InterviewSolution
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Solve : C++ ASCII RogueLike? |
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Answer» Hello! Once again, I come to you guys and gals with YET another problem. I have been creating an ASCII RogueLike with c++. Now it is nowhere close to ever be finished if I can't figure out this problem. For this game I would like it to be able to load maps from a text file and process it and then PRINT it to the screen. I don't know how though. I don't know if I should use a CHAR array or a vector with pop_back. What I do know is how to load the text file, with ifstream. Curious as to what the "RogueLike" is... is this the game title?http://en.wikipedia.org/wiki/Roguelike Quote Is this going to be a turn based game where you make a selection and then press the enter key to submit your move etc or a game that does not require enter key to be pressed following a key input?The article above answers this. Quote Is there a reason why you are having to read in from a text file the game map when you can more simply just have it hard coded in the initialization of the array etc?Yes, there would be a reason. And that reason is "competent design".Thanks for replying. As to ANSWER your question unanswered by BC_Programming. There is no need for collision checking as far as walls and other things The reason for that is so when I call the command _getch(); or getch(); It takes the first thing press, I put that into a variable called input. Then use a switch statement with a few cases and if nothing is done. nothing will be affected. |
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