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Solve : Strange error in Doom II for Windows 95?

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Is there any way to fix this error?  I noticed that in Doom II for Windows 95 (using the Doom95 port of Doom and Doom II), if you type in "IDMUS00" when PLAYING a game, the game boots out to Windows and gives out the following error MESSAGE:  "I Error Says: W_GetNumForName: d_introa not FOUND!"  Would there be any way to fix this error?  Typing in "IDMUS00" is supposed to make a piece of music play that is supposed to be an alternate intro midi.  If "IDMUS00" is typed in Ultimate Doom or Doom 1 however, I get "I Error Says: Bad Music Number -9".  At least I found a replacement copy of Doomlnch.dll that allows Doom95 to record demos.  At least I won't see the message "I Error Says: W_CacheLumpNum =NumLumps" any more.Double check your sources.Are you sure?  I recently did that, and Doom95 does that no matter which operating system it is on.  The problem with most of the errors lies in the Doom.wad and Doom2.wad files.  Same THING with TNT.wad and Plutonia.wad.  Those errors do not occur during normal GAMEPLAY, because you have to manually type something in the game to cause them.  I generally avoid typing "IDMUS00" if I'm playing any Doom game in that program or any other Doom game.  At least I have Deepsea.  Maybe I can insert d_introa into the .wad and fix the issue.  It's worth an attempt, wouldn't you say?

EDIT:  If you want to reply, go ahead, but I think there's no fix for this problem.  Appearantly, d_introa.mus played when I typed "IDMUS45" in Doom 1.  "IDMUS00" apparantly is supposed to do nothing but produce a message that says "Impossible Selection".Your problem is far too specalist for us to answer it I would suggest that this topic be locked.  There is no answer to this problem, as I found out.Get a new folder of the audio files. Its propably non-exsistent.



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