Answer» I am creating a C++ console program using (Dev-C++ 4.9.9.2) on a WinXP. The problem ARISES when I want to get user input. For the sake of comparison say I MADE a Tetris game. I mastered the part where I can detect if the arrow keys are pressed. But what if the user doesn't press anything? I want my program to continue running regardless of user input and not have to wait for input to move.
if(KEYS_PRESSED){//<----[if nothing is being pressed move on] //<----[interpret those keystrokes and move accordingly (this part is fine)] }
MOVE_PIECE();//<----[this will HAPPEN even if user gives no input]
Just trying to AVOID the "Press any key to continue" thing.
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