InterviewSolution
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Solve : GTA 5 - PC Download - 18GB Virus Bundle...LOL? |
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Answer» Found this article on Facebook wall today and had a laugh. But 18GB download would look like the real thing I suppose. You know, the customers who helped get Rockstar where they are today Every one of their titles has been released for a Console either first or exclusively, usually with at last a year before a PC Port, though. Also in this case GTA5 is more or less another "killer app"; SOMETHING that it's possible some players may actually buy the console just to play. Though that seems to affect Sony more than it would Rockstar.Quote Also in this case GTA5 is more or less another "killer app"; something that it's possible some players may actually buy the console just to play. Though that seems to affect Sony more than it would Rockstar. I have to state that good games are what caused me to buy my consoles of the past. Atari 2600 = Many Titles and saving money not feeding quarters into the button bandits when 25 cents was worth more than it is today. Nintendo = Super Mario Brothers which came with the bonus of Duck Hunt, and then bought almost 80 games before getting SNES. SEGA Genesis = Sonic the Hedgehog, Altered Beast, and GoldenAxe, and about 7 other titles. SNES = DonkeyKong Country, Mortal Kombat, Clay Fighter, and a bunch of others but games were pricey so only like 30 games bought. Nintendo 64 = GoldenEye 007, although didnt buy many other games. PlayStation 1 = Twisted Metal series, Medievil, Test Drive 4 & 5, Driver 1 & 2, and Crash Bandicoot series. ----------------------- But then in the late 1990s early 2000s I switched to being a PC Gamer Mostly -------------------------- *Although I bought a PS2 and PS3 second hand and have a hand full of games for each + PS1 games play on PS2, so my PS1 is in storage. Only problem with being a PC Gamer is that stores are stocking less and less PC Game titles and more and more console games. 99% of the games I buy today I get online with about 5% of them through Steam. When given a choice, I'd rather have the game disc and box vs an online download as for I have run into issues with downloaded games when for example my ISP changed from Adelphia to Comcast and games registered under Adelphia e-mail I no longer have access to this e-mail address so when it comes to confirmation of ownership for the license I have been declined by many vendors for this inability to confirm ownership by e-mail. For some games I printed the invoice out and still had the activation info, while others I would have to buy a 2nd copy of a title to play it again and I simply gave up on trying to get access to those games back when even credit card info doesnt go far enough back to point out a purchase years ago . Had I bought the software and had the disc and key I would have been all set.Quote from: BC_Programmer on October 23, 2013, 02:19:01 PM Every one of their titles has been released for a Console either first or exclusively, usually with at last a year before a PC Port, though. GTA was released on the PC before Playstation or Gameboy. GTA London was released on the PC before Playstation. GTA 2 was released pn the PC before Playstation and Dreamcast. So, yes, customers buying the games on PC did help Rockstar get where they are today, because without those PC sales they probably wouldn't exist. From there, the GTA games have been ported to PC after a console release - GTA 3 was released to PC about 6 months after the Playstation and the Xbox a year and a half or so after that, Vice City was released on PC 6 months after Playstation and Xbox 6 months later, and San Andreas had a gap of 6 months after being released on the Playstation before it was released on PC and Xbox at the same time. All of those were generally decent ports and there's not a huge gap, plus I believe it was generally known that the PC release would be coming. GTA 4 on the other hand was a terrible port. Quote Also in this case GTA5 is more or less another "killer app"; something that it's possible some players may actually buy the console just to play. Though that seems to affect Sony and Microsoft more than it would Rockstar. Added Microsoft to your quote as it's not a PS3 exclusive. That may WELL be the case, I am still hopeful they will port GTA 5 (properly) as I have no interest in paying effectively £300+ for a game that won't even look or play like a modern game as it's running on 7 year old hardware. Also, Dave - apart from really old games, I buy all my games through digital download services nowadays, the exceptions are games not available in that format which I tend to buy second hand for 10p-£1 which I have about 20 of. On Steam, Origin, GMG, GOG and a few others, I think I have in excess of 400 games. I have nowhere to store 400 cases Quote from: Calum on October 24, 2013, 03:13:40 AM GTA was released on the PC before Playstation or Gameboy.Ahh, yes. True enough. Quote So, yes, customers buying the games on PC did help Rockstar get where they are today, because without those PC sales they probably wouldn't exist. GTA2 released on the PS1 one month later than the Windows Version. GTA1 released on the PS1 2 months after the MS-DOS version, with the expansion packs being a month as well. It's unlikely the sales made in that window were particularly awesome; besides, DMA Design had already released the arcade hit "Lemmings" which sold tens of millions of copies. Quote From there, the GTA games have been ported to PC after a console release - GTA 3 was released to PC about 6 months after the Playstation and the Xbox a year and a half or so after that, Vice City was released on PC 6 months after Playstation and Xbox 6 months later, and San Andreas had a gap of 6 months after being released on the Playstation before it was released on PC and Xbox at the same time.Also, ironic here is that you consider a gap for GTA1 and GTA2 of 2 and one month respectively before the Console version was released as somehow being more significant to the success of DMA Design (which had already released Lemmings which made them craptons of money) than the 6 months that those games were PS2 exclusives. Particularly since it's difficult to fathom a situation where any one of those newer releases would not sell more in those 6 months than GTA and GTA2 combined during their fleeting month or two of exclusivity on MS-DOS and Windows. Quote That may well be the case, I am still hopeful they will port GTA 5 (properly) as I have no interest in paying effectively £300+ for a game that won't even look or play like a modern game as it's running on 7 year old hardware.IF you ask me they ARE porting it, but they don't want to release ANY details about it. They probably have to pretty much redo the work done porting GTAIV to "start over" effectively, since GTAV runs on the same core engine. Another reason that I think is high on their reasoning is piracy; if they don't announce a PC port, some gamers that might otherwise holdout to download a pirated version might buy it. Of course that setup disadvantages otherwise legitimate paying customers on that platform but that's just the way it works now. It wasn't a problem back with GTAIII/VC/San Andreas simply because Downloading a DVD's worth of information wasn't something you could do on most home connections at the time. Not to mention DVD Writers were not exactly super-commonplace either, so they could afford to make announcements. If I had to guess further I'd surmise they are not announcing it because when they announced GTAIV being ported to the PC they might have observed a coincident drop in the sales of the released version, so they want to ride the hump as long as possible before they cause that. Quote If I had to guess further I'd surmise they are not announcing it because when they announced GTAIV being ported to the PC they might have observed a coincident drop in the sales of the released version, so they want to ride the hump as long as possible before they cause that. Interesting concept that they might be holding out to create a non-competing platform scenario ... ride out the first success hump on consoles and then when they start to see a slump, saturation of the game on the market causing a slowdown of sales, they then can release the PC ported version and re-light the fire under the title to ride a second hump in sales. Some people who already own the console version may buy a PC version so they make 2x as much money off of those people as well as they are priming the PC GTA5 market for immediate strong sales because with the title out there for consoles and its popularity, those who dont have the console to run the game will jump right away to get it for PC to be able to finally play it on their own computer SYSTEM vs a friends console. Looking on youtube of VIDEOS of footage GTA5 looks awesome. I hope to add it to my collection when it is available for PC, which it should become available in time. It would be foolish not to release a PC version and not tap into the PC Gamer market.Quote from: DaveLembke on October 24, 2013, 02:08:59 PM Interesting concept that they might be holding out to create a non-competing platform scenarioAs far as PC I figure it's been last for a lot of developers for a while now simply because of Piracy. It's fair to say that PC games are pirated a LOT more than Console games, because in comparison, pirating a PC title is almost trivial in terms of what a user has to do compared to pirating a Console title. so it's difficult to try to rationalize that a company should somehow ignore how that might affect their bottom line, especially if they have sales figures that seem to substantiate the idea. |
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