InterviewSolution
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Solve : paper mario? |
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Answer» Anyone know where to get "Paper Mario" for a pc? I know that you can get it for Project 64, but are there any versions that run on a pc without an emulator?No version is released without using emulator...Reason I ask is because I try to avoid downloading copyrighted rom images. Even if you own the actuall cartridge it's still considered piracy by downloading them. And what about Project 64? Do you have to own an actuall NINTENDO 64 before you're allowed to use Project 64? From what I understand, even using the emulator is against the eula since you're using the bios code in a way it was not intended for, unless I'm mistaken. Oh, and that whole "you can keep a ROM of a game you don't own for 24 hours" thing is complete rubbish. This is funny. I ran across a rom website once where they emphasized that you cannot keep the game on your hard drive for over 24 hours, if you don't own the real one. It didn't make any sense then, either.just download the ROM, you don't have to feel guilty, nintendo doesn't earn money of it anyway anymoreQuote from: robin1232 on December 04, 2009, 02:39:09 PM just download the ROM, you don't have to feel guilty, Nintendo doesn't earn money of it anyway anymore According to this, I'd say your assessment might be off. And if Nintendo doesn't make any money from the software anymore, doesn't NECESSARILY give rights to distribute or download their copyrighted software..Nintendo has not until recently specified what "authorized hardware" really meant. ADDITIONALLY, for the most part emulation stayed at least one generation behind, and even that was emulated poorly at least until the next generation of consoles. That doesn't appear to be the case, since Dolphin is now capable of running Wii games in a somewhat limited fashion. Personally, I think that having emulators, as well as ROMs, is an important "future-proofing" of the games; since Nintendo no longer produces SNES or NES consoles, they will eventually stop working, but thankfully, there are a LOT of documents written about it's internal workings as well as Emulators written that demonstrate those particular documents. The important thing to remember- At least up to (but not always including, I'll get to that) the gamecube, is that the way emulators come about is done so in a perfectly legal fashion. Enthusiasts take APART their consoles and examine particular chips, determining what outputs result for various inputs, etc etc. these discoveries are documented, and eventually the whole board, or a necessary portion of the whole board, can be emulated. the emulator, in effect, is just that; the creators had no internal documented from Nintendo and did not violate anything (well, except their warranty, ) to create it. The gamecube, however, can be a different story. Unlike Nintendo's previous exploits, which used game paks that did all the work, the gamecube has a BIOS. the important point, at least from an emulation standpoint, is that even though the BIOS code is generally necessary to run games, it is a software component that is copyright by Nintendo. It would be perfectly legal for the emulator writers to try to create their own version of the BIOS, but that would be difficult. the Common solution is to use a "image" of the BIOS code itself. For the NES and SNES cartridges, which comprised of actual circuit boards in the game pak, it was only the copyright ROM code within the cartridge- and not the actual controller and memory bank switch (NES mappers) chips. these chips had to be emulated by the emulator as well, and their functions and particulars were extracted in the same way that the chips on the system board were. Basically; I can understand the issues around the ROMs, but the emulators themselves are produced, essentially, bu people taking apart something that belongs to them and documented what they find. Nintendo has no say regarding what people can and cannot do with the system once they bought it. |
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