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This section includes InterviewSolutions, each offering curated multiple-choice questions to sharpen your knowledge and support exam preparation. Choose a topic below to get started.

1.

What are the essential engineering practices when scaling Scrum across multiple product development teams?

Answer»

Scaling Scrum involves using multiple Scrum Teams to produce increments of a ‘large’ product; this will involve more people with the potential communication PROBLEMS.

Of the Agile Technical practices LISTED in the answer to the previous question, the following are essential technical practices when scaling Scrum:

  • Simple Design – the simpler the code design used by one team, the easier it will be for other Teams to understand the code if they need to modify it for their own purposes.
  • Test-Driven Development (TDD) – With Teams sharing the Product codebase, it is essential that any Team modifying the code produced by another Team must be ABLE to test that their changes do not ‘break’ the original functionality or ‘interfere’ with code from any other part of the system.

The practice of TDD is the only way to ensure that a full suite of tests can be run to test the whole codebase.

  • Continuous Integration – with multiple Teams adding to the codebase it is essential that automated integration testing be carried out more frequently than a single Team may use.  The origin of any integration errors can COME from any of the Teams and build problems must be fixed as soon as possible to prevent costly bug-fixing toward the end of a Release period. 
2.

How do you manage risks in Scrum projects?

Answer»

Managing risks in the PROJECT is the most important activity because risks can make or break your project. In risk management, you first need to:

  • Identify
  • Assess
  • Actionize
  • Review

This will help you create a list of risks, their probability, impact on your project and what are the actions needed to remove or reduce the risk. This is known as one of the following strategy:

  • Avoid the risk: Remove the root cause of the risk altogether
  • Mitigate the risk: Take some actions that will either reduce the impact or probability of the risk
  • Transfer the risk: Take actions where a 3rd party will either help you share the risk impact in financial or other terms; such as insurance
  • Accept the risk: This means that you have accepted the FACT this risk is bound to hit your project and you prepare contingency plans for that. You ready for the SITUATION and have the plans ready to deal with it.

Now once your risk response strategy is finalized then you need to PERFORM the expected monetary value analysis where you will multiply the risk score [impact * probability] and the project budget to get the EMV. That is the amount of money you stand to lose if this risk gets realized and share this data with your senior management for actionizing.

Using these data POINTS and strategies, you should continuously monitor your risks and get to the success point. ☺

3.

How would you prepare to kick-off transitioning to Scrum? How would you create the first Scrum team?

Answer»

The first transition is to constitute the team based on the project needs and skills NEEDED. This needs to be supported with thorough interview process where the technical, behavioral and attitude should be analyzed if they will be the right fit for the team.

This should be FOLLOWED with workshops and training and dummy projects to drive the Agile principles and Scrum values into the individuals.

In parallel, there should be team building activities that CREATE the bonding and take the team through Forming – Storming – Norming – Performing stages; so that when the sprint ACTUALLY starts, the team is already in performing stage and hence, saving precious TIME of team development. 

4.

How do you introduce Scrum to senior executives of your company?

Answer»

The intention behind this question is to check the candidate's viewpoint about how he will introduce and spread Scrum across the organization.

Like all living beings, any organization will show inertia initially to change and will be resistive. To overcome this BEHAVIOR and win the executive support for your endeavor, start with showing the proposed benefits that will come by moving to Agile way of doing things.

It is important for them and you to understand that this change will not come by doing Agile projects ALONE; it needs to be supported by apt CHANGES in the organization structure, process improvements, cultural change and most importantly, executive sign in.

Start by organizing SERIES of workshops for them where they will get to work as a scrum team on dummy projects:

  1. Show them how feedback loop can help them save wastage and cut losses
  2. Show them how sustainable growth and incremental product delivered after iterative cycle wins customers’ confidence and hence market share
  3. Show them that empowering the teams helps them retain top employees

Use case studies to walk them through VARIOUS companies in the world made the successful transition and the benefits they got out of that.

It is an on-going process to get their buy in first, followed by training, education, enlightenment and finally the implementation.

5.

What do you recommend a newly formed Scrum team works on first?

Answer»

A newly formed SCRUM team should first work on the high value items that fit within the time BOXED sprint. So this requires ESTIMATION to be in place for those high value items. The sprint should be planned in such a way that team GETS enough time to attend discussions, daily scrum call, engage in product discovery process and work on tasks also. So ideally, you should be estimating for 5 hours of tasks per day per person. And remaining time for other activities.

Time invested in product discovery during this time will help smoothen the future sprints and hence PROVIDE sustainable development.

6.

What’s the 2 pizza theory?

Answer»

According to the 2 Pizza THEORY, the team size and the meetings duration should be equal to the time required to finish 2 large pizzas. This ensures you do not overshoot the time LIMITS and MAKE it chaotic.

Don’t worry about the TOPPINGS and crust TYPE. ☺

7.

What is the biggest challenge you faced in your project while handling the Scrum team members?

Answer»

While handling the Scrum team, the challenges are VARIED depending on the scenario and situation. The most challenging aspect included:

  • Inability of the team to start THINKING in Agile terms and not in waterfall model
  • Handling CONFLICTS of the team during team storming stage when conflicts escalated
  • Explaining the importance of time boxing to the team and how it is not meant to confine them but to enable better planning of their time
  • Aligning the team to follow the 15 minute DEADLINE of DAILY scrum meeting

Use any of these points to elaborate on your challenges during the interview.

8.

Share your experience as a Scrum Master/Product Owner/Agile team member and what were your primary responsibilities?

Answer»

The Interviewer wants to know about your experiences with Scrum master or with any other Scrum roles.

You can start with the most memorable experience of all. For example, if you want to talk about Scrum master experience then highlight your answer with the following points:

  • How you noticed that all team buildings go through the cycles as mentioned by Bruce Tuckman model [FORMING – Storming – Norming – Performing and Adjourning]
  • Mention about connecting with each team member at their level of needs using Maslow’s hierarchy of needs
  • Talk about you Coached the team about Agile processes, mindset, values and workshops for prioritization and estimation
  • Explain some personal experiences where you built an empowered team.

If you want to talk about your ROLE as a team member then include following points in your answer:

  • How you learnt that Agile is a mindset and not just some guidelines to be followed
  • The importance of sticking to 15 minutes scrum [how it improves efficiency and focus]
  • Talk about the impact of TIME boxing in your project and how it made productivity the norm in the team
  • Share your ideas about sprint retrospectives and how they enabled open communication within the team to improve collaboration
  • Most importantly, talk about Scrum values [Focus, courage, commitment, openness and respect]

If you are planning to talk about your role as a PRODUCT owner, then your answer should include the following:

  • Product owner is the representative of the customer within the Scrum team; so your role becomes important to highlight their challenges and needs
  • A PO should be well versed in estimation and prioritization techniques so Planning poker, Kano analysis, MoSCoW, Monopoly money, Relative weighing, affinity estimation should be on your fingertips
  • You should be able to focus on the importance of backlog grooming, continuously seeking FEEDBACK from customers and the engineering team.
9.

What is the role of Sashimi in Scrum methodology?

Answer»

The concept of Sashimi means delivering the software in thin slices instead of making it a full PRODUCT. As scrum follows the software development in iterative and incremental sashimi is one way of doing it.

Using this technique, all the requirements such as analysis, designing, CODING, testing and documentation that are used in the constitution of a product are checked.

How does that work:

  1. The first client will give us the requirement to BUILD ‘thin SLICE’ of functionality example build a salmon, to start first we build a little bit of bone, muscles and skin etc. and add the acceptance test for it and add it to the Regression test suite and get FEEDBACK from the client.
  2. Then we add another slice of functionality, add the acceptance test for it and add it to the Regression test suite. Refactor them, so that the difference between bones, muscles and skin are difficult to figure out.
  3. Repeat the steps 2, till client says, yes this is what I want.

Same is depicted in the diagram below.

10.

Share some examples from your current or previous projects where you increased the chances of delivering a high value product and how you did it?

Answer»

Few things you could mention based on your experience in addition to the things mentioned below.

  1. First and foremost, we should clearly know which items in the backlog are the most VALUABLE
  2. So have workshops and scenario based discussions with customers and end users to gather that insight
  3. Then work with Scrum team to make sure the estimates for those TOP value items is clearly known and understood
  4. Then PLAN the releases, sprints in the way that valuable items are lined up smoothly ACROSS the sprints
  5. Have REGULAR connects with teams, designers etc. to make sure they understand the scenario, need and value of those items
  6. View the burn down and release charts more frequently in front of the team so that can also understand where they are.
  7. Define Definition of Ready and Definition of Done in collaboration with the team.
  8. Collaboration and transparency are the keys to success in Scrum.
11.

What kind of situations lead to Scrum team giving false or higher or safe estimates rather than giving most realistic estimates?

Answer»

Reasons could be:

  • Scrum team doesn’t trust the scrum process and feels pressurized every time.

The Product Owner and Scrum Master should ANALYZE the issue and discuss with each team member individually or in RETROSPECTIVE meetings. Make them understand the Scrum process and encourage them to again trust their process and their own estimates.

  • Lack of clarity of user stories.

There are scenarios where a team doesn’t have any clarity on user stories, as a result of which they add more estimates to the user story during the sprint planning meeting. The Product Owner and the team should own the responsibility of getting the clarity of user stories. The team should ask as many QUESTIONS as they can to start work on the user stories.

  • Field issues or other unplanned work

Sometimes the team is working on current sprint but there is unplanned work which might come as the same team is working on the same. Ideally, it should not be but have seen this practically.

  • User stories have technical debt

User stories have some technical debt example technology not defined, database storage etc. during implementation which tools to be used. In these conditions team sometimes estimate higher. The solution could be these could be treated as part of Definition of Ready state or take them as a spike user story.

  • The team is not experienced in estimating stories

When a team moves from the waterfall model to the scrum process, they MAY estimate it higher as they are new to the process. Training on Agile estimation techniques will be helpful.

  • Dependency on other activities

Sometimes the team may estimate higher thinking that to do one PARTICULAR task there is a dependency on other team or some vendors.  Example-Purchase of hardware or License to some tool which is used for development etc.

12.

Your Scrum Team regularly estimates user stories at the upper end of the possible range. You believe they are playing safe, creating buffers for rainy days. How do you address this?

Answer»

There are multiple estimation techniques such as Planning poker, AFFINITY, wideband DELPHI, expert judgement, PERT Weighted average that help in arriving at the reasonable and correct estimates. PLEASE use these techniques in a workshop and work with the Scrum master as well to MAKE sure these ACTIVITIES are done in true essence.

13.

You are pushing for an important user story to be selected for the next sprint. Unfortunately, the final designs are missing — but the designers promise to deliver no more than two days in to the sprint. The Scrum Master, however, rejects the story because the ‘Definition of Ready’ has not been achieved. What can you do?

Answer»

Technically speaking, SCRUM master is correct and this user STORY is not a candidate for the current sprint. So your first response should be to see if you can move this story to the next spring and work with the designer to not delay from next time onwards.

But SUPPOSE, the final designs will be easy to understand and will be in line with the scope of work agreed with the team then you can discuss with team and Scrum master to complete the remaining tasks with in the story in first 2 days by that time, designs will be ready and they can continue.

So finally, It boils down to being Agile, adapting with the given situation while making sure that Agile PRINCIPLES are not diluted and team is not pressured into doing something they did not sign up for.

Even, the final DECISION will lie with the Scrum team and not with the Product owner.

14.

How do you ensure the Scrum Team will be working on the most valuable user stories?

Answer»

Business stakeholders and OTHERS as relevant must be invited to the Sprint Planning meeting to get the necessary clarity on business value. Business value should be identified as a part of the Product roadmap planning exercise that HAPPENS ideally even before the project is taken up for execution. 

It is the responsibility of the Product owner to update the business value of the user stories in the required table or the fields. Then high value stories should be discussed and planned over releases and sprints.

The estimation from SCRUM team helps in spreading those high value items over a reasonable period of TIME and if needed, they can be broken down into smaller pieces and HENCE deliver sustainable value to the customer over a period of time.

During execution, the information radiators and daily scrum serve as an indicator on whether the team is progressing as per commitment and in the right direction.

15.

How do you organize a Scrum team’s collaboration with stakeholders — and improve it over time?

Answer»

PRODUCT Owner should arrange for a regular meeting between stakeholders and the team. The Team can ask the questions related to the requirements and get them clarified. These could be related to UI format or any technical risks. Sometimes when the stakeholders and product owners have DIFFICULTY in deciding the priority of the user stories but during discussion session with a team which consists of different skill set will be able to decide based on technical debt or some other hardware issues, which stories can be of high priority and can be delivered in the next sprint.

User story mapping WORKSHOP is very important and should be arranged with the help of the Product Owner and Scrum Master.

Sprint REVIEWS and demos, release demos, and user interviews are also good venues for improving collaboration between the Scrum team and stakeholders. Communication and transparency are the KEYS to achieve collaboration. Wireframes, personas also can be used for better collaboration

16.

At what stage do you involve the Scrum team in the product discovery process and what are its benefits?

Answer»
  • The sooner the Scrum TEAM gets involved, the better it is.
  • Because Scrum team can also provide VIEW about TECHNICAL feasibility, cost and risk related estimates that can help the PO or Sponsor have a MEANINGFUL conversation with the customer.
  • It creates a better understanding of the customer pain POINTS to the Scrum team so they get motivated to pick up the most challenging problems for the initial sprints
17.

Do you think Scrum adequately addresses the product discovery process?

Answer»

Yes; Scrum or any other Agile METHODOLOGY are DESIGNED to address the PRODUCT discover PROCESS. There is no DOUBT about this.

18.

What is Product Discovery process?

Answer»

Product discovery means, identifying what are the points, features and functionalities that are GOING to be useful to the customer, generate revenue and be realistic in terms of delivery. This requires the plans to be continuously updated and modified KEEPING in line with the latest feedback from end users. So this iterative process is known as Product discovery.

Product discovery process can be explained in the following manner:

  • Organizing workshops with the end users and customers to understand their pain points and kind of solutions they are looking for
  • Usage of techniques such as wireframes, personas and user STORIES to help them relate with the proposed product functionality
  • With help of incremental delivery, gathering customer feedback to know which of the features they truly liked and which ones they PREFER to receive in the next release is ALSO an important step

This way, product discovery remains an ongoing process during the project duration.

19.

Would it bother you if your Scrum Master suggests a course of action concerning product development? Alternatively, Can a Scrum master pitch in regarding Product Development ideas and suggestions?

Answer»

A Product owner’s primary responsibility is to make sure that the incremental delivery provides continuous and sustainable value to the customer and a Scrum master’s primary job is to make sure that Scrum TEAM adheres to Agile principle and Value on a daily basis.

There can be times when Scrum team or a Scrum Master want to provide ideas/suggestions with respect to product development.

In such cases, the discussions should be done in a professional and PEACEFUL manner to evaluate if the suggestions are actually going to help everyone [including team, PO, Scrum master and Customer].

The discussion can be based on Earned value management concepts, Scrum VALUES or Agile PRINCIPLES to correct the direction project is taking or make required improvements.

So, the short answer is, suggestions and ideas should not bother ANYONE and they should be done in a peaceful, professional manner.

20.

How is an acceptance criterion different from the Definition of Done?

Answer»
Definition of Done
Acceptance Criteria
It applies to all the product backlog items
It applies to specific product backlog item as it clarifies one item
Development team owns definition of done and it is agreed and understood by COMPLETE scrum team
Product owner owns Acceptance criteria and development team should understand them
It does not change very frequently, not expected to change during the sprint
Acceptance criteria is negotiable between product owner and development team.
Meeting Definition of Done means meets the acceptance criteria
Just meeting acceptance criteria not necessarily means that definition of done has also met.
It serves the purpose of making the UNAMBIGUOUS UNDERSTANDING of any product backlog item can be declared complete.
It serves the purpose of CLARIFYING the business requirements and conditions, which must be met to satisfy the users for a given requirement.
21.

What is an acceptance criteria?

Answer»

Acceptance criteria are sets of statements with clear pass and fail result that specify both functional and nonfunctional REQUIREMENTS of the user story. It acts as a guiding force for the developer to know on what basis their delivery would be evaluated for completion and correctness. Acceptance criteria is a set of expectations end user has from a CERTAIN feature or a user story. It is the responsibility of Product owner to create the acceptance criteria after talking to the customer.

For example: 

As a teacher, I want to generate the assessment report so that I can evaluate the STUDENT performance. Acceptance criteria could be:

  1. Show the student current assessment report
  2. Show student past score
  3. Provide the OPTION to share /save/ print.
  4. Display error message if the service is not working. (If the team chooses error message as a part of the definition of done, it could be omitted from the acceptance criteria)
22.

What makes Scrum “Agile”?

Answer»

The Scrum framework is defined in The Scrum Guide; maintained and published by Scrum.org.

To get an answer to this question you must first ask the question ’What is Agile?’.

The definition of Agile is owned by the Agile Alliance that was formed in February 2001, at Snowbird, Utah.  The first Agile Alliance publication was the Manifesto for Agile Software Development closely followed by the 12 Principles Behind the Agile Manifesto.

So, to answer the question, the Agile Manifesto and Principles are listed below with the explanation of how the Scrum Framework implements them.

  • The Agile Manifesto

“We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:

Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more”© 2001, the Agile Manifesto authors.

These are the 4 Agile Values and any product development framework that purports to be ‘Agile’ must embody these Values in the specifics of the framework.

It is worth noting here that although the Agile Manifesto specifically talks about ‘software development’, the Agile Values and Principles can be used to develop non-software products.

Agile Manifesto explanation and how Scrum embodies the Agile Values

 1. Individuals and Interactions:  There must be advice about how the people involved interact and communicate:

Scrum defines the roles for product development and specifies the necessary individual and group interactions.  Although Scrum does define a product development ‘process’, it is tool agnostic.

 2. Working software:  The product development team’s focus must be on producing working increments of the proposed product and not in documenting what has or needs to be done:

The Scrum framework proposes a minimalist list of required ‘documentation’.

 3. Customer Collaboration:  The best results for product development come when all those involved work together as one ‘team’ to solve problems whether they be business or technical people and whether they are internal or external to the product development organisation:

Scrum defines a Scrum Team that includes business and technical people.

 4. Responding to change:  The major drawback to ‘waterfall’ processes is that they recommend obtaining all detailed requirements before development starts and create the development plan; ‘contracts’ are set in place and organisations think that they have a high degree of functional, time and cost predictability.  However, as we all know, the development team discover hitherto unforeseen problems and the business change their minds. To cope with this situation, ‘waterfall’ processes introduced ‘Change Procedures’ which became bureaucratic and time wasting.

Scrum uses a high-level ‘requirements list, the Product Backlog, ordered by business value the content and ordering of which is the responsibility of the Product Owner.  FURTHERMORE, the Scrum framework has frequent, short events that include consideration of recommended and requested changes to the Product Backlog.

  • The Agile Principles

  1. Our highest priority is to satisfy the customer through early and CONTINUOUS delivery of valuable software.
    The Scrum framework recommends that product development takes place with short, 2 to 3-week development periods, Sprints, that result in a working increment of the required product.
    If appropriate, the increment may be released to the live environment at the end of a Sprint or the increments from several Sprints may be released together at 2 to 3-month intervals.
  2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
    The Scrum framework recommends that the product development requirements defined before development begins are of the lowest level of detail of the NAMES of the business processes necessary for the product; they are ordered by business value.
    At regular intervals, at least once in every Sprint, consideration is given to requested changes to the requirements and ordering.  The result is that the highest business value is achieved in any given timeframe.
  3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
    See PRINCIPLE 1 above.
  4. Business people and developers must work together daily throughout the project.
    Scrum defines a short, 15-minute, daily event called the Scrum, when all Development Team members, both business and technical and whether full or part-time, come together to state what was done during the previous day and what is planned to do for the next day.  Also stated are any problems that individual members are facing.
    Any discussion of ‘matters arising’ from the daily Scrum event are conducted after the Scrum has ended.
  5. Build projects around motivated individuals. Give them the environment and support they need and trust them to get the job done.
    The Scrum framework does not recognise the term ‘project’ preferring to focus on product development which may be more open-ended than the concept of a project.
    However, Scrum does implement the spirit of this Principle in that it recommends appropriate empowerment to the Scrum Team and encourages cross-functional, self-organising Development Teams; the day-to day work of the Development Team is the sole responsibility of the Team and not a ‘project manager.
  6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
    The Scrum framework defines all the  events when the Scrum Team and stakeholders must come together to plan, REFINE and review the work and to reflect on the detail of the day-to-day activities being followed; it suggests that these are done in face-to-face environments.
    However, much of today’s product development involves people in geographically dispersed locations and it is financially and culturally prohibitive to gather all required people at 1 location.
    Although not part of the Scrum Guide, most Scrum practitioners take advantage of the abundant video-conferencing and desktop sharing facilities available from secure internet environments.
  7. Working software is the primary measure of progress.
    The Scrum framework requires that the product increment requirements that are developed in a Sprint must pass the quality criteria defined in a ‘Definition of Done’ to be considered complete and fit for demonstration to stakeholders.
    Organisational product development progress is measured by the number of requirements that have been completed; task and activity progress, if used, is the sole responsibility of the Development Team and is not published to persons outside of the Development Team.
  8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
    The Scrum Guide does not mention sustainable development specifically.
    However, it is part of the Scrum Master’s responsibilities to remove impediments to the Development Team’s progress; one such impediment may be that the Development Team as a whole, individual team members and/or stakeholders may be working too hard.
    It is a proven fact that productivity reduces when people are stressed and tired.  The Scrum Master must look-out for signs of ‘overwork’ in those involved in the product development and help overcome the problem.
    In this way, the Scrum Master can promote sustainable development.
  9. Continuous attention to technical excellence and good design enhances agility.
    The Scrum Guide does not mention technical excellence or good design specifically.
    However, the Guide does require that only “Done” requirements can be demonstrated to stakeholders.  The ‘Definition of Done’, the checklist of criteria that defines when a requirement is “Done”, will vary from product to product and organisation to organisation but will most probably include technical excellence and good design criteria.
  10. Simplicity--the art of maximizing the amount of work not done--is essential.
    This is a widely misunderstood Principle but essentially means ‘only do today what is essential to do today’.  For example, is it essential to gather all of the detailed requirements before development work begins? The answer is no; we gather the most important requirements at a high-level of detail; these may change over time and the time taken getting the details ‘up-front’ will be wasted.
    All of the aspects of the Scrum Guide embody a minimalist approach to the amount of work to be done.
  11. The best architectures, requirements, and designs emerge from self-organizing teams.
    Scrum requires the use of cross-functional, empowered and self-organising teams.
  12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behaviour accordingly.
    The Scrum Guide defines the Sprint Retrospective event where the Scrum Team inspects itself and creates a plan for improvements to be enacted during the next Sprint.
23.

What techniques can I use to effect change in an organisation to help Scrum Teams be more productive?

Answer»

Scrum Team productivity is difficult, if not impossible, to measure for a single Team and definitely impossible when comparing productivity of different Teams.

The metric that Scrum Teams usually use to help them plan Sprints is the Development Team velocity; some ‘managers’ believe that Team productivity is DIRECTLY linked to Team velocity; the higher the velocity, the higher the productivity.

Nothing can be further from the truth!

Velocity is Team, product and time specific and should only be used to aid Sprint planning.

The value that a Development Team is delivering per Sprint cannot be used as a measure of productivity either; by its very nature, a Team will deliver higher value at the start of the product development because they will be working on higher value User Stories.

Increasing Scrum Team productivity can only come from ensuring that the fundamental ‘rules’ and ‘values’ of Agile and Scrum are being followed.

The following are the main areas of organisational change that will help improve Scrum Team productivity:

  • Senior Management Awareness and Involvement – In the 2015 State of Scrum Report it was stated that: 

“Respondents report that senior management sponsorship and support is far and away the most important factor in adopting Scrum.”

AND

“… though senior management support is considered critical in Scrum adoption, only 7% of respondents reported that as visible in their organizations.”

The need for senior management Agile awareness and involvement in product development is that Scrum Teams are not isolated ‘islands’ in the organisation, they have to interact with other parts of the organisation that may resist changes to their work practices for the Scrum Teams to be productive.

The motivation for these other organisation parts to adapt must come from senior management.  

As an example, an Agile Team was formed to implement a new process to get connecting passengers from one aircraft to another, especially if the inbound flight was delayed.  The new process involved the development of a new IT system and the team planned to release increments of the new software monthly.

However, when it came to the first release, the team discovered that there was an organisational process that required 2 months before ‘desktop ready’ software could be made ‘live’.

The problem was resolved eventually by allowing the team to have a ‘fast-track’ release process but the resolution TOOK a month of discussions with the management of 3 other divisions within the organisation.

When an Agile/Scrum transition starts, it is important to discover all the stakeholders, at whatever level in the organisation, that can influence the early team’s productivity and ensure that they understand the possible implications to them and their subordinates of the Agile transition.

Mark Levison suggests one way of coping with the necessary senior management ‘education’ in his blog, Taking Organizational Improvement with Scrum Seriously;  he proposes a ‘Change Management’ Scrum Team to develop the organisational change product.

Keep Teams Together – The ‘traditional’ approach to product development is to create a project, assign the right people when they are needed throughout the project; there is never one coherent team; ie ‘BRING people to projects’.

The Team members in Agile have all the skills needed to complete a product development; the Team size is generally constant for the whole product development.

If we take Tuckman’s group DYNAMIC model, all groups of people go through ‘forming’, ‘storming’ and ‘norming’ ‘phases’ before the group becomes ‘performing’; it can take a significant amount of time before the ‘performing’ stage is reached.

It therefore follows, that once a Team has reached the ‘performing’ stage, we should keep the Team together after the product development is finished; the ability to work well together as a team is more important than any individual skills.

Keeping teams together can be characterised as ‘bring projects to teams’.Allow the team to determine their Sprint capacity – Some Product Owners (PO) ‘cajole’ some Development Teams to take on more work in a Sprint than the Team members think is possible.

This has 2 possible effects on individual team members:

  • They know it ‘won’t’ happen and that they will be blamed.  They become demotivated and do not work productively
  • They try to work faster to complete the work and cut-corners, producing low quality outputs.  Overall team productivity falls because of all the necessary rework later
  • The team must be allowed to do their own estimation and set their own ‘comfortable’ Sprint capacity; the Team members must collectively believe that a Sprint plan will work at the end of Sprint Planning.
  • Do not add work during the Sprint – The aim of Sprint Planning is to set the Sprint Goal and add the relevant Product Backlog Items to the Sprint Backlog that will contribute to the Sprint Goal.
  • There are still many established ‘Agile’ organisations where it is normal for Development Teams to receive extra work during the Sprint from different people, most of which does not contribute to meeting the Sprint Goal.
  • To be productive, a Development Team need to keep focused on the Sprint Goal, distractions reduce product development productivity.

Most of this extra work can be categorised as ‘fire-fighting’; there are 2 approaches to resolving this ‘problem’:

  • Form a ‘fire-fighting’ team to deal with ad-hoc work
  • Find the root cause of why this extra work is needed and fix the root cause problem.
  • Allow the Team to add improvement work to the Sprint – A common management misconception about Sprint Planning is that all the chosen Sprint Backlog Items (SBI) must be completed; the total chosen SBI estimates must ‘fill’ the Team’s Sprint capacity.
  • Not only is this unreasonable, because the effort for each SBI is only an estimate, but it also leaves no room to implement any of the improvements that were identified during the previous Sprint Retrospective.
  • A reasonable agreement must be made between the PO and the Development Team for an agreed NUMBER of ‘Improvement’ Items to be added to the Sprint Backlog with a high priority.

Finally, there is a good article by Łukasz Krzyżek about the Scrum Master as a Change Agent for the organisation.

24.

What formats can be used to scale Scrum Events?

Answer»

When scaling Scrum, many of the Scrum Events/Ceremonies need to be run with all programme Teams and, sometimes, all product stakeholders present.

This obviously requires a larger than normal space but the format used is important as well to maximise the VALUE of the ‘workshops’; for example, for a Sprint Review where several Teams are ‘show-casing’ what they have produced, it would be boring for the stakeholders just to sit through multiple presentations and demonstrations especially if there are features being reviewed that they have no immediate interest in.

Scaled Scrum Events/Ceremonies are best run if everyone is co-located or can travel to the Event.  This is not always possible or economical for organisations that have programme Development Teams and stakeholders scattered around the world.

  • Overall Programme Scrum Event Process

The overall Programme Scrum Event process is SIMILAR for both non-co-located and co-located Events:

  1. All participants attend an opening session where the objectives and specific process for the workshop are explained
  2. Depending on the needs of the workshop, all participants may stay ‘together’ for the whole workshop (unusual) or ‘break-out’ sessions may be held that focus on specific workshop topics; anybody may attend a ‘break-out’ session if the topic is of interest to them
  3. If ‘break-out sessions are used, then it is usual for all participants to come ‘together’
  4. At least once during the Event for ‘catch-up’ and information sharing.  There may be discussion about altering the Event process
  5. Toward the end of the Event for ‘catch-up’, information sharing and conclusion purposes
  • Non-Co-Located Programme

For non-co-located Teams and stakeholders, use should be made of tele-conferencing and video-conferencing technology.

Scheduling of combined and ‘break-out’ sessions can be difficult if the Teams and stakeholders are in widely different time zones; what would normally be a half-day Event may have to become a full day or even a day and a half.

  • Co-Located Programme

For a co-located programme and stakeholders, it is essential that the ‘main room’ is big enough to hold all participants and is equipped with white BOARDS and flip charts.  If the room is really large, then a big screen and PA system may be required

The ‘break-out’ sessions may be held in the same room; some or all may be held in readily accessible smaller rooms.

  • ‘Big-Room’ Formats

The detail of how the ‘big-room’ Events may be run and facilitated vary but the 2 most common are Open Space and World Cafe.

The following are how the ‘standard’ Overall Programme Scrum Event Process may be CONFIGURED for specific Events:

  • Release Planning

For one-Team Scrum we would only plan a Sprint at the beginning of a Sprint wherever we are in the Release cycle but for a programme, the stakeholders will need to have some idea what will be in the Release and the Teams need to produce outline Sprint Plans so that dependencies between Teams may be discovered, minimized and planned for.

Before the joint planning session, the Programme Manager will have worked with the relevant stakeholders to set a Release Goal and select potential features for the Release ordered by business value.

At the start the start of the Event the Programme Manager may allocate potential Release features to Teams or the Teams can volunteer for them.

The Teams, aided by relevant stakeholders, will go into concurrent ‘break-out’ sessions to decompose the features into User Stories and estimate the total effort required for each feature; this activity should be timeboxed to reduce the risk of the Teams going into too much detail.

The Teams will come together to see each other’s list of User Stories, to identify dependencies and distribute User Stories so that the effort is spread evenly between Teams.

The Teams then go back into ‘break-outs’ and produce an outline Sprint plan for each Sprint in the Release.

Finally, everybody comes together to produce/update the Release Plan Board with the outline Team Sprint Plans to ensure that the highest value User Stories will be developed first and that inter-Team dependencies have been catered for.

  • Sprint Planning

Some Programme Teams hold their individual Sprint Planning in the same space but separately and then ‘compare notes’ toward the end of the session to ensure that dependencies have been identified and catered for.

  • Daily Scrums

Some co-located Programme Scrum Teams hold the daily Scrums at the same time and in the same space but separately, then each team summarises any highlights to the other Teams.

Other organisations hold their Team daily Scrums as ‘normal’ and the Scrum Masters have their own ‘daily Scrum of Scrums’ at a convenient time.

  • Sprint Reviews

A programme Sprint Review involves all Teams and all relevant stakeholders so the large space is needed for a co-located programme.

The workshop starts with the Programme Manager SUMMARISING what has gone on in the Sprint then the stakeholders attend as many Team demonstrations and hands-on trying of functionality as ‘break-outs’, held either in the same space or readily accessible ‘break-out’ rooms.

There are usually white boards and/or flip-charts available for stakeholders to make notes about things that they would like to be discussed toward the end of the Review when everybody comes together again.

The final ‘all-together’ session also includes the Programme Manager asking the stakeholders if there are any features/User Stories that need to be added to the Product Backlog; if there is anything that needs to be deleted from the Product Backlog and if the current ordering is still viable.

For non-co-located Teams and Stakeholders, the individual ‘break-outs’ can be run as concurrent timeboxed ‘webinars’ at scheduled times throughout the Review session; each Team running several ‘webinars’ to allow as many stakeholders the chance to ‘login’.

  • Sprint Retrospectives

Although each Programme Scrum Team may hold their own Sprint Retrospective, it is important that a Programme Sprint Retrospective is held.

A Programme Sprint Retrospective follows the Overall Programme Scrum Event Process described above; the opening session is used to identify the good and bad things about how the programme is running and choosing the most important issues that need to be addressed.

Each ‘break-out’ session focuses on one area of issues and any members for any Team attempt to find the root cause of the issue and devise resolution plans.

There may be an interim coming together to discuss progress so far and maybe add to or subtract from the list of issues to be discussed in a second ‘break-out’ session.

During the final coming together, the results of the ‘break-out’ sessions are discussed and plans are devised to resolve the most important issues.

25.

How can inter-team dependencies be handled when Scaling Scrum?

Answer»

 When a product is being developed by multiple Scrum Teams it is recommended that there be 1 Product Backlog (PB) for that all the Teams draw from to produce their own Sprint Backlogs.

It is probable that 1 Team may be dependent on an output from another Team before they can develop a particular Product Backlog Item (PBI); for example:

  • SUPPOSE that part of the product being developed requires a customer to pay for goods/services; we may have a User Story as a PBI something like this:

“As a customer

I need to pay for my goods/services

So that the company will send them to me”

  • At some point in the development it is realised that there are so many ways to pay (credit card, debit card, PAYPAL, WorldPay etc) that the User Story could not be completed by 1 Team in 1 Sprint; ie it is an Epic
  • It is decided to split the User Story above into 1 User Story for each payment method
  • It is decided that the MVP for the next release includes paying by credit card and paying by PayPal
  • It is further decided that Team A will develop all the common elements of payment as part of developing the ‘Pay by Credit Card’ functionality and Team B will develop the ‘Pay by PayPal’ functionality, which will use some or all of the common payment elements

Clearly, Team B has a dependency on Team A such that Team B cannot start their part of the payment functionality until Team A has completed their part.

When Scaling Scrum, the aim of Release Planning is to minimise the inter-team dependencies; it is improbable that all inter-team dependencies can be eliminated.

The following are some of the ways that inter-team dependencies could be handled:

  • User Story Mapping and Minimal Marketable Features (MMF)

MMF is the group of features that make up the MVP.

The Release Plan may be developed using the following steps:

  • Ensure that all candidate features and User Stories/Epics are decomposed to manageable sized User Stories
  • Assign User Stories to the MVP
  • Assign User Stories to potential Team Sprint Backlogs keeping in mind any dependencies 
  • Highlight dependencies

For the payment example above, you may end up with a Release Plan Board and proposed Team Sprint plans that looks something like:

Possible Release and Sprints Plans

You can see that all Release MMF are planned to be finished by the end of Sprint 2 leaving Sprint 3 to cater for any overruns.

  • Team Structuring

With the advent of Component-Based Development (CBD), some organised their development teams into Component Teams and Product Teams who ‘glued’ together the necessary components.

If this continued into an Agile environment, then each ‘product’ development team would be dependent on separate component teams and the required coordination would be an onerous task.

In an Agile environment it is recommended to have ‘Feature Teams’; 1 Team should be responsible for the end-to-end development of all of a Feature’s User Stories.  

This does not preclude the reuse of components; part of the organisation’s Design Strategy would require that a separate (possibly non-Agile) Component Management Team (CMT) REVIEWS the output of the Development Teams to see if there is any functionality that could be componentised; the CMT are responsible for componentising the functionality and maintaining a Component Library.

Before writing any code, the Development Team search the Component Library for any components that would be useful.

Component Teams

Feature Teams

  • Scrum of Scrum Workshops

Scrum of Scrum meetings are conducted at regular intervals, probably at least once per week, to track dependencies among scrum teams.

  • Use Kanban/Scrum Boards to Visualize Dependencies

Dependency threads or tags may be used for visualization of dependencies among features and/or teams.

  • Use a Central Dependency Team for Large Enterprise Programs

As part of Agile programme management, “independent” dependency teams may be used to track inter-team dependencies, blockers, external dependencies and ensure they are taken to closure.

26.

When might Scaling Scrum not be a good idea?

Answer»

The senior management of some (if not many) large organisations, having accepted the IDEAS behind Agile and knowing that the one-team Scrum framework is inadequate for their organisation, try to go straight from a TRADITIONAL organisation to a ‘Scaled Scrum’ organisation.

Those that have tried this have hit severe cultural problems and perceive that ‘Agile does not do what it says on the tin’.

Implementing the cultural changes required for single-Team Scrum is difficult enough; the problems with trying to implement the cultural changes required for ‘Scaled Scrum” are exponentially more difficult.

The following is advice about when not to scale Scrum:

  • Don’t try to scale when you are first starting out –  

When beginning the agile journey, it’s critical that you start small and master the basics. Introducing a large enterprise framework with multiple dependencies presents a steep change curve and typically requires extensive investment. 

In the early stages, you will reap greater benefits if you focus on developing the core agile principles and Scrum Values

Work on developing a good backlog, meeting commitments, reaching a standard velocity, and achieving high-quality output. 

Additionally, starting small creates excitement, focuses on quick wins and learning more nimbly. 

  • Don’t start before you have NAILED the basics –  

You may have reached the stage where you have multiple Scrum teams, that are working well in a Scrum environment and have started introducing larger epics that could benefit from being split across multiple teams.

This may seem like a natural point in the journey where you may start to ask whether you are ready to scale. 

Before taking that leap, it is strongly recommended to optimise your current Scrum teams and Agile processes; really concentrate on strengthening your base in order to maximize throughput and ROI—instead of trying to build the product-development processes that you will need for Scrum at scale. 

If you are at this point in your Agile journey, take a LOOK at implementing test-driven development, continuous integration and deployment (not included in the Scrum Guide) and meeting commitments on a regular cadence. 

  • Don’t do it just to do it – 

Scaling Scrum has become incredibly popular in many industries; SAFe is a buzzword in the agile community; companies that are truly ready for enterprise frameworks are getting major rewards from them but that by itself is not a sufficiently good reason to move to an enterprise framework. 

The transition from team-level Scrum processes to an enterprise framework requires a significant investment in change management. The move should be well thought-out and cautiously approached. If you have specific problems that scaling can solve, lay them out with an advisor and see if the journey is worth the investment. 

When you’re ready, know that enterprise frameworks are tried and true TOOLS that have delivered tremendous benefits for many organizations but you have to be at the right point in your journey to take advantage of these tools.

27.

What are the techniques to analyse impediments in depth?

Answer»

It is often tempting to see the immediate symptoms of a problem and FIX things so that these symptoms disappear only to see different symptoms appear later for a related problem.

To successfully solve problems, we must get to the root cause of the problem; so-called Root Cause Analysis (RCA).

The following are popular techniques used to carry out RCA:

  • Brainstorming

Brainstorming the RCA relies on SEVERAL people producing their thoughts and feeding off other people’s thoughts in order to converge on the probable root cause of the problem.

It is a relatively unstructured technique for RCA and it can be difficult to see the root cause amongst a great deal of data.

  • The 5 Whys

The 5-Whys technique is possibly the simplest RCA technique; it is a little like an annoying 5-year old asking question after question to the answers you give them.  Essentially, the RCA workshop facilitator keeps asking “why” until an apparent problem root cause is discovered.

Generally, a minimum of 5 ‘Why?’ questions are asked, although sometimes more or less may be needed.  For example:

  • Problem - the vehicle will not start
    • Why? - The battery is dead
    • Why? - The alternator is not functioning
    • Why? -  The alternator belt has broken
    • Why? -  The alternator belt was well beyond its useful service life and not replaced
    • Why? - The vehicle was not maintained according to the recommended service schedule

This example could be extended to discover why the vehicle had not been maintained properly; the root cause could be that the need for regular servicing was unknown; the questions go on until the group agree that a fixable cause has been found.

  • Flowcharting

Flowcharting can help discover problems about a process in a graphical manner; a group of people affected by the problem will chart the supposed ‘As-Is’ process to see where the problem has arisen:

  • SOMEONE does not know that they have responsibilities in the process
  • A vital step in the process has been left out or is not being ‘run’
  • A step in the process is producing incorrect output
  • Fishbone Diagrams

A Fishbone or Ishikawa Diagram is most useful when the “5 Whys” technique is considered to be too basic. In a Fishbone Diagram, the various causes are grouped into categories, with arrows in the image indicating how the causes flow toward the problem; categories used in the diagram are not pre-defined but common categories include equipment, processes or methods, measurements, materials, environment and people.

This TYPE of RCA seeks to understand the possible causes by asking questions such as “what actually happened,” “when,” “where,” “why,” “how,” and “so what” until a possible cause is identified and the consequences and significance is investigated further for each category; for example:

  • Affinity diagrams

An Affinity Diagram is a tool that gathers LARGE amounts of language data (ideas, opinions, issues) and organizes them into groupings based on their natural relationships.  The Affinity process is often used to group ideas generated by Brainstorming.

See Affinity Diagram for more information

28.

What are the typical organizational impediments that Scrum Teams face and how can they be addressed?

Answer»

There are many opinions as to what the ‘typical’ impediments that Scrum Teams face are; the following list is not exhaustive but covers the impediments that Scrum Teams may probably face:

  • Old Habits – During the early stages of an Agile Transformation, when many parts of the organisation are not conversant with the implications of Agile, some business and technical managers expect the Scrum Team to deliver documentation and reports that they are used to.  This can be either impossible or time-wasting.

Also, when DEVELOPMENT Team Members, new to Scrum, are under ‘pressure’, it is natural for them to revert to old work practices because they know them and having to think about and use the new work practices takes more time and increases the pressure.

Solution:

During the early stages of an Agile Transformation, the role of a Scrum Master as the Risks and Issues Manager, is key.

During the daily Scrum, he/she must listen to what the Development Team members have been working on and what they plan to be working on; note any item that does not seem to be adding to achievement of the Sprint Goal and discuss with the relevant developer after the Scrum has finished.  If the item is a ‘hang-over’ from the old ways of working, the Scrum Master must identify the person who asked for the item and engage them in a ‘Scrum Mentoring’ session to explain why their request is inappropriate.

Similarly, the Scrum Master should question any developer that does not seem to be following the Agile and Scrum practices; for example, the developer may be building the user interface for a User Story from his/her own knowledge, because it is quicker, without collaborating with a relevant business person to get the correct information.

  • Distractions – 

In ORGANISATIONS that are used to using Matrix Management for resource allocation, it is usual for one person to be working on MULTIPLE product developments or other work.  This causes the individual to become distracted from the necessary work for any one of their assignments which results in reduced quality of their work and more time overall to complete the work.

Solution:

Scrum requires that the Development Team is made up of all the skills necessary for the development and that the relevant resources are dedicated to the product development.

The Scrum Master must work with the matrix managers to assign resources to one product development at a time for the long-term and not assign people based on short-term expediency.

There may be occasions when a particular Development Team member is considered to be the only person who can solve a problem outside of their immediate product development responsibilities; as long as this is to be a short-term (1 to 3 days) commitment, it is allowable but their reduced development capacity must be reflected in the Team’s expected velocity.  If this situation is a common occurrence, it is a significant impediment to the Team’s progress and the Scrum Master must escalate the impediment to the Product Owner.

  • Lack of cross functional teams – In the waterfall model of product development, the ‘team’ is not constant throughout the development:

The team member skills are different for each ‘phase’ of the waterfall development process, whereas with Scrum we require all necessary skills to be available at all times throughout the development:

Solution:

As in Distractions above, the Scrum Master must work with the organisation resource allocators to ensure that Scrum Development Teams are composed of members with all the necessary skills for the development all of the time.

  • Old HR SYSTEMS – The traditional HR system for compensating employees is based on the individual; their skills, their seniority, their responsibilities.  This is particularly true of ‘Performance Related Pay’; it is a competitive system.

We expect Scrum Development Teams to be self-organising, cross-functional and work in a collaborative manner; traditional HR systems are an impediment to this goal.

Solution:

The Scrum Master must work with the HR department to make them more Agile.  There is a good article from the Agile Alliance, Practicing Agility in Human Resources, to help with this HR coaching.

  • ScrumBut – 

The ‘mechanics’ of Scrum are relatively easy to implement but it is implementing the Agile values from the Agile Manifesto, the Agile Principles and the Scrum values from the Scrum Guide that make Scrum work; these values are principles are the hardest part of Scrum to implement because they require an organisational culture change.  Many organisations implement the Scrum ‘mechanics’ and ignore the values and principles and then wonder why this ‘Agile thing’ is not working.

Solution:

It is not possible to change an organisations whole culture overnight!

It is recommended that the Scrum Master, during the early stages of an organisational transformation, focus their ‘culture changing’ efforts on the stakeholders directly involved with a single product development.

Some may be sceptical so the Scrum Master may have to spend a significant amount of mentoring time with them.

Even though the Scrum Master may explain the implications of Scrum to sceptical stakeholders (and developers in some cases), some people do not believe until they see the results.  Be prepared to answer all the sceptical people’s questions but do not let them introduce non-Agile practices.

  • Late Attendance in Meetings – 

In ‘traditional’ organisations where there are many meetings, many required meeting attendees get bored and turn up late because they know that the early Agenda items probably have nothing to do with them.

Solution:

  • Do not hold meetings!
  • Do not have Agendas!

When more than two people are required to discuss a topic or make decisions, hold a facilitated workshop.  Although some say that a facilitated workshop should have an Agenda, the word ‘Agenda’ still indicates to some that a facilitated workshop is just another name for a meeting.  Instead, have clear workshop objectives which are tightly focused around a single topic so that all workshop invitees are motivated to attend on time.

For those people who still consistently turn up late, the Scrum Master must individually mentor the person as to why it is important for them to be on time:

  • They may miss something of importance to themselves.
  • They may miss something that their input to the discussion would be vital
  • Asking to recap what has been discussed in their absence wastes other peoples’ time
  • Blocked Work – The development Team will rely on people who are non-team members for information or reviewing of work before they can move on.  Sometimes these people consider their primary responsibilities to be more important than their product development contribution or their supervisors do not allow them the necessary time.
  • This results in ‘blocked work’ and will probably be ‘reported’ during the daily Scrum.

Solution:

The Scrum Master, as the Risks and Issues manager, must work with the affected developer to RESOLVE the problem and if the resolution is not successful, he/she must escalate the problem to the Product Owner (PO) who may have to use their seniority and company politics to resolve the problem themselves.

Remember that the PO is solely responsible for ensuring the best business value emanates from the product development; blocked work reduces business value.

  • Supplier Issues – Similar to Blocked Work above, the Development Team may have to rely on parts of the product development solution that they have to integrate with being supplied by other teams; these teams may be internal or external to the organisation.
  • The suppliers may or may not be using Agile or specifically Scrum for their development work.
  • The other teams may deliver their parts late with respect to the plans or the delivered part may not be of suitable quality.

Solution:

The process for dealing with Supplier Issues will probably be different between ‘internal’ and ‘external’ suppliers.

  • For ‘internal’ suppliers, the first action would be for the Scrum Master to discuss the problem the Project Manager or Scrum Master of the ‘internal’ team
  • For ‘external’ suppliers, the first action would be for the Scrum Master to approach that part of the organisation that let the contract to discover the dispute process and to follow that 

In both cases, if resolution is not possible and given that there is Programme Management in place, the Scrum Master should escalate the problem to the PO and facilitate the problem resolution with the Programme Management.

A longer-term solution to minimise Supplier Issues is for the organisation to have all ‘internal’ suppliers using Agile techniques and only use Agile Contracts for engaging ‘external’ suppliers; you can find more information about Agile Contracts at Agile Contracts or Agile Statement of Work - Must-Haves and Agile Contracts - The Foundation of Successful Partnering.

29.

How can I explain Scrum to a business stakeholder?

Answer»

For many years, business stakeholders have seen or been involved with building products using the so-called ‘waterfall’ model; business stakeholders are intensely involved at the beginning of the development to specify the detailed requirements and do not get involved again until just before deployment to do User Acceptance Testing (UAT).

People get USED to a way of working even if they experience problems with it; it is human nature to ‘get on with it’ and/or develop personal ways of mitigating the problems that they experience.

Many business stakeholders are sceptical about ‘wholesale’ changes to the way that they are being asked to work especially as, superficially, their involvement with the product development is significantly increased.

Also, many senior business managers are risk averse and require predictability from the product development process.

The reasons why the waterfall development model evolved are beyond the scope of this question; to explain Agile to a business stakeholder, you need to know the major elements of the waterfall model that can cause ‘problems’ for the business:

  • Gathering detailed requirements takes a significant amount of time where money is being spent for no additional income
  • Detailed requirements change over time:
  • If there is little or no business involvement during development, capturing required changes is difficult
  • If the changes are not implemented, the business get the ‘wrong’ product
  • If the changes are implemented, it leads to extra cost and delays in deployment
  • The project plan, CREATED just after requirements gathering, is based on estimates but is taken as a quote by many which leads to ‘recriminations’ if the development costs more and/or takes longer

Each business stakeholder will have had frustrations based on one or more of potential waterfall problems; before trying to explain the whole of Agile, it is recommended to start by discovering which areas of the waterfall development process is causing the frustrations and explaining the aspects of Agile that will HELP overcome them.

One model of product development to base your explanations around is ‘The Iron Triangle’ 

Waterfall sets out to define all the detailed requirements and plan how they will be implemented; the resulting ‘contract’ assumes that features, time and cost are all fixed.

However, as already said, it can take a long time to capture the detailed requirements and plan their implementation; however, things never go ACCORDING to plan (requirement changes, staff changes) and so, when trying to implement a ‘fixed’ requirements list, the result will probably be time and cost overruns.

An Agile product development approach turns the ‘iron triangle’ upside-down:

You can see from Figure 4 that with an Agile product development process:

  • The business fixes the time for the product development; this time is based on business imperatives such as market or legislation imperatives
  • The development costs, which are mainly made up of developer costs, are fixed by having a fixed, cross-functional team
  • What is delivered in terms of the requirements is variable

The requirements variability is based on ‘high-level’ requirements and needs some rules to give the business some confidence; the main rule is the Minimum Viable Product (MVP).

One of the major advantages of an Agile product development process over a waterfall one is that the product is delivered incrementally allowing some return on investment before the product is ‘completed’.  Incremental delivery can also help with experimentation when the product details are unclear; parts of the potential final product can be deployed early to get ‘customer’ feedback that will help produce a better product.

One of the important factors when explaining Agile to a business stakeholder is to make SURE that they understand the major differences in output that they can expect compared with waterfall and the differences expected of them:

  • Documentation will be minimal focusing on what is needed not what might be needed
  • Probable participation throughout the development for discovering detailed requirements, planning and reviewing

Another approach to answering this question can be found at How to Explain Agile to Your Stakeholders.

30.

Which techniques can be used during a Backlog Refinement session to create Sprint ready Product Backlog Items?

Answer»

The Product Owner (PO) is responsible for all of the Product Backlog Items (PBI):

  • The wording of the PBI
  • Each ordering of PBI’s business value
  • Each PBI’s Acceptance Criteria

The Development Team are responsible for estimating the size and complexity of each PBI; this will be done initially just before development work begins.

During the development Sprint Planning, the Team must select the NEXT highest value PBI to be attempted during the Sprint.

However, as time goes on, the PO and Development Team need to apply any lessons learned from development so far to ensure that the candidate PBI are sufficiently well described and sized (but see Scrum.org Myth 14); this ‘confirmation’ is done during Backlog Refinement during which the following questions are answered:

  • Is the wording of the PBI sufficient for the Development Team to understand what is REQUIRED?
  • Has anything occurred to warrant any changes to the PBI wording?
  • Are the Acceptance Criteria for each PBI complete and understandable to the Development Team?
  • Is the initial size and complexity estimate for each PBI still valid?
  • Are all the candidate PBI sized adequately? – A PBI that cannot be completed in 1 Sprint is too big and must be decomposed
  • Is the Product Backlog ordering still correct?

All of these criteria and others to suit a specific situation can be documented as a ‘Definition of Ready’ checklist.

There are a series of blogs that make interesting background reading: Product Backlog Refinement explained.  See also Grooming the Product Backlog

Techniques

  • Run the Backlog Refining session as a facilitated workshop, timeboxed to 2 to 3 hours or 10% of the Development Team capacity for a 2-week upcoming Sprint (see Product Backlog Refinement: Make the Most of It) 
  • Anybody presents feedback from released increments
  • Ask the PO what the next Sprint Goal will be
  • ‘Modified’ Planning Poker: 
  • Each Development Team Member has ‘YES’ and ‘NO’ cards
  • Show an element of a PBI and ask participants to select a card
  • All participants show their cards at the same time
  • Ask each ‘NO’ what information they need or have
  • PBI wording – use ‘modified’ Planning Poker technique with 
  • Acceptance Criteria – use ‘modified’ Planning Poker technique with Development Team members and PO
  • Sizing – use ‘modified’ Planning Poker technique with Development Team members (see also Resizing a Backlog, Story Splitting Cheat Sheet and Elephant Carpaccio Exercise)
  • Ordering:
  • Ask PO if there are any business value changes that require the Product Backlog to be reordered
  • Ask the Development Team members if any PBI changes introduce new dependencies
  • Spikes – if the Development Team do not fully understand a PBI or unsure how it might be developed, they can choose to introduce a ‘Spike’ item to the next Sprint Backlog to do some research into the problem
  • Behaviour Driven Development (BDD):

Also known as Specification by Example (SbE)

  • An extension of Test Driven Development that requires the use of specialised development tools
  • Uses structured language to automate production of some development artifacts

Although using BDD requires a toolset that might not be available, you can use the structured language to create PBI Acceptance Criteria:

  • Given {some context}
  • When {some action is carried out}
  • Then {a particular set of observable CONSEQUENCES should happen}

An example:

  • Given my bank account is in credit, and I made no withdrawals recently,
  • When I ATTEMPT to withdraw an AMOUNT less than my card's limit,
  • Then the withdrawal should complete without errors or warnings.
31.

What may be the benefits of having the Product Owner included in Retrospectives?

Answer»

The Sprint Retrospective is a key ceremony for ‘Inspect and Adapt’ to aid Continuous Improvement.

Many organisations have only the Development Team, facilitated by the Scrum Master, to reflect on their past process performance and make PLANS to improve it.

However, The Product OWNER (PO) is also a member of the Scrum Team and there are advantages to having the PO included in the participants of the Retrospective:

  • Strengthen the relationship with the Development Team and improve collaboration with them:
  • Enough TIME with the development team?
  • Available to answer questions or provide feedback quickly enough? 
  • Right level of feedback and guidance in the right way?
  • Is COMMUNICATION between the Development team and the PO open, honest, and TRUSTFUL?
  • Understand why the Development Team requires some time in the next Sprint to carry out improvements such as refactoring or investigating a new test tool
  • Improve the PO’s own work:
    • Understanding why some PBI were not completed
      • Too big
      • Insufficient Acceptance Criteria
  • Does the team know how the users employ the product?
  • Are the team members happy with:
    • Their involvement in analysing user feedback and data
    • Changing the product backlog
    • Getting stories ready for the sprint? 
  • Do you get enough support from the team to “refine” the backlog?
  • Are the team members aware of the big picture:
    • The overall vision
    • The product strategy
    • The product roadmap? 
  • Does the PO get enough of the Development Team members’ time to help with product planning and product road mapping?

If the Development Team have ‘a problem’ with the PO, it is tempting for them not to invite the PO to Retrospectives but this ‘problem’ is an issue and as a Scrum Master it is part of your responsibility to help resolve issues; the Retrospective is the best mechanism to discuss and resolve problems between the Development Team and the PO.

32.

How can the Product Owner and Development Team move from the Product Vision to the Product Backlog?

Answer»

It is not advisable to go straight from the Product Vision to collecting requirements for the Product Backlog.

The Product Owner (PO) is solely responsible for the value produced by a Product Development and to have some understanding of this value the Product Objectives, Benefits and an initial Business Case should be investigated to check that, in all probability, the product will produce value for the company; it is no good having a great product if no one will buy it and/or it will take 5 years to recoup the development costs.

To help the Product Owner and Development Team move from the Product Vision to the Product Backlog, as a Scrum Master, you can arrange a series of facilitated workshops to DETERMINE the Product Objectives, Business Case and Backlog.

Product Objectives

The Product Objectives are a list of things that enable the meeting of the Product Vision. It should not be a long list; between 5 and 10 is usual; Objectives are not requirements.

Some examples:

  • “MVP to be released for the Christmas MARKET
  • “Reduce report creation time by a minimum of 50%”
  • “Increase re-registrations by 50% in 1 year”

Although a Product Vision may state some development attributes that can be measured, most do not; it is the Objectives that should be measurable.  Some people use S.M.A.R.T Objectives.

The Objectives list may also be ordered by business value and may define what is to be included in a Minimum Viable Product (MVP).

Benefits

From the Objectives list, we can now make an ESTIMATE of the expected benefits that we expect the product to give to the ‘customer’ (internal and/or external) and the company; each Objective may contribute to more than one category of Benefit; for example, an Objective of “Reduce report creation time by a minimum of 50%” may have the following Benefits:

  • Allow Marketing Dept to make faster pivot decisions:
  • Less rework: expected savings = 20% of marketing costs
  • More timely information
  • Reduced customer frustration: increased customer re-registrations revenue = 50% 
  • Reduced staff frustration: reduced staff turnover and recruiting/training costs = 20%

Although we have USED percentage values in the examples above, it is recommended that actual monetary values are used.

  • Business Case

Now that we have the expected Benefits from developing the product, we must now estimate how much it might cost to develop.

At this point, the Development Team may not have been chosen:

  • We may outsource the development
  • We may not have chosen the technology to be used
  • The potential Team may be busy finishing another product development

To help the PO create an initial Business Case, as the Scrum Master, arrange a facilitated workshop to include the PO, relevant stakeholders and senior ‘technical’ personnel to investigate the PROBABLE costs of:

  • Configuring something that already exists
  • Developing the product in-house
  • Different implementation technologies
  • Hiring contracting staff to cover skill shortfalls
  • Outsourcing part or all the development
  • Doing nothing: Although the immediate cost of doing nothing is zero, doing nothing now may have significant costs in other areas of the business

From these investigations, the workshop participants must decide as to which option will give, potentially, the best value.

The costs of the potential solution option must be compared with the expected benefits to make a cost-benefit decision as to whether the proposed product development is worthwhile.

See the APM website and other websites for more detailed information and ideas.

  • Product Backlog

Once the Business Case has been approved, the PO can turn his/her attention to creating the Product Backlog.

As the Scrum Master, organise a facilitated workshop to include the PO, relevant stakeholders and the Delivery Team to discover the Product Backlog Items (PBI), usually User Stories, that will fulfil the Product Objectives.

These PBI will be estimated by the Development Team and the results fed back into the Business Case to ensure that the cost-benefit analysis still indicates a viable development.

33.

How can I help the Product Owner create the Product Vision with the Development Team?

Answer»

Definition:

Firstly, we must define what the Product Vision is.  Just as any Vision, the Product Vision should be a short statement of what the product is for.  Here are some characteristics of a good Product Vision:

  • One sentence
  • Emotive and inspirational – a ‘call to the flag’
  • Colourful with a logo – for Product Visions that are up on the wall
  • Written in the present tense – imagine that the product already exists
  • What does the product do – not how it was created or how it works

Roman Pichler, the acknowledged father of Visions, says that Product Visions should be:

  • Clear & stable: Every participant should find it easy to understand, so avoid empty phrases that don’t say anything (aka bullshit)
  • Broad & engaging: It should depict a higher picture that everyone can relate to and that inspires people to give their best to make it happen
  • Short & sweet: It needs get straight to the point.

Additionally, make it:

  • Achievable: Although a vision should be a futuristic idea of what the product might become, set a goal that can be met
  • Insightful: Craft the idea based on users’ needs and motives and define the main reason behind the product’s existence.

Examples

Before investigating how to help the Product Owner create the Product Vision with the Development Team, let us look at a couple of examples:

Tesla:

  • “Build sports car
  • Use that money to build an affordable car
  • Use that money to build an even more affordable car
  • While doing above, also provide zero emission electric power generation options
  • Don't tell anyone”

Whilst this Vision ‘breaks’ the one sentence guideline, it does fit Roman Pilcher’s advice.

Ikea:

“At IKEA our vision is to create a better EVERYDAY life for the many people”

This is a short and broad Vision for the company that will drive the products that the company produces ie will a proposed product help ‘create a better everyday life for the many people’.

  • Product Vision Creation

So how does the Product Owner, who is responsible for the Product Vision, go about creating the Product Vision?

Firstly, the creation of a Product Vision is best DONE collaboratively; as a Scrum Master, arrange a facilitated workshop with the Product Owner, relevant stakeholders and the Development Team to ‘brainstorm’ ideas; you may facilitate the workshop yourself (see Creating A Shared Vision That Works).

There are 2 widely USED ‘models’ to use to help create a Product Vision:

  1. ‘The Elevator Pitch’
  2. Bill Shackelford’s ‘Design the box’
  • The Elevator Pitch

The idea behind the Elevator Pitch is to put together a statement about something to ‘pitch’ to the CEO when riding in an elevator; we are not going to do this; it is the elements of an Elevator Pitch that we need to explore for the product so that we can come to a suitable form of words for the Product Vision.  There are different lists of Elevator Pitch elements; for now, we will look at the following list from Roman Pichler:

  • The Target Group – who the product is likely to benefit
  • The Needs – the main problem the product addresses or the primary benefit it offers
  • The Product – summarises the three to FIVE features of the product that make it stand out and that are critical for its success
  • The Business Goals – explains why it’s worthwhile for your company to invest in the product. It states the desired business benefits, for instance, increase revenue, enter a new market, reduce cost, develop the brand, or acquire valuable knowledge. 

By ‘brainstorming’ the above elements, the workshop participants get a better understanding of the product and can converge onto a suitable Product Vision.
Roman Pichler has a downloadable Product Vision Board that you can use to organise the ‘brainstorming’ ‘sticky notes’ and capture the decisions:

  • Design the Box

In a facilitated workshop, the participants imagine the product to be a ‘shrink-wrapped’ physical box CONTAINING the product; or it may be that the product is to be ‘shrink-wrapped’.

The elements of the box are:

  • The Front – The product name, main features and a graphic
  • The Back – Product information
  • The Sides – Limitations, Health & Safety, Legal

There is a good description of how to run a Design the Box workshop at Design the Box.

Again, as with the Elevator Pitch, the workshop participants get a better understanding of the product and can converge onto a suitable Product Vision

34.

What are the ‘Agile’ technical practices?

Answer»

The ‘Agile Technical Practices’ or ‘Agile Programming Practices’ all come from work carried out or developed from other ideas by eXtreme Programming practitioners;  They are not part of Scrum or any other Agile framework but have been adopted by many, if not most, Agile programmers as a ‘toolkit’ of ‘BEST practice’ for producing minimal, ‘clean’ and maintainable code.  The list of practices, with explanations, is as follows:

  • A common "war-room" style work area – Where Team members are co-located, they should occupy an area that they can call their own.  

There will be many artefacts that are best displayed on a wall and it is best to keep them in one place.Also, the Team members can obtain ‘osmotic communication’ just by being in the same area as OTHERS having conversations.

  • Sharing the codebase between all or most programmers – Individual programmers do not ‘own’ their own code; it is a shared resource between all programmers.  

Because nothing is considered ‘finished’ the first time through (it may meet the Definition of Done for the current SPRINT but may have to be modified for other functionality in a later Sprint), other programmers need access to all the code in order to update it when necessary; if they do not have access, they may write redundant code. 

  • A single coding standard to which all programmers ADHERE Just as sharing the codebase is an important practice, having a common coding standard reduces the time that a programmer needs to understand code that another has originally written.
  • Pair-programming – The simplest practice to implement, it requires that no line of code, production or test, is written without 2 people being involved; one typing at the keyboard, the other reviewing what is being done and suggesting alternatives.  

Contrary to some beliefs, this practice does not double the cost of development because the resulting code will be virtually bug-free thus reducing rework time considerably

  • Simple Design – most things are simple when they start out but become more complex as time goes on.  The codebase must be inspected regularly for signs of complexity and the code refactored to produce small, simple functions and methods.  
  • Test-Driven Development (TDD) – This practice requires that no line of production code is written unless an ‘automated’ test has been written for the functionality, the test has been run and fails and only enough production code is written so that the test passes.

The practice does require the use of an Integrated Development Environment (IDE) that supports TDD or access to a TDD framework that supports the programming language being used.

  • Rigorous, regular refactoring – As stated in most of the practices above no line of code can be considered ‘finished’ until the end of the Product Development.  Even during a Product maintenance phase, the code may need to be modified. If ‘patches’ are added just to make the code work, the codebase will become complex and difficult to modify and maintain.
  • Continuous integration – Even code that works in the IDE and passes all tests, it may fail in the system build; the longer you leave it between system builds (integration), the harder it is to track down what caused the build to fail.

Integration system builds should be done as often as PRACTICABLE to catch errors early and make them easier to find and fix.

Some organisations do a full build of source code that has been checked-in to the source code repository every 2 hours; some organisations do a full build each time code is checked-in to the source code repository.

This practice does require the use of automated system build systems.

35.

What is the ‘Definition of Done’ and how do I help to create one?

Answer»

The ‘Definition of Done’ (DoD) is a checklist of all the activities that must be completed for a Product Backlog Item (PBI) before it can be considered ‘Done’ and is fit for review by the WIDER stakeholder community and potentially released to the live environment; the DoD is a key artefact for Product Development quality control.

The DoD is assembled and agreed by the Product Owner (PO) and the Development Team members.

Potential Problems with initial DoD

There is a possibility that the Team develop a minimalist DoD and submit it to the PO for approval; some PO will give it a cursory glance and approve it.

In such situations, as a Scrum Master, you should remind the PO that he/she is solely responsible for the value to be accrued from the Product Development and that he/she needs to understand each DoD element in case any have been forgotten or any are unnecessary; the best way to achieve this is for you to facilitate a DoD workshop with the PO and Development Team members.

Another problem with minimalist DoD is that they assume that small but significant steps in the development process will be done because ‘they are obvious’; they may be obvious in the ‘cold light of day’ but not so obvious in the ‘heat of development’; as a Scrum Master, you should encourage the rest of the Scrum Team to include more detail in the DoD than seems necessary; items can ALWAYS be taken out if they are felt to be redundant.

DoD Examples

The DoD for software development may include items such as:

  • DETAILED REQUIREMENTS analysis done with appropriate business people
  • UI and User Experience approved by the appropriate business person
  • The system architecture conforms to organisational system constraints
  • All code adheres to the coding standards 
  • All PBI functionality has been Unit Tested and passed
  • Full Regression Testing has been completed and passed
  • User Acceptance Testing has been completed and passed
  • All necessary documentation has been completed
  • An actual DoD would probably add more detail to some of the elements.

The DoD for a PBI is usually peer-reviewed by another Team member that has not had significant input to the PBI development.

Given that Scrum is not just for software development, a DoD for a non-software product development, such as running an event, may look something like this for the PBI of ‘As the Invitations Coordinator, I need to send invitations to the event, so that we maximise attendance’:

  • The list of invitees has been collated from the {xyz} customer list
  • The list of invitees has been approved by the event PROJECT Manager
  • The form of the invitation has been designed by the Marketing Dept
  • The form of the invitation has been approved by the Marketing Director
  • Invitee addresses have been updated

Once all the DoD items have passed their checks, the Invitations Coordinator is authorised to send out the invitations.

36.

What is a multi-staged model for team formation and development?

Answer»

All multi-staged models for team formation recognise different stages that a group of people go through from the start, getting together, to becoming a high-performing team.

There are several published models from those that involve rigorous mathematical steps to analyse team NEEDS and individual attributes, such as that proposed in TWO Multi-Objective Stochastic

StageKey Elements of the Development Stage
Forming
  • Orientation to task and team
  • Ground rules identified
  • Reliant on leader
Storming
  • Strong emotional responses to team and task
  • Uncertainty, anxiety, and resistance
  • Internal friction, conflict, crisis often are the result
Norming
  • Open exchange of information, emotional support, team cohesions
  • Interpersonal team structures created
  • Development of group norms
Performing
  • Team becomes a “working organization”
  • Capacity to PROBLEM solve and ADAPT to achieve tasks at hand
Outperforming
  • Team exceeds the performance norms
  • Team able to function and successfully PERFORM in the larger system
  • Sustainment of tasks are achieved
Adjourning
  • Change is embedded into the organization
  • Project team disbands

Models for Project Team Formation Under Uncertainty in Time Requirements, to the more simple and well-known Tuckman Model.

 Tuckman’s model, first published in 1965, initially only had the first 4 stages in the table; he added the 5th and 6th stages in 1975.

At first the group of people are reliant on a ‘leader’ and as the group emerges as a team, they become less reliant on a ‘leader’ and become self-organising

37.

What is an ‘homogenous team’ and what are the pitfalls of having one?

Answer»

A homogenous TEAM is one where the members are all similar in background, gender, age and culture; we are not talking about similar skill-sets but general life experience.

Homogenous teams have been shown to suffer from the following drawbacks:

  • Stifling of creativity – homogeneous team members have a similar WORLD view and so find it difficult to ‘think out of the box’
  • Communication – Although homogeneous team members may think they UNDERSTAND what is meant by a colleague’s jargon, they may have misinterpreted which may lead to mistakes; in Teams with members from diverse backgrounds it is more likely that such jargon will be challenged and a GREATER understanding is OBTAINED by all Team members
  • Minorities – People not of the same background as the homogeneous Team members may have feelings of exclusion and/or discrimination.
38.

Which methods can I apply to help a team improve its performance?

Answer»

There are several ways to help a Team improve its performance but they can be categorised as follows: 

Ensuring the Team has COMMON goals and purpose:  The performance of a Team that is ‘pulling in different directions’ will never be optimal; all Team members must know the product development and objectives and FULLY buy-in to them; no ‘ifs’ or ‘buts’

Ensuring the Team understands and embraces Shared Accountability:  We all understand self-accountability; you do something wrong and you pay the price.

Team Accountability or Shared Accountability is taking responsibility for others ie Team members must be aware of the work that others are doing and be prepared to challenge their work for the GOOD of the Team

Having a Working Agreement:  A Team Working Agreement states the ‘rules’ that the Team will follow to produce a valuable product; is something that the Team members discuss and agree; nobody ‘issues’ a Team Working Agreement to the Team.

The Agreement can contain ANYTHING that the Team would feel useful to enhance collaboration ie:

  • Dates, times and places for the Sprint ceremonies
  • How the Sprint ceremonies will be run
  • Pair-programming arrangements
  • How the ‘Definition of Done’ will be implemented
  • Ensuring Psychological Safety:  Psychological safety is the belief that the individuals within the Team are safe for interpersonal risk taking ie a Team member must be able to be themselves and speak their mind without fear of negative CONSEQUENCES to their self-image, status or career.
  • Adhering to the Scrum value of Respect produces Psychological Safety.
39.

What are the key attributes of an effective Agile Team?

Answer»

There are many lists of the key attributes of effective Agile Teams produced; the following list distils and collates the common themes of most of them:

  • Having Ground Rules

Effective Agile Teams set their own Working Agreement, Ground Rules, whereby the members know and buy-into the Team working practices into which are usually elements to do with all the following attributes.

  • Working Together/Collaboration

In a successful agile team, the team members work together on features; UI designers, developers and testers work together to ensure that they, as a team, have finished a story.

All Team members are aware of their own and colleagues’ strengths and weaknesses so he/she knows who to go to for improvement advice for themselves and who else he/she can help to improve.  

As the successful agile team collaborates to finish features, they avoid the problem of having many features started but none getting finished at the end of the Sprint.

  • Having Short Feedback Loops

Obtaining feedback at regular, short intervals is a major contributor to the success of an Agile team; they use 1 to 3-week Sprints so they can produce potentially shippable increments of a product to obtain feedback form the WIDER stakeholder community.  During the Sprints, if it is not possible to work with end-users directly, successful teams will seek feedback at every stage of the development of each Product Backlog Item (PBI).

  • Being Adaptable

As in all product development, conditions are not always favourable in an Agile environment:

  • The Agile team may not have acceptance criteria for every PBI
  • A team room may not be present
  • The Team may not be able to remove all obstacles. 

However, the Team must GET the work done; Agile team members must be adaptable to any kind of situation (be it the ideal or the worst situation).

Agile team members must be willing to work outside their specialisations.  This does not mean that they are expected to work in areas that they know nothing about; they can help other Team members under their supervision; the simplest form of this is for anybody to run test scripts if they are becoming a bottleneck.

  • Intra-Team Communication

Good intra-Team communications is one of the major characteristics of a successful Agile team; Team members:

  • challenge each other in a non-aggressive manner
  • should not filter their communications ie ‘tell it like it is’
  • must be willing to exhibit a sense of vulnerability; a willingness to SAY “I don’t know.” 
  • must have the ability to ask for help promptly when they need it
  • Being Committed

Successful Agile teams members are fully ‘bought-in’ the Product Vision and Objectives and are fully committed to ACHIEVING the best value for the business within time and cost CONSTRAINTS

They try to find ways to share their knowledge, learn various new things and enhance their own skills. 

Also, all Team members must be able to see where Team members’ workloads stand at all times; if someone is overloaded, members must be willing to help the over-burdened person so as to smooth workflow across the team; this would normally happen during the daily Scrum.

40.

What are the differences between a ‘working group’ and a ‘team’?

Answer»

Generally:

  • Working groups consist of individuals with specialist skills who take their direction of from a supervisor or manager to produce an output but who do not necessarily interact with each other; ‘traditional’ SOFTWARE development ‘teams’ follow this model; each team member is a specialist whose work is controlled by the Project Manager.
  • Teams are comprised of people with specialist skills but interact with each other to produce an output; individuals may work OUTSIDE of their specialist skills in to produce a ‘team output’

The following table compares how attributes differ between working groups and teams:

Working Groups
Teams
Individual accountability
Individual and MUTUAL accountability
Come together to share information and perspectives
Frequently come together for discussion, decision making, problem solving, and planning
Focus on individual GOALS
Focus on team goals
Produce individual work products
Produce collective work products
Define individual roles, responsibilities, and tasks

Define individual roles, responsibilities, and tasks to help team do its work; often share and rotate them
Concern with one’s own OUTCOME and challenges
Concern with outcomes of everyone and challenges the team faces
Purpose, goals, approach to work shaped by manager
Purpose, goals, approach to work shaped by team leader with team members

Table 1 - Differences between Work Groups and Teams

41.

How can a self-organising team approach challenges that they discover during a Retrospective?

Answer»

Even good self-organising teams can face challenges with RETROSPECTIVES in how they are run and addressing issues that they discover.

The following are some of the most commonly experienced challenges with their suggested solutions:

  • Apathy:  After a while, some Team members may consider that the RETROSPECTIVE is a waste of time:
  • They have already discussed problems that are out of their CONTROL to resolve
  • They have improved their process as best they can

Solutions:

The Team must devise a plan to attempt to resolve ‘external’ problems probably involving the Scrum Master as the Risks and Issues Manager

Although there may be parts of their process that are working ‘OK’, the Team should devise experiments to innovatively change some parts and review the changes at the next Retrospective

  • Boring:  If all Retrospectives follow the same ‘sit around a table and discuss’ format, they will quickly become boring.  

Solution:  The Retrospective facilitator should change the format of the Retrospectives by using ‘games’ to elicit required information from the group; see Fun Retrospectives and Agile Retrospectives Ideas: Games For Your Next Retrospective for more ideas than a Retrospective facilitator could possibly use

All Talk, No Action:  During early transformation Retrospectives, the Team are likely to come up with many impediments; the list may seem daunting and the thought of discussing them all is de-motivating.  Also, although the impediments may be discussed and understood by all, there is no plan to resolve any of them

Solution: 

Timebox the DISCOVERY of impediments.  The Team members will, hopefully, only come up with their most important impediments

Treat the Impediments or Blocks List like a Product Backlog Before discussing any impediment, get the Team to order them in terms of Team importance Discuss only the top 2 or 3 impediments and produce plans to try to resolve them Every 2 or 3 days during the next Sprint, get the Team to state how the plans are going

The first item for the next Retrospective should be to discuss the result of the plans; removing the impediment if it has been RESOLVED or putting it back onto the Impediments List for consideration with the rest of the un-resolved and un-discussed impediments.

42.

What are the challenges facing self-organising teams and how can I help reduce the impact of these challenges?

Answer»

There are many challenges facing self-organising teams which can be grouped into the following categories:

Organisational inertia.  In organisations that have been around for some time, the way that things are done have become habits; many supervisor and management personnel are reluctant to change from fear of their job changing significantly or disappearing altogether

Individual Team members’ inertia.  Individual Team members may have fears about:

  • having to learn new techniques
  • accepting greater responsibility
  • learning to cooperate with other team members more
  • taking on activities outside of their specialist skills

A Scrum Master must be aware of these potential challenges to self-organisation, look for signs of them and help both the organisation and Teams to overcome them.

Below are 3 typical challenges faced by teams and the possible help that a Scrum Master can give:

  • Bad Forecast:  In the early stages of an Agile transformation, the Teams may be asked to estimate using Story Points, relative estimating, instead of the conventional task estimates that they have been used to.  This technique requires practice to become proficient and early attempts may result in the forecast at Sprint Planning for Product Backlog Items (PBI) to be attempted being significantly in error, generally, Teams tend to under-estimate.  This may demotivate some Team members and make them question the use of the new technique.
  • Solution: During the early SPRINTS, at the daily Scrums, the Team will realise that their progress toward the agreed Sprint Goal is slower than they would LIKE.  As a Scrum Master, you should ask the Team if there is anything they can do to improve progress; some changes could improve progress.  

However, the time to address the UNDERLYING problem to do with estimating is during the Sprint Retrospective when the estimates for each Sprint Plan PBI should be compared to ‘actuals’ to see if there was any common reason for the estimates being inaccurate or if there were one or two ‘one-off’ estimating mistakes.

If there was a common or systemic reason for inadequate estimates, the Team must re-estimate the Product Backlog in the light of the new evidence; if the errors were due to ‘one-off’ inaccuracies, the Team should re-estimate similar User Stories in the Product Backlog.

Emphasise with the Team that nobody is expecting ‘perfection’ straight away; the importance is that they take time to learn from their experience and apply that learning going forward.

  • Technical Debt:  We build products incrementally; ‘only do today what you need to do today’.  It is probable in later increments that some code that worked for a previous increment no longer works for the current increment so the code is changed.  Over time a single method in the code may have had SEVERAL ‘patches’ applied to it so that becomes difficult to read and restructure when further ‘patches are needed; this may cause de-motivation in some Team Members and even cause arguments between them about the state of the code.

The programmers aim is for ‘clean’ and simple code but the temptation is to produce something that works now without considering future maintenance needs.  The fact that the resulting code may not be ‘clean’ and simple is known as Technical Debt.

  • Solution:  Resolving Technical Debt costs time and money; the longer you leave the resolution, the more time and money it costs to resolve.

There are 3 suggested solutions that a Scrum Master can encourage the Team to adopt to address potential Technical Debt problems:

  • Definition of Done (DoD):  Ask the Team to add an item to the DoD to ensure all new or changed code is peer reviewed to ensure that the structure is ‘clean’ and any potentially reusable code fragments are refactored to their own method.

Do not let the Team wait until the end of the Sprint to do the code reviews, have them do it once the programmer believes that he/she has finished.  In this way, there is the shortest time between ‘finished’ and any refactoring that may be needed.

  • Pair-Programming:  The idea of two programmers working side-by-side to develop one function may seem counter-intuitive; it would cost twice as much to produce the code.  However, in the medium to long-term, Technical Debt may be reduced or even eliminated when one programmer is looking on and offering advice to the programmer at the keyboard.
  • Test-Driven Development (TDD): 

With TDD, no line of production code is written before a test has been written to test it, the test is run and is expected to fail.  Only enough production code is written to pass the test. See Test-Driven Development.

Practicing TDD does require an Integrated Development Environment that supports it and to be successful, all programmers must have the discipline to use it.

Initially, some programmers may be reluctant to use it because of the perceived extra work; however, when they see that the maintenance effort is reduced by more than the extra initial work, they come to accept the practice.

Team Member Leaves:  Each Team member has a list of responsibilities and capabilities including their own specialisation, DoD checking and contributing to work outside of their specialisation.

The Scrum Master should keep a list of all these responsibilities and capabilities so that when a Team member leaves the Team for some reason, the REMAINING members can distribute the leavers responsibilities and capabilities amongst themselves.

If it is not possible for any of the remaining Team members to take on any required responsibility or a required capability is not available, the Scrum Master must raise this as an issue with the Product Owner and management; a Team member training may be the resolution to the issue or an additional Team member may be introduced to the Team.  In the latter case, the Scrum Master should monitor how the ‘new’ Team are managing their self-organisation.
See also Self-organizing teams – Challenges and Strategies.

43.

Which ‘Coaching Techniques’ can I use to help the team be more self-organising?

Answer»

Self-organising teams is one of the keys to Agile success but experienced developers who are used to working in a ‘command and control’ environment may find it difficult to adopt this Agile practice; they are used to being told what to do and sometime how to do it.

Instead of asking the Project Manager (PM) what to next, a developer needs to look at the Team Board and choose what to do next; instead of asking the PM how to do something, he/she should consult their peers on the development team; if no one knows, that is an impediment and the Team should discuss how to resolve the issue.  The Scrum Master, as the Risks and Issues Manager, can help the team decide how to resolve the problem but should not be expected to solve it for them.

The main coaching techniques that a Scrum Master can use to help the team become more self-organising are

  • Powerful Questions – are used by a coach to extract more details about a problem or situation; making the inquirers articulate their answer often organises their thoughts so that they start to answer their own questions.

Powerful Questions are open questions ie they cannot have a yes or no answer; they usually start with ‘who’, ‘why’, ‘what’, ‘when’, ‘how’ or ‘where’; they may also start with statements such as ‘Tell me about …’.

Reflecting a statement back to an individual can help prompt further exploration; for example, “You said you were worried about the quality of the product so far … tell me more”. 

For more information about Powerful Questions, SEE Coaching with NLP.

  • Autonomy, Mastery and Purpose – One way for a Scrum Master to help with self-organisation is to look at the Team members’ motivation.  People who rely on outside influences for their motivation, so-called extrinsic motivation, are far less effective than those that are self-motivating, so-called intrinsic motivation.

To foster the intrinsic motivation, we need to examine the following aspects of individuals and the Team:

  • Autonomy – We all have an INNER-drive to satisfy our psychological needs; if what we are told what to do is not satisfying our inner drive, then we become demotivated.

Giving individuals and teams more control of what to do, when and how to do it, motivates them more.

Also, if individual Team members identify with their team (their tribe) the team becomes more autonomous and self-directing.

  • Mastery – Do not expect individuals or Teams to master Scrum straight out of the training course.  Mastery comes from small steps from what they know now to the goal of Mastery; you possibly know of the problems associated with ‘big-bang’ implementations; the same is true with ‘big-bang’ Mastery.

As a Scrum Master you should discover what the Team members know now and ask them to have a go at something small but significant in Scrum and give them the space and time to experiment on their own to work out how to do it.

Most people want to do better; by helping individuals and Teams toward Mastery leads to greater Team self-organisation.

  • Purpose – People and Teams who understand and buy-in to why they are doing their work are much more motivated than those who come to work just to pay the bills and do not care about the work.

Whenever possible, involve the Team in the early stages of product development; let them hear the discussions about forming the Product Vision and Objectives; let them have an input to the Product Backlog ordering.

For more about Autonomy, Mastery and Purpose see Drive by David Pink and Intrinsic Motivation by Richard Ryan and EDWARD Deci

  • Active Listening – To help you gain trust with individuals and Teams, as a Scrum Master you need to use Active Listening techniques to show that you care, understand and are prepared to help them.  The following are the techniques that some coaches use; there are others:

Pay Attention

Give the speaker your undivided attention and show that you are hearing the message; your non-verbal communication, body language, can help the speaker feel comfortable.

  • Look directly at the speaker
  • Do not be distracted by other thoughts
  • Do not mentally prepare a response to one thing the speaker has said; you will not be listening to what he/she is saying now
  • Observe your own and the speaker's body language
  •  Show That You're Listening

Use your own body language and gestures to show that you are engaged.

  • Nod occasionally
  • Smile
  • Make your posture open and interested
  • Encourage the speaker to continue with small verbal comments like yes and OK
  • Provide Feedback

Your own assumptions, judgments, and beliefs can ‘distort’ what you hear.  As a LISTENER, your role is to understand what is being said; this may that you have to ask questions to clarify what is being said.

  • Paraphrase what has been said; for example, "What I'm hearing is... " or "Sounds like you are saying... "
  • Ask questions to clarify certain points; for example, "What do you mean when you say... " or "Is this what you mean?"
  • Summarize the speaker's comments periodically.
  •  Defer Judgement
  • Interrupting a speaker is a waste of time; it is frustrating for the speaker and reduces understanding of the message.
  • Ask the speaker if he/she has finished a point and if it is OK to ask a question at this time Respond Appropriately
  • Do not ‘attack’ the speaker; show respect and understanding of the speaker’s position. You are gaining information and perspective. 
  • Be candid, open and honest in your response
  • Assert your opinions respectfully.
44.

What is the ‘Coaching Stance’ and how does it impact any coaching situation?

Answer»

The coaching stance is what the Agile Coaching Institute (ACI) refers to as “the heart” of their Agile Coach Competency Framework.  The coaching stance is supposed to be the place you start from and return to.

The coaching stance elements highlighted are:

  • maintaining neutrality – do not judge peoples’ attitudes or actions; question them about the whys and how they think that they may improve things
  • serving the CLIENT’s agenda – do not approach a coaching situation with a set of pre-defined directions that you want the client to follow
  • reducing client dependence – introduce thinking and decision techniques that, once used by the client, they no longer NEED your services
  • not colluding – do not COLLUDE with the client to introduce attitudes and practices that would be detrimental to the organisation EVEN if they believe that that is what they want
  • signature presence – bringing your best self to the coaching situation
45.

What are facilitative listening techniques?

Answer»

with many facilitation tools, facilitative listening is perhaps most useful when there is a chance that conflict may arise.  Facilitative listening is sometimes known as ‘active listening’ and is ultimately about making sure that all group participants are properly listening to each other.

The following are techniques to help with facilitative listening:

  • Paraphrasing

It may be that the listener does not totally understand the statements being made by someone:

  • The listener could ask the speaker to restate their argument using different words
  • The listener could state their understanding of the speaker’s words but in the listeners’ vocabulary

Both of these are examples of paraphrasing.

Part of your responsibility as a facilitator is to be aware of the listeners ‘body language’ and if you believe that one or more are not fully understanding what is being said, you could ask:

  1. The speaker to PARAPHRASE their statements
  2. A listener to paraphrase their understanding and confirm with the speaker.
  • Mirroring

Workshops are set up for participants to express themselves but more than just space for expression is needed. If a participant speaks without a sense of being heard, they are likely to either ramp up their expression or else shut down neither of which is desirable for collaborative decision making. Mirroring requires that the speaker can feel that they have been listened to.

Mirroring may take a variety of forms:

  • After several people have spoken, a facilitator gives a summary of what has been said so far 
  • The facilitator can offer a direct paraphrasing back to someone who's just spoken, offering a restatement of the feelings and main points of what was said 
  • The facilitator or a workshop scribe can write key points onto a SHARED display that everyone present can view. 
  • After a general discussion, a synthesized statement may be drafted by one or a few people based on what was said

Mirroring may HAPPEN in the moment of a session or in after/between sessions as part of a longer, iterative process.

The effectiveness of Mirroring may be enhanced by checking with those reflected to see if the Mirroring was accurate.

Not all the Mirroring needs to be done by one central facilitator.  A facilitator can also invite others to participate in Mirroring, whether in the whole group or in pairs or small groups.

Mirroring summarizes the state of current knowledge.  Once what is now known is acknowledged, that naturally opens space for new ideas and creativity to emerge, whether for one participant in a meeting or for a group as a whole.

  • Making space

Participants in a decision-making workshop need to be focused especially when listening.  Therefore, they need a space where they will be comfortable and without distractions.

As a facilitator, ensure that the workshop space:

  1. Has no external distractions; noise from roadworks, air-conditioning rattling, next to a noisy office etc
  2. Is it a comfortable temperature
  3. Has sufficient refreshment facilities available
  4. Has enough space to accommodate the number of participants and ‘break-out’ sessions
  • Stacking

This technique to aid facilitative listening is called ‘Taking Stack’ and its purpose is to facilitate discussion and decision making in which all participants have equal say in a conversation.  Otherwise, in a structure-less setting, an individual or a small group of people could easily dominate and shut out other participants.

For this method, one group participant needs to fill the role of the Stack Keeper whose responsibility is to structure and order the dialogue of the decision-making process. 

“The Stack” is the order of participants who are speaking.  If a participant raises their hand to say something, the Stack Keeper puts them on “Stack”; their name is put at the bottom of stack list.  When the person at the top of Stack has finished speaking, the Stack Keeper crosses their names off and announces who the next two participants on the stack are. 

Thus, the Stack Keeper is the person responsible for identifying who speaks and when. The Stack Keeper must constantly be paying attention and looking around the room to see who wants to SPEAK.

There are other hand gestures to indicate a request for more immediate contribution when someone else is speaking:

  • Direct Response


If a participant has a “direct response” to something that another group member said, they should make the hand motion shown in the picture (index fingers out, thumbs up, moving hands up and down in opposite directions). A “direct response” is only a correction to something that was incorrectly stated by another participant, an answer to a question that another participant had, or that is so important that it must be said at this moment.

The Stack Keeper allows this participant to state their response before the conversation GOES on. 

Correct Usage: “You asked who volunteered to take over your shift? That was me.” OR “Actually, the store spent $100 dollars yesterday, not $1,000.”
Incorrect Usage: “I disagree with what you just said, because…” 

  • Clarifying Question

Any participant may make the hand gesture in the picture to indicate that they want to ask a “clarifying question.”  

The Stack Keeper allows them to ask their question before stack goes on. 

Correct Usage: “Wait, what were our expenses last week?”
Incorrect Usage: “How can you say that when you disagreed with Jeremy’s point?”

  • Point of Process


If a participant feels that the group discussion is not following the correct procedure or a discussion has gotten off topic, they may make this hand gesture and say out loud “Point of Process.” 

The Stack Keeper allows them to speak before the next person at the top of the stack. They must then say how they think the discussion has gotten off topic or is not following procedure. 

  • Example 1: “I’m not sure why we’re talking about shifts when the agenda says we’re supposed to be talking about salaries.”
  • Example 2: “There’s a proposal on the table, and I think we should resolve that before we move on to anything else.”
46.

How can a group of people reach a final decision during Scrum project implementation?

Answer»

Making decisions in a group has its ADVANTAGES and disadvantages; the main advantage is that there will be more information and data available by which to make the decision; the main disadvantage is that it can take a significant amount of time.

Let us consider first a jury for a trial.  The decision that they must make is ‘black and white’ or binary; is the defendant guilty or not guilty?

A jury session usually starts with a vote amongst the jurors, guilty or not guilty.  There follows a discussion between people on either side why they have the opinion that they have.  By this means, each juror hears opinions about pieces of evidence that they may have forgotten or dismissed and the relative importance of different pieces of evidence.

After a set time, another vote is taken to see in which direction the overall opinion is ‘going’.

It depends on whether a majority or unanimous verdict is required; if majority, once the requisite number of people all vote the same way, the decision is made; if unanimous, there is a danger that the longer the discussions go on, those in the minority will vote with the rest just to ‘get it over with’.

There is another decision that a jury can make, they cannot agree to the set majority or unanimous parameters and inform the judge.

But not all decisions are ‘black and white’, most represent a range of options that must be chosen from.  The following are the major recognized ways in which groups of people can come to a decision:

  • Consensus decision-making

  • At the start of the decision making ‘workshop’, some participants will have their own opinion of which way the decision should go usually based on their own or their ‘departments’ best interest.  However, the aim of the consensus process is to REACH a decision in the best interest of the whole.
  • The first thing a facilitator must do is to establish the agreed boundaries of the possible decision spectrum; for an extreme example, if the decision is to be made about new products in a consumer product manufacturing organization, you wouldn’t expect the boundaries of the spectrum to include ‘Make a spacecraft’.  However, the facilitator must not allow the group to dismiss reasonable innovative ideas.
  • Much as in a jury, proponents or ‘champions’ of each possible solution put forward their reasons; others listen and ask direct questions to further understand the reasons from their own frame of reference.
  • In this way, the group opinion gravitates in one direction.  Eventually, those in the minority, unless vehemently opposed to the majority, agree to ‘let’s see how it goes and review later’.
  • Trying to reach consensus avoids "winners" and "losers". 
  • Voting-based methods
    Voting of some form will always form part of any decision-making process.  In all discussion-based decision-making, votes are SOLICITED at regular intervals to get a ‘snapshot’ of the group’s opinions and to decide in which direction further discussion would be beneficial.

Let us see all the voting processes in detail that may be used:

  • Range voting – Each participant gives each option a score based on an agreed scale and the option with the highest average is chosen.
    This method has been shown to produce the highest participant satisfaction with the result compared to other common voting methods.
  • Majority – A majority REQUIRES support from more than 50% of the members of the group.  Thus, the bar for action is lower than with unanimity and a group of "losers" is implicit to this rule.
    Majority voting is not considered suitable for business group decision making unless a great deal of discussion has taken place beforehand.
  • ‘First past the post’ –  With ‘first past the post’, each participant votes for one option; the option that receives the greatest number of votes is taken as the decision.

The problem with this voting method is that the winning option may only be supported by a minority of the participants; it is unlikely that those in the majority will actively support the decision.

  • Delphi method 

This method is a structured communication technique for groups, originally developed for collaborative forecasting.  It INVOLVES ‘experts’ answering a series of questionnaires and after each questionnaire is completed, a facilitator presents anonymized results and the reasons for those results.  The idea is that each expert modifies their opinion based on the reasons and it is expected that the range of opinions becomes smaller and converges with the ‘best’ decision.

You can possibly see that Consensus decision making is a less structured version of Delphi; all workshop participants are experts in their own field, but their opinions are not anonymized.

  • Dotmocracy 

Using this method, participants are asked to place ‘sticky dots’ or use maker pens to indicate for which option they vote for.  The may be given one vote or a range, identified by colors, such as ‘I want this one’ (green), ‘I would be OK with this one’ (orange) and ‘I do not want this one’ (red).

There are different ways of using the results:

  • ‘First past the post’ – Like the description of this above, the decision to be adopted would not be the option that the majority voted for but also the option that the least number of participants that voted against it.
  • Removing ‘outliers’ – Options at either end of the ‘decision spectrum’ can be removed from consideration and further discussion can take place on a reduced set of options with further dotmocracy votes at intervals to remove other outliers.
  • The disadvantage of this way is that innovative options may be dismissed too early.
47.

What are ‘divergent’ and ‘convergent’ thinking?

Answer»

When problem-solving and idea creation is needed, for example when constructing the Product Backlog from a product Vision, Objectives and EXPECTED Benefits, there are 2 strategies that are usually used, divergent and convergent thinking.

Divergent Thinking
The “divergent thinking” strategy used to solve problems is the proposal of multiple possible solutions then examining each to determine the solution that will work.

In a ‘problem solving’ workshop, the participants are asked for any ideas individually; writing on ‘sticky notes’ is a good idea.  The results are analyzed to SEE if there is any overlap and the participants agree on a single list of potential solutions.

Brainstorming and free writing are two processes that involve divergent thinking.

During the analysis of the potential solutions unexpected combinations may be made, information may be changed into unanticipated forms, connections among remote ASSOCIATES may be identified. In divergent thinking, a single question returns multiple answers and though the answers vary considerably depending on the workshop participants, all answers are of equal value; each proposed solution may not have existed before and therefore may be novel, unusual or surprising.

Eight elements of divergent thinking:

  • Complexity – The capacity to think of difficult, multi-layered or intricate products or ideas
  • Curiosity – The personality characteristic of asking questions, learning to get more knowledge/information about something and of being able to go deeper into ideas
  • Elaboration – The skill of adding to, building from or enhancing a product or an idea
  • Flexibility – The capability of creating different perceptions or categories from which a range of different ideas may be produced
  • Fluency – The skill of producing many ideas so as to have an increase in the number of potential solutions
  • Imagination – The capability of dreaming up or inventing novel products or ideas; to be original
  • Originality – The skill of coming up with fresh, unusual, unique, extremely different or completely new products or ideas
  • Risk-taking – The readiness to be courageous and adventuresome

Divergent thinking has been detected in people with personality characteristics such as curiosity, nonconformity, persistence, and readiness to take risks.

An extreme example of divergent thinking was when Twitter DEVELOPED an online service that did not have any obvious practical application.  The company deployed a basic application to find out how people used it and, based on the findings, refined the application. Though launching something and finding out what the market for it is only after the launch doesn’t have to be a bullet-proof strategy (in most cases it is not), this worked for Twitter.

Convergent Thinking


Once the divergent thing ‘phase’ of the problem-solving session has been ‘completed’, the workshop participants use convergent thinking to bring together the different ideas to determine a single best solution.

The term “convergent thinking” was ‘created by Joy Paul Guilford. He came up with the term as an opposite term to “divergent thinking”.  

Convergent thinking needs speed, logic, and accuracy and relies on identifying the known, reapplying techniques and amassing stored information. 

A vital part of convergent thinking is that it produces one best answer; you either have a right answer or a wrong one.

An example of where convergent thinking would be used is when the problem is:

“If there are 3 potential outsourcing companies, which one do we choose?”

This would require listing all the criteria that the ‘buying’ company need from an outsourcing company and examining each to see which has the best ‘off-the-shelf’ fit or maybe which is open to NEGOTIATE to meet all the required criteria.

Summary

  • Divergent thinking is used to go from one stated problem to many potential solutions.
  • Convergent thinking is used to form multiple potential solutions to the correct one.
48.

Why are the Scrum Pillars of Transparency, Inspection and Adaptation so important?

Answer»

The empirical process control theory ASSERTS that knowledge comes from experience and making decisions based on what is known IE at defined points within an overall control process, teams must inspect what has happened and, from that experience, adapt the process to what will happen.

The Scrum framework is founded on empirical process control theory so the included ‘Transparency, Inspect and Adapt’ processes are indispensable.

  • Transparency

Scrum relies on transparency. Decisions to optimize value and control risk are made based on the perceived state of the artifacts. If the transparency of artifacts is incomplete, these decisions can be flawed, the value may diminish and risk may increase.

  • Inspection 

Scrum users must frequently inspect Scrum artifacts and progress toward a Sprint Goal to detect undesirable VARIANCES. Their inspection should not be so frequent that inspection gets in the way of the work. 

  • Adaptation 

If an inspector determines that one or more aspects of a process deviate outside acceptable limits and that the resulting product will be unacceptable, the process or the material being processed must be adjusted. An adjustment must be made as SOON as possible to minimize further deviation. 

Transparency and Inspection are important in the Daily Scrums and Sprint Reviews.  Although Adaptation is mainly considered during the Sprint Retrospective, it should be considered at any time during the Sprint if the current process is significantly detrimental to the best value being ACHIEVED.

49.

How does the Inspect and Adapt process work during a Sprint?

Answer»

The INSPECT and Adapt process is important throughout the Sprint but especially during the ceremonies:

  • Sprint Planning – During Sprint Planning it is important to Inspect:
    • The comments from the previous Sprint Review to ascertain if any remedial work is needed and Adapt the EXPECTED velocity if needed
    • The Risk Log to determine if any significant mitigation actions are required for HIGH risks in the Sprint and Adapt the expected velocity if needed
  • Daily Scrum – During the Daily Scrum it is important to Inspect the progress toward the Sprint Goal and if there are any concerns about the progress, consideration must be GIVEN to Adapting the current priorities, task assignments and/or work practices
  • Scrum Review – During the Scrum Review it is important to Inspect:
    • The increment produced to discover if any Adaptations (changes) are required and the priority of those Adaptations
    • The Product Backlog to determine if it needs to be Adapted in the light of any NEW PBI required, any PBI that can be removed and any reprioritization required
    • The Release Plan to determine whether it needs to be Adapted considering the experience gained so far during the Release development period
  • Scrum Retrospective – During the Scrum Retrospective it is important that the team Inspect:
    • What had gone well during the Sprint
    • What had not gone well during the Sprint

The results of these Inspections should lead the team in considering the Adaption of the process that they followed

50.

Where did Scrum come from?

Answer»

 The development of the Scrum framework is not linear; different people did independent studies and experiments and gradually the ideas and concepts coalesced into what we know today as Scrum.

Probably the first publication that compared product development to the game of rugby, moving the scrum down the field, was the white paper “The New New Product Development Game” by Hirotaka Takeuchi and Ikujiro Nonaka, published in the Harvard Business Review in January 1986.

In this whitepaper, the authors RESEARCHED the product development methods of prominent and successful companies and concluded that, in the main, success relied upon:

  • Built-in instability
  • Self-organizing project teams
  • Overlapping development phases
  • “Multilearning” 
  • Subtle control
  • Organizational transfer of learning

They called such processes ‘Holistic Methods’ as opposed to the waterfall ‘sequential’ processes.

Some sources ATTRIBUTE the ‘invention’ of Scrum to Jeff Sutherland, John Scumniotales and Jeff McKenna in 1993 when they implemented Scrum at the Easel Corporation.

Independently, Ken Schwaber, as a software product development manager in the 1980s and early 1990s, recognised patterns of failure in many product development initiatives that used ‘waterfall’ approaches.

Ken tells the story that he approached a process engineering company, described the software development environment and ‘waterfall’ process; he was told that a ‘DEFINED process’ such as ‘waterfall’ was very unlikely to succeed consistently in a software development environment; what is needed is an ‘empirical process’ that allows process CHANGE from feedback from short experiments.

You would need to ask Jeff or Ken how these 2 first came together to ‘compare notes’ but they collaborated to produce the first public presentation of Scrum at OOPSLA 1995.

There have been many other people involved with the development of the Scrum framework; people such as Jim Coplien and Mike Beedle.

Ken Schwaber and Mike Beedle published the first Scrum BOOK, ‘Agile Software Development with Scrum’, in 2001.