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Solve : Quad core in xp? |
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Answer» Hello! i dont remember from where i heard this, but someone wrote/said that xp does not support quad core PROCESSORS, that it can only use 1 core? XP SP2 ... Just curious - what about pre-SP2 ? Good question Willy... There were performance issues with dual cores that was corrected with SP2. http://support.microsoft.com/kb/896256Quote from: patio on March 15, 2008, 12:12:11 PM Good question Willy... That's interesting. I see it also says: Quote ... Additional updates are available to optimize performance and behavior on computers that are running Windows XP SP2. Without these updates, computers that are equipped with these power management-capable, mobile, dual-core processors may experience decreased performance or unexpected behavior. and it looks like "Download the WindowsXP-KB896256-v4-x86-ENU.exe package now." is what that refers to. OT side note: I see ANOTHER link there: http://support.microsoft.com/kb/909944/ "Game performance may be poor on a Windows XP-based computer that is using a dual-core processor" that looks like info that would often be useful to the gamer folks that frequent CH. Thank you. Just to clarify http://support.microsoft.com/kb/909944/ refers to a problem with 64 bit XP. 64 bit is actually a completely different codebase than 32bit so this problem is likely not to be applicable for 32 bit. Nothing to see here, move along.Quote from: Deerpark on March 15, 2008, 12:33:07 PM Just to clarify http://support.microsoft.com/kb/909944/ refers to a problem with 64 bit XP. ... Only 64 bit?Sorry, my brain seemed to have had a neuron misfire. Quote APPLIES TOI have no idea how I CAME to the conclusion it was only for 64 bit... I think I better log-off for today. But the article is pretty OLD and the performance issue only occurs if the game programmers use a special function to calculate timing. So I think it's pretty safe to assume most games released after 2005 aren't affected by this issue.Quote from: Deerpark on March 15, 2008, 01:04:40 PM Sorry, my brain seemed to have had a neuron misfire. hahahaha You see - I saw that too, along with the part above it that was about 64 bit. I read. I re-read. I thought I was overlooking something somewhere. Quote I have no idea how I came to the conclusion it was only for 64 bit... Welcome to the human race. Quote I think I better log-off for today. Nah. We're having too much fun. Quote But the article is pretty old and the performance issue only occurs if the game programmers use a special function to calculate timing. Ah. Ok. Makes sense. Thanks for that insight. |
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