This section includes 7 InterviewSolutions, each offering curated multiple-choice questions to sharpen your Current Affairs knowledge and support exam preparation. Choose a topic below to get started.
| 1. |
What do you know about a VPN (Virtual Private Network)? What are the many types of virtual private networks (VPNs)? |
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Answer» A virtual private network (VPN) connects users' computers to a private network across a PUBLIC network, allowing them to send and receive data as if they were physically connected to the private network. USING a VPN gives you more capability, security, and control over your private network. Telecommuting professionals typically use it to acquire access to resources that aren't available on the public network. Although encryption is common, a VPN connection does not require it. A VPN is created by creating a virtual point to point connection over existing networks utilising dedicated circuits or tunnelling technology. Some of the advantages of a wide area network can be acquired by connecting to a VPN over the public Internet (WAN). From the user's perspective, the resources supplied within the private network can be accessed remotely. The following are the various types of VPNs:
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| 2. |
Give the definition of abstract classes. Can we make objects or instances of these classes? |
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Answer» An abstract class is a type of class that has abstract methods. The abstract CLASSES do not DEFINE these methods, despite the fact that they are declared. These methods must be PROVIDED in a subclass only if they are to be used in that subclass. No, we can't make abstract classes into objects or instances. There can be no instances of an abstract class since it LACKS a complete implementation. Subclasses that inherit the abstract class can be used to create instances. |
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| 3. |
State the delivery guarantees with the following techniques in Distributed systems: best effort, at least once, at most once? |
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Answer» In distributed systems, the following are some common "message delivery approaches":
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| 4. |
Discuss the various types and subtypes of Design Patterns known to you. |
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Answer» The various types and subtypes of DESIGN Patterns are as follows: Creational Design Patterns: It is all about class instantiation in these design patterns. This pattern can be further subdivided into patterns for creating classes and patterns for creating objects. While class creation patterns make good use of inheritance in the instantiation process, object-creation patterns make good use of delegation. They can be of the following types:
Structural Design Patterns: It is all about Class and Object composition in these design patterns. Inheritance is USED to construct interfaces in structural class-creation patterns. Structural object patterns define how to put objects together to get new functionality. They can be of the following types:
Behavioural Design Patterns: The communication of Class objects is the focus of these design patterns. Behavioural patterns are those that are primarily concerned with object-to-object communication. They can be of the following types:
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| 5. |
What do you understand about Design Patterns? What are their uses? |
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Answer» A design pattern is a generic repeatable solution to a typically occurring problem in SOFTWARE design in software engineering. A design pattern isn't a finished design that can be TURNED into code right away. It is a description or template for solving an issue that may be applied to a variety of scenarios. Patterns in Design are used in a variety of ways. Design patterns can help developers save time by providing tried and true DEVELOPMENT paradigms. Effective software design necessitates taking into account challenges that may not be apparent until later in the implementation process. For coders and architects familiar with the patterns, REUSING design patterns helps to eliminate subtle flaws that can lead to large difficulties and improves code readability. People FREQUENTLY only know how to apply certain software design techniques to specific situations. These methods are challenging to apply to a broader set of issues. Design patterns are generic solutions that are documented in a way that does not necessitate specifics connected to a specific situation. Patterns help engineers to speak about software interactions using well-known, well-understood terms. Compared to ad-hoc designs, common design patterns can be improved over time, making them more robust. |
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| 6. |
Highlight some of the drawbacks of inheritance. |
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Answer» The following are some of the drawbacks of inheritance:
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| 7. |
Explain the benefits and drawbacks of Object-Oriented Programming Languages. |
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Answer» Some of the benefits of adopting Object-Oriented Programming Languages are as follows:
Some of the drawbacks of utilising Object-Oriented Programming Languages are as follows:
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| 8. |
What do you know about demand paging in operating systems? |
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Answer» Demand paging in operating systems is a strategy for LOADING pages (a PAGE is the smallest unit of data for memory management in a virtual memory operating system). A page frame is the smallest contiguous unit of physical memory with a predetermined length into which the operating system maps memory pages) only when they are needed. Virtual Memory is a storage allocation method that MAKES it possible to address secondary memory as if it were the main memory. The addresses used by a program to refer to memory are different from the addresses used by the memory system to designate physical storage sites, and the addresses created by the program are automatically converted to machine addresses. The quantity of secondary memory available is defined by the number of main storage sites available rather than the actual number of main storage locations, and the capacity of virtual storage is restricted by the computer system's addressing scheme. When a place on the page is addressed during execution, the page is only brought into memory. The following are the steps for getting a page into the main memory or demand paging:
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| 9. |
Give a list of the different types of operating systems you are familiar with. Include some examples of each type of operating system as well. |
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Answer» The following are some of the several types of operating systems:
Some examples of operating systems are as follows:
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| 10. |
What exactly is a Bootstrap Program in terms of operating systems? |
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Answer» A Bootstrap Program is typically a program that initialises the operating system during the startup of a computer system, in other words, the first program that runs when a computer system starts up. Booting is a METHOD or application for loading the operating system. Overall, the bootstrap program is completely responsible for the operating system's performance and functionality. It is totally stored in boot blocks at a specific spot on the DISC. It also locates and loads the kernel into the main MEMORY before starting the program. The Bootstrap Program, as shown in the figure below, LIES in the Read-Only Memory (ROM) of our COMPUTERS and is responsible for reading the Operating Systems and loading them into the RAM (Random Access Memory) of our computers. After then, the operating systems can start other computer devices such as graphics cards, keyboards, and mice. |
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| 11. |
State a few advantages of multithreaded programming. |
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Answer» The FOLLOWING are some of the advantages of multithreaded programming:
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| 12. |
What is the definition of a single point of failure in a distributed system? |
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Answer» Any component in a SYSTEM that fails and renders the ENTIRE system worthless is known as a single point of failure. For instance, a computer that uses RAID storage can keep running even if one of its discs fails. We also have websites that replicate application servers on a wider scale. They, too, maybe vulnerable to SPOFS, as one server may go down with all data INTACT while the rest of the system remains operational. |
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| 13. |
In distributed systems, what do you understand about the fundamental model? |
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Answer» Distributed systems are fragile and sophisticated. These models assist DESIGNERS in RESOLVING major design concerns, obstacles, or risks so that they can construct a system that is both dependable and secure without losing any of its proper objectives, such as bandwidth optimization for performance reasons. Firewalls and ACLs govern network traffic flow via them; Access Control Lists restrict who has access based on rules defined by users inside their respective organisations' POLICIES. These are examples of the fundamental models being referred to. These controls ensure that DATA does not LEAK outside of an organization's firewall while simultaneously giving it some control. |
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| 14. |
What are distributed systems? State some examples of distributed systems. |
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Answer» Distributed systems are a sort of software environment or computer system in which various components are distributed among multiple computing devices (or other devices) through the INTERNET. These networks divide and coordinate the work so that it MAY be accomplished more quickly than if one computer or device handled everything alone. It simply implies "distributed" as opposed to "centralised" or having a single point of contact for all communications and processing amongst computing equipment. Distributed file systems, for example, allow computer applications to see SEVERAL physical storage devices, such as disc drives, as a single huge storage resource. ALTHOUGH the distributed operating system handles different resources, it appears to users as a single entity with its own namespace (e.g., files are given names independent of their location). By utilising dispersed resources to increase data locality, distributed systems have the potential to achieve excellent performance and availability. Because it provides concurrent processing capacity of all computers involved, distributed computing allows us to attain larger scalability than a single computer could, offering redundancy against equipment failures or scheduled maintenance downtime. A distributed architecture usually entails distribution across physical HARDWARE, which is more complicated but has advantages over sharing a single large server, such as the ability to use specialised hardware designed to improve computational efficiency, reliability, and fault tolerance while also allowing applications to use computing resources located close together (reducing latency). The following are some of the most common distributed system examples:
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| 15. |
How does OpenMP make it possible to program in shared memory? |
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Answer» To control the automatic creation of THREADS in OpenMP, pragmas are used. The threads share memory because they share the ADDRESS SPACE. They do, however, have access to a local view of the shared variables via "private" variables. Each thread gets its own variablecopy, which the compiler can optionally initialise with the ORIGINAL variable. The references to private variables are statically UPDATED to the new variables within the thread. |
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| 16. |
Define cache coherence and hypercube connection. For a node hypercube, what will be its diameter? |
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Answer» Cache coherence simply MEANS that different processors might keep their own local caches. As a result, there could be several copies of the same data. Access to the local copies BEHAVES similarly to access from the local copies, with the exception of access time. A hypercube is a single node. An n node hypercube is made up of two n/2 node hypercubes connected by their RESPECTIVE nodes. An n node hypercube has a DIAMETER of log(n). The diameter is nothing but the smallest number of links needed to connect the two farthest nodes. |
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| 17. |
What do you understand about SMID? |
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Answer» SMID stands for single instruction multiple data and is a class in Flynn's taxonomy of parallel architectures. Different processing elements in this architecture all execute the same instruction in the same CLOCK CYCLE, with the RESPECTIVE data (e.g., in REGISTERS) being independent of one another. |
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| 18. |
What do you understand about the Shared memory and NUMA memory architecture? |
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Answer» Shared MEMORY architectures are those in which all execution THREADS have access to the same address SPACE. NUMA STANDS for Non-Uniform Memory Access, and it's a type of shared memory architecture in which a processor's access times to different memory LOCATIONS, as well as access times to the same memory location by multiple processors, can differ. |
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| 19. |
In the context of operating systems, define microkernels. |
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Answer» One of the kernel's classes is the microkernel. Because it is a kernel, it is in charge of all system resources. In a microkernel, however, user and kernel services are implemented in separate address zones. Because user services are PLACED in user address SPACE and kernel services are located in kernel address space, the kernel and operating system are both smaller. It just offers the MINIMAL essentials in terms of process and memory management. The execution microkernel is slowed by message forwarding, which is used to establish communication between client programs/applications and services executing in user address space. Because user and kernel services are separated, the Operating System is unaffected if one fails. As a result, one of the microkernel's advantages is enhanced. It's simple to extend since new services are added to the user address space rather than the kernel address area, requiring no kernel changes. It's also portable, secure, and dependable. The architecture of a microkernel is SHOWN below: The following are some of Microkernel's advantages:
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| 20. |
List some of the benefits of Java Packages. |
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Answer» The following are some of the BENEFITS of Java Packages: |
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| 21. |
How many types of memory areas are allocated by Java Virtual Machine in Java? |
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Answer» The following are the several types of memory areas allocated by the Java Virtual MACHINE:
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| 22. |
Explain the different types of classloaders in Java. |
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Answer» Java VIRTUAL Machine or JVM's Classloader subsystem has the responsibility of loading CLASS files. On the execution of a Java APPLICATION, the classloader is loaded firstly. The following are Java's three built-in classloaders:
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| 23. |
What do you understand about Unary Operations in Relational Algebra with respect to SQL. |
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Answer» In Relational Algebra, one operand operations are known as unary operations. The procedures PROJECTION, SELECTION, and RENAME are unary operations in relational algebra:
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| 24. |
State your understanding of Distributed Database Management Systems with Transparency? |
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Answer» The transparent Distributed Database Management SYSTEM is a type of database management system that HIDES the physical structure of the database from users. Physical structure, also known as physical storage structure, refers to the memory MANAGER of a database management system and DESCRIBES how data is saved on a disk. There is less ABSTRACTION as a result of this. In Distributed Database Management Systems (or DDBMS), there are four forms of transparency:
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| 25. |
Define destructors in C++. Give the syntax for Destructors in C++. |
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Answer» In C++, DESTRUCTORS are instance member functions that are called automatically when an object is destroyed. A destructor, in other TERMS, is the final function called before an object is destroyed. It's worth noting that if an object was created with the "new" keyword, or if the CONSTRUCTOR USED the "new" keyword to allocate memory from the heap memory or the free store, the memory should be freed with the "delete" keyword in the destructor. Destructors are called for a class object when it goes out of scope or is expressly removed, and they are used to deallocate memory and do the ADDITIONAL cleanup for the object and its members when the object is destroyed. In C++, a destructor has the following syntax: ~constructorName(); Hence, for instance, if the name of the class is "Complex", the destructor of the class would be as follows (the name of the constructor would be "Complex"): ~Complex(); |
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| 26. |
Explain the concept of Function Overloading with a C ++ code example. |
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Answer» Function OVERLOADING is a feature of Object-Oriented PROGRAMMING that allows two or more functions to have the same name but different parameters. When a function name is overloaded with many duties, this is known as function overloading. In Function Overloading, the Function name should be the same, but the ARGUMENTS should be different. Polymorphism is a feature of C++ that allows functions to be overloaded. The following is an example of function overloading in C++: // including the header files#include <bits/stdc++.h>using namespace std;void printValue(int a) { cout << " Integral Value: " << a << endl;}void printValue(char a) { cout << " Character Value" << a << endl;}void printValue(DOUBLE a) { cout << " Decimal Value " << a << endl;}// MAIN function of the C++ codeint main() { // Calls the integral overloaded function printValue(22); // Calls the character overloaded function printValue("C"); // Calls the decimal overloaded function printValue(231.2322); return 0;} |
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| 27. |
In C and C++, define inline functions. Also, show how to use an inline function in C. |
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Answer» In C or C++, an inline function is one that is declared using the keyword "inline." It has two important features:
An example of an inline function in C is given below: inline VOID multiply(int x, int y){ int answer = x * y; printf("Product of x and y is the following: %d", answer);}Let us assume that the above written inline function will be called inside the main function of the C program as follows: int xval = 5;int yval = 4;multiply(xval, yval);Here, the "multiply(xval, yval);" function call is going to be replaced in the main function itself by the compiler by the piece of code given below: int xval = 5;int yval = 4;int answer = xval * yval;printf("Product of x and y is the following: %d", answer); |
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| 28. |
Differentiate between Call by Value and Call by Reference. |
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Answer» Before we look at the key differences between the two, let us take a look at the definitions of Call by Value and Call by Reference:
Now, let us take a closer look at the distinctions between Call by Value and Call by Reference:
The following is an example of each to demonstrate the difference between Call by Value and Call by Reference in C: Coding Example of Call By Value: // Illustration of Calling VIA Value using C program#include <stdio.h>// Prototype of the function "subtract"void subtract(float c, float d);// The main function of the C codeint32_t main(){ float a = 71.0, b = 21.0; // Passing a and b and calling the subtract function by Value subtract(a, b); printf("a = %f b = %f\n", a, b); return 0;}// Method DEFINITION to subtract two NUMBERS and store the answer in the first number passedvoid subtract(float c, float d){ c = c - d; printf("c = %f d = %f\n", c, d);}Output: a = 50.0 b = 21.0 // Printed value in the subtract functiona = 71.0 b = 21.0 // Printed value in the main function
Coding Example of Call By Reference: // Illustration of Calling via Reference using C program#include <stdio.h>// Prototype of the function "subtract"void subtract(float *c, float *d);// The main function of the C codeint32_t main(){ float a = 71.0, b = 21.0; // Passing a and b and calling the subtract function by Reference subtract(&a, &b); printf("a = %f b = %f\n", a, b); return 0;}// Method definition to subtract two Numbers and store the answer in the first number passedvoid subtract(float *c, float *d){ *c = *c - *d; printf("c = %f d = %f\n", c, d);}Output: a = 50.0 b = 21.0 // Printed value in the subtract functiona = 50.0 b = 21.0 //. Printed value in the main function
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| 29. |
Make a distinction between the following: #include and #include "file"? |
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Answer» The key distinction between the two is the preprocessor's search location for the included FILE. The preprocessor looks in the same directory as the DIRECTIVE's file for #include "file" This METHOD is TYPICALLY used to include programmatically generated header files. The preprocessor, on the other hand, looks for #include <file> in pre-designated search directories by the compiler or the IDE (Integrated DEVELOPMENT Environment), which are not always in the same directory as the directive's file. This method is typically used to include standard library header files. |
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