitblt the mask bmp, then the character.bmpyou had to use specific Raster operations with the mask and the source bitmaps, too.
I don't believe there was a direct equivalent to bitblt for QBASIC.I think this should explain it well:
http://www.qbasicnews.com/tutorials.php?action=view&id=7Thanks. I'll look into this stuff and see what i can come up with. If you have any more suggestions please reply or email me at [email protected] with a subject of QB Bitmapping
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