

InterviewSolution
Saved Bookmarks
1. |
Solve : Take-Two Suit Means 'Duke Nukem' Might Live? |
Answer» http://tech.yahoo.com/news/zd/20090518/tc_zd/240434 Quote The development of the game "Duke Nukem Forever" has taken over a DECADE. Based on a lawsuit filed Friday by Take-Two Interactive, it might continue. The video they're referring to is located here: http://www.gametrailers.com/player/usermovies/316675.htmlI forgot all about that. Oughta call it "Duke Nukem Takes Forever" and call it a day... Quote from: Aegis on May 19, 2009, 11:46:44 AM I forgot all about that. Oughta call it "Duke Nukem Takes Forever" and call it a day...hahahaha Yeah, I had completely forgotten about it as well. I remember the announcement way back when then just thought I missed the release or something because we don't get some games here in Thailand. Never bothered to look it up, then I saw this in the news yesterday. You're right though, fitting title seeing as it's been 11 years.early on, the problem they had was they couldn't seem to decide on an engine. one month they're using the unreal engine- the next their using the quake II engine. It was almost as if one person WENT up to the project lead and said, "hey, this engine is really cool, I think we should rewrite all the code we've written for our current equally proficient engine to use this other one for a negative net gain because we'll need to license it and pay for another 500 man hours on top of those already used creating the code I propose to replace.". Later on, it was basically: "well, the person that wrote that is gone, and even though his comments clearly state the expected inputs and outputs, I think it would be on the safe side if we re-wrote it completely. I always found him to be a bit shifty, never know what might be left in here." "Sir... it's a Swap() routine..." "All the more reason! now get to rewriting it! While your at it, make it so we use the Source engine, chop chop. shouldn't be too hard, we're almost done."I don't think talk about this game is ever going to end, even after ten years. You'd think after the first five+ years that everyone would catch on that it's never going to happen. Although thanks for sharing that video, did miss that and it was fairly entertaining. Quote from: BC_Programmer on May 20, 2009, 03:38:33 AM early on, the problem they had was they couldn't seem to decide on an engine. one month they're using the unreal engine- the next their using the quake II engine. It was almost as if one person went up to the project lead and said, "hey, this engine is really cool, I think we should rewrite all the code we've written for our current equally proficient engine to use this other one for a negative net gain because we'll need to license it and pay for another 500 man hours on top of those already used creating the code I propose to replace.". Later on, it was basically: This is actually pretty accurate |
|