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Answer» I have created a GIF graphic in Photoshop (6) for a friend's new business - intended mainly for business cards and web site. She has taken it down to the signwriter who wants to blow it up for computer printing to OUTSIDE sign size .... maybe 15 feet! He wants it in vector and not raster. He said to save it as an EPS file or A1. I put it into EPS, then enlarged it, but no success.... it went all mushy. I would appreciate any INPUT to help me resolve this without too much head banging. :-?You would pretty much need to create the image from scratch. Bitmap (raster) images do not enlarge well, because they are based on square pixels. Vector images are based on paths - curves, lines, etc, and can enlarge to any size, but tend not to look as natural.
Programs such as CorelDraw have a bitmap tracing feature, but the results are rarely satisfactory. You need really to start from scratch. You could do this by importing the bitmap into a vector-based package (InkScape is the free one, otherwise CorelDraw, or Abode Illustrator or something like that) and then manually tracing over your image. Beware: if you have never used a vector editor before, it is a completely different way of designing.Thanks for that, Rob. I did spot Inkscape in your lists of programs, so might have to go into that and have a go. I had a feeling the pixels would enlarge in blocks using my original; I couldn't see how they could SMOOTH out. Back to the drawing board! That'll teach me to do a involved cartoon! If you're at all artistic, I think you will get on well with vector-based programs. Particularly for CARTOONS. You immediately have reusability - you can group several lines/curves and copy them all to another cartoon without having to isolate them from the background. This can be a much more elegant solution for lineart than using a bitmap editor with layers.
I haven't personally used Inkscape, since I have access to Fireworks, Illustrator and CorelDraw, but one very good thing is that it is under CONTINUAL development and is a very active open source project. So you can expect it to keep on getting better.
Good luck, and maybe you'll post some samples of your work at some point!
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